zmatt Posted May 23, 2009 Posted May 23, 2009 I've been messing with more and more WW2 birds lately and tonight I started flying The A6M7, I think by Wrench. I noticed that it had a missing gun though. It has x3 12.7mm cannon and 2x 20mm cannon. I don't know if that is right, but i decided to give it 4 12.7mm guns at least to make it look like they were all firing. I checked the data.ini and found this: // Internal Guns --------------------------------------------------------- [LeftGun1] SystemType=FIXED_GUN GunTypeName=20MM_TYPE99-2 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-2.02,2.09,-0.36 LightPosition=-2.02,2.09,-0.36 AimAngles=0.5,0.0,0.0 MaxAmmo=125 EjectShells=TRUE EjectPosition= -2.073,0.545,-0.51 EjectVelocity= 0.0,0.0,-2.0 MinExtentPosition= MaxExtentPosition= [LeftGun2] SystemType=FIXED_GUN GunTypeName=12.7MM_Ho103 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-2.5,1.451,-0.254 LightPosition=-2.5,1.451,-0.254 AimAngles=0.5,0.0,0.0 MaxAmmo=240 EjectShells=TRUE EjectPosition= -2.473,0.545,-0.51 EjectVelocity= 0.0,0.0,-2.0 MinExtentPosition= MaxExtentPosition= [RightGun1] SystemType=FIXED_GUN GunTypeName=20MM_TYPE99-2 InputName=FIRE_PRIMARY_GUN MuzzlePosition=2.02,2.09,-0.36 LightPosition=2.02,2.09,-0.36 AimAngles=-0.5,0.0,0.0 MaxAmmo=125 EjectShells=FALSE EjectPosition= 2.073,0.545,-0.51 EjectVelocity= 0.0,0.0,-2.0 MinExtentPosition= MaxExtentPosition= [RightGun2] SystemType=FIXED_GUN GunTypeName=12.7MM_Ho103 InputName=FIRE_PRIMARY_GUN MuzzlePosition=2.5,1.451,-0.254 LightPosition=2.5,1.451,-0.254 AimAngles=-0.5,0.0,0.0 MaxAmmo=240 EjectShells=FALSE EjectPosition= 2.473,0.545,-0.51 EjectVelocity= 0.0,0.0,-2.0 MinExtentPosition= MaxExtentPosition= [RightGun3] SystemType=FIXED_GUN GunTypeName=12.7MM_Ho103 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.199,1.765,0.453 LightPosition=-0.199,1.765,0.453 MaxAmmo=230 EjectShells=TRUE EjectPosition= 0.0,0.91,-0.71 EjectVelocity= 0.0,0.0,-2.0 MinExtentPosition= MaxExtentPosition= Only 2 left guns, and 3 right guns. I checked the positions of the guns and realised that only the first number in the position coordinates was different between two opposite guns. So I copied the RightGun3 data, renamed it to LeftGun3 and changed the first position value from -.199 to .199. My Data.ini now looked like that: // Internal Guns --------------------------------------------------------- [LeftGun1] SystemType=FIXED_GUN GunTypeName=20MM_TYPE99-2 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-2.02,2.09,-0.36 LightPosition=-2.02,2.09,-0.36 AimAngles=0.5,0.0,0.0 MaxAmmo=125 EjectShells=TRUE EjectPosition= -2.073,0.545,-0.51 EjectVelocity= 0.0,0.0,-2.0 MinExtentPosition= MaxExtentPosition= [LeftGun2] SystemType=FIXED_GUN GunTypeName=12.7MM_Ho103 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-2.5,1.451,-0.254 LightPosition=-2.5,1.451,-0.254 AimAngles=0.5,0.0,0.0 MaxAmmo=240 EjectShells=TRUE EjectPosition= -2.473,0.545,-0.51 EjectVelocity= 0.0,0.0,-2.0 MinExtentPosition= MaxExtentPosition= [LeftGun3] SystemType=FIXED_GUN GunTypeName=12.7MM_Ho103 InputName=FIRE_PRIMARY_GUN MuzzlePosition=0.199,1.765,0.453 LightPosition=0.199,1.765,0.453 MaxAmmo=230 EjectShells=TRUE EjectPosition= 0.0,0.91,-0.71 EjectVelocity= 0.0,0.0,-2.0 MinExtentPosition= MaxExtentPosition= [RightGun1] SystemType=FIXED_GUN GunTypeName=20MM_TYPE99-2 InputName=FIRE_PRIMARY_GUN MuzzlePosition=2.02,2.09,-0.36 LightPosition=2.02,2.09,-0.36 AimAngles=-0.5,0.0,0.0 MaxAmmo=125 EjectShells=FALSE EjectPosition= 2.073,0.545,-0.51 EjectVelocity= 0.0,0.0,-2.0 MinExtentPosition= MaxExtentPosition= [RightGun2] SystemType=FIXED_GUN GunTypeName=12.7MM_Ho103 InputName=FIRE_PRIMARY_GUN MuzzlePosition=2.5,1.451,-0.254 LightPosition=2.5,1.451,-0.254 AimAngles=-0.5,0.0,0.0 MaxAmmo=240 EjectShells=FALSE EjectPosition= 2.473,0.545,-0.51 EjectVelocity= 0.0,0.0,-2.0 MinExtentPosition= MaxExtentPosition= [RightGun3] SystemType=FIXED_GUN GunTypeName=12.7MM_Ho103 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.199,1.765,0.453 LightPosition=-0.199,1.765,0.453 MaxAmmo=230 EjectShells=TRUE EjectPosition= 0.0,0.91,-0.71 EjectVelocity= 0.0,0.0,-2.0 MinExtentPosition= MaxExtentPosition= I hit save and started a mission with the A6M7, and what do you know, with my luck it didn't work. I'm sure there is another part of the Data.ini that must be changed to allow another gun, I just don't know what it is. Quote
+Wrench Posted May 23, 2009 Posted May 23, 2009 The guns on the A6M7 Type 63 are EXACTLY as they're supposed to be. Don't f*** with them. If ya don't belive me, do the research. I'd reccomend Fancillon's "Japanese Aircraft of the Pacific War", page 376 As stated in the readme: I chose to use the existing 12.7 mm machine guns *, although the real Type 63 used a 13mm gun; I'd debated on using the Luftwaffe's 13mm, but as the ballistics are pretty much the same, chose to use the existing unit. Chalk it up to laziness.... *= 12.7MM_Ho103 wrench kevin stein Quote
zmatt Posted May 23, 2009 Author Posted May 23, 2009 I believe you. I thought it was weird that it had an asymmetrical gun layout and my first reaction was that it was purposely made that way, but I wanted to be sure. As for them being the wrong guns, I didn't even notice that. Do you know why they did that? Wiki says the M7 was a special built kamikaze variant, did they omit it for extra room for explosives or something? Or was it just cost cutting? Quote
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