+pato poli 73 Posted May 20, 2009 View File OA-4AR Fixed problems!!! now full working radar and cockpit. This is the 2 seat version of the A-4AR. Contain a "readme" file, sounds and weapons to add (included the DARDO II stand off weapon) Im sure there is a lot of people to thanks...but i cant open the readme file! Any question at the spanish forum, enjoy it. Todo arreglado system YA!!! Este es el biplaza del A-4AR, ahora con radar funcionando. Contiene un archivo "leame", sonidos y armas (incluye la bomba propulsada DARDO II) Estoy seguro que hay que agradecer a mucha gente, pero no puedo abrir el "leame" y no se que dice... Cualquier pregunta los esperamos en el foro español, disfrutenlo Realizado por Banidos Team (y otra gente que ayudo seguramente....traten de abrir el "leame" y cuentenme que dice!!) Submitter pato poli Submitted 05/20/2009 Category Light Attack and Trainers Share this post Link to post Share on other sites
+EricJ 4,245 Posted May 22, 2009 [WeaponData1800] TypeName=Dardos2 FullName=Dardos2 ModelName=Dardos2 Mass=475.000000 Diameter=0.488000 Length=4.000000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.462000 AttachmentType=USN,ARGENTINA SpecificStationCode= NationName=Argentina StartYear=1997 EndYear=2040 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1997 ExportEndYear=2040 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=LargeBombEffects DragAreaMultiplier=1.000000 WarheadType=10 Explosives=58.509998 FusingDistance=3.000000 ClusterBomblets=145 ClusterDispersion=1.000000 GuidanceType=8 Accuracy=95 MaxTurnRate=2.000000 MaxLaunchG=3.000000 LockonChance=95 LaunchReliability=95 ArmingTime=2.000000 SeekerFOV=90.000000 SeekerGimbleLimit=90.000000 SeekerTrackRate=20.000000 SeekerRange=75000.000000 ReleaseAnimationID=1 ReleaseAnimationTime=2.000000 ReleaseAnimationDelay=0.500000 EODisplayFlags=0 CEP=0.000000 Did both range and Afghanistan testing.... the Dardos is pretty neat.. though honestly the scheme makes me think of tennis shoes. Regardless. this should help the system out greatly. The Fuzing distance is when it goes off, so the default 50m.. it goes off way too early, and inertia either isn't modelled, or not sure.... but I dropped this on an SA-6 launcher and got results. Some targets it may point detonate, but it does the job And just a graphical note... the modeller should put the weapon on the 0 X axis, or if I remember correctly back when I actually did a short stint at modelling in MAX9 (trial version), the weapon floats below the hardpoint. At first on the Skyhawk it was just an ini edit, but hanging it on another pylon it showed the same thing. Otherwise pretty neat little thing... Share this post Link to post Share on other sites
SUICIDAL 401 Posted May 23, 2009 If this is true outside the axes of X 0. As for the skin ... jajajajaja you're a damn. That is the skin that has the bomb. Share this post Link to post Share on other sites