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AGOSTINO

Cockpit glass in SFG and SF2?

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An other bug, that I fail to resolve this is:

 

 

F 16 in SFG:

 

sfgthumbthumb.jpg

 

 

F 16 in SF2:

 

 

sf2thumbthumb.jpg

 

 

What is this difference?? :dntknw:

 

Can I see the cockpit glass of SFG in SF2?? :blink:

 

 

Thank you much in advance!! :good:

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Move F16Glass.tga into each skin folder for the jet

 

Ooops, that's it!

Edited by Silverbolt

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Move F16Glass.tga into each skin folder for the jet

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Yep, Make a Copy of the Glass.tga and put in every Skin Folder. This works also for Props and any other Item that the Aircraft requires. Like "Slimmers".....

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Yep, Make a Copy of the Glass.tga and put in every Skin Folder. This works also for Props and any other Item that the Aircraft requires. Like "Slimmers".....

 

 

Thanks, but what are, and where are the "Props" and "other Item"?? :blink:

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Props are Propellers for Propeller Driven Aircraft. Pretty much anything Exterior related now must have a Copy of that File in the Skin Folder......

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Props are Propellers for Propeller Driven Aircraft. Pretty much anything Exterior related now must have a Copy of that File in the Skin Folder......

 

 

 

Also HUDGlass.tga, Jag_Light.tga, and F16s-001_holes.tga?? :blink:

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Also HUDGlass.tga, Jag_Light.tga, and F16s-001_holes.tga?? :blink:

 

I think only damage textures such as ***_holes.TGA and ***_loadout.TGA are needed now in the specific aircraft folder.

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Ooops, that's it!

 

 

Move F16Glass.tga into each skin folder for the jet

 

 

Yep, Make a Copy of the Glass.tga and put in every Skin Folder. This works also for Props and any other Item that the Aircraft requires. Like "Slimmers".....

 

 

Props are Propellers for Propeller Driven Aircraft. Pretty much anything Exterior related now must have a Copy of that File in the Skin Folder......

 

 

I think only damage textures such as ***_holes.TGA and ***_loadout.TGA are needed now in the specific aircraft folder.

 

Problem solved permanently!!! :clapping: Thank you a thousand to all of you!!!! :worship::groupwave::bowdown2:

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