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OA-4AR


Fixed problems!!! now full working radar and cockpit.

 

This is the 2 seat version of the A-4AR.

Contain a "readme" file, sounds and weapons to add (included the DARDO II stand off weapon)

Im sure there is a lot of people to thanks...but i cant open the readme file!

Any question at the spanish forum, enjoy it.

 

Todo arreglado system YA!!!

Este es el biplaza del A-4AR, ahora con radar funcionando.

Contiene un archivo "leame", sonidos y armas (incluye la bomba propulsada DARDO II)

Estoy seguro que hay que agradecer a mucha gente, pero no puedo abrir el "leame" y no se que dice...

Cualquier pregunta los esperamos en el foro español, disfrutenlo

 

Realizado por Banidos Team (y otra gente que ayudo seguramente....traten de abrir el "leame" y cuentenme que dice!!)


 

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[WeaponData1800]

TypeName=Dardos2

FullName=Dardos2

ModelName=Dardos2

Mass=475.000000

Diameter=0.488000

Length=4.000000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.462000

AttachmentType=USN,ARGENTINA

SpecificStationCode=

NationName=Argentina

StartYear=1997

EndYear=2040

Availability=2

BaseQuantity=24

Exported=TRUE

ExportStartYear=1997

ExportEndYear=2040

ExportAvailability=0

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=LargeBombEffects

DragAreaMultiplier=1.000000

WarheadType=10

Explosives=58.509998

FusingDistance=3.000000

ClusterBomblets=145

ClusterDispersion=1.000000

GuidanceType=8

Accuracy=95

MaxTurnRate=2.000000

MaxLaunchG=3.000000

LockonChance=95

LaunchReliability=95

ArmingTime=2.000000

SeekerFOV=90.000000

SeekerGimbleLimit=90.000000

SeekerTrackRate=20.000000

SeekerRange=75000.000000

ReleaseAnimationID=1

ReleaseAnimationTime=2.000000

ReleaseAnimationDelay=0.500000

EODisplayFlags=0

CEP=0.000000

 

Did both range and Afghanistan testing.... the Dardos is pretty neat.. though honestly the scheme makes me think of tennis shoes. Regardless. this should help the system out greatly. The Fuzing distance is when it goes off, so the default 50m.. it goes off way too early, and inertia either isn't modelled, or not sure.... but I dropped this on an SA-6 launcher and got results. Some targets it may point detonate, but it does the job :good:

 

And just a graphical note... the modeller should put the weapon on the 0 X axis, or if I remember correctly back when I actually did a short stint at modelling in MAX9 (trial version), the weapon floats below the hardpoint. At first on the Skyhawk it was just an ini edit, but hanging it on another pylon it showed the same thing. Otherwise pretty neat little thing...

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If this is true outside the axes of X 0.

As for the skin ... jajajajaja you're a damn.

 

That is the skin that has the bomb.

 

 

b8e3097c36ef215371b44a4911a0e1dco.jpg

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