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MigBuster

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  1. Yes they work on Win 10 - there might be a few tweaks if you have issues. TW don't officially support them on W10. You might have better luck with Facebook/Twitter these days to contact them
  2. Fw 190 A-8 and F-16C Pre-Orders and Other News Pre-order the Fw 190 A-8 now and save 20% off from DCS e-shop The early access Fw 190 A-8 will be available in June 2019. Designed for the German Luftwaffe by famed aircraft designer Kurt Tank in the late-1930s, the Fw 190 was the backbone of the Luftwaffe in both fighter and attack bomber roles. Powered by a large radial engine, the A version of the Focke-Wulf 190 was superior in many ways to the Bf 109s and Spitfires at the time of its introduction. In fact, this led to the development of the Mk.IX version of the Spitfire. The Spitfire LF Mk.IX and the Fw 190 A-8 make excellent counterparts for DCS World. The Fw 190 later evolved into the Fw 190 D-9, also available on DCS World. Many of the Luftwaffe’s aces racked up their impressive kill counts in the Fw 190 A due to its impressive fire power, excellent low to medium altitude performance, durability, and ease of flying. It saw action on both the eastern and western fronts where it was both respected and feared by allied pilots. Armament included two fuselage-mounted 13 mm MG 131 machine guns and four wing-mounted MG 151/20E 20 mm cannons. The aircraft could also be loaded with unguided rockets and bombs. The A-8 version of the Fw 190 entered production in February 1944, and it was powered by a BMW 801 D-2 radial engine. In addition to excellent low- and medium-altitude performance, the engine was also very rugged. Along with the F-8 version, it also had thicker armor around the engine. The engine also received the C3 injection system that provided an emergency boost of 1,980 PS in short durations. Key features of the DCS: Fw 190 A-8 Unmatched flight physics that allow you to truly feel what it’s like to fly this legend. Highly detailed, six-degrees-of-freedom (6 DOF) cockpit. Interact with cockpit controls with your mouse. Accurate Fw 190 A-8 model, squadron markings, and weapons. Detailed modelling the Fw 190 A-8 instruments, weapons, engine, radios, fuel, and electrical systems. Battle the Spitfire LF Mk.IX and P-51D Mustang in single and multiplayer games. DCS: Fw 190 A-8 Trailer: Pre-Order DCS: F-16C Viper On 22 May 2019 and Save 20% The amazing F-16C is coming to DCS World! Pre-order it next week on 22 May and save 20%. Early access is planned for the beginning of autumn 2019. The F-16C is a single seat, single engine multirole fighter that was developed in the 1970s. More than 4,500 units were manufactured and are operated today by 26 countries where the aircraft performs numerous missions that include air superiority, close air support, precision bombing, air defense suppression, reconnaissance and more. Few other aircraft can match its versatility, maneuverability, firepower, and huge production numbers. Nicknamed the Viper by its pilots, its lightweight and powerful F-110-GE-129 engine provides a greater than 1:1 thrust ratio. Housed in the nose of the Viper is a multifunction APG-68(V)5 radar. The aircraft can also be equipped with multiple sensors such as the Sniper XR targeting pod and HARM Targeting System (HTS). The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munitions, Mavericks, laser- and GPS-guided bombs, and more. Key Features of DCS: F-16C Viper Professional Flight Model (PFM) and authentic fly-by-wire Flight Control System (FCS). Detailed simulation of the Viper’s many sub-systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more. Although features like “auto start” are available, the sense of accomplishment cannot be overstated while learning to operate this state-of-the-art machine. Dozens of air-to-air and air-to-ground weapons and sensors. From simple rockets to high-tech GPS and laser-guided bombs, experience what only F-16C pilots have experienced ‘til now. A an exhaustively researched cockpit that is mouse interactive with 6-degrees of freedom. Interact with the cockpit by pressing buttons and moving switches. You will feel like part of the aircraft with our Advanced Systems Modeling (ASM). Authentic F-16C sounds. Virtual Reality support. Take advantage of the latest VR technologies to immerse yourself in the simulation. Other than the G’s, you will feel like you are there! DCS World Update This week we updated the “stable” version of DCS World based on the previous Open Beta versions. Key elements of the update include: DCS: I-16 inclusion Added new airfields and finalized the Persian Gulf map Addition of the JDAM and Latent Track While Scan mode for the Hornet Corrected AIM-7 guidance AGM-88 flight profile corrected Precise coordinate option added to the Mission Editor Updated pathing logic for AI ground units Numerous updates to RAZBAM, AvioDev, Heatblur, and Magnitude 2 LLC modules Please read the complete change log here Our current focus on the Hornet is on releasing the Litening targeting pod in June and having the AGM-54 JSOW available later this month. We have also been busy updating the guidance of the AGM-88 HARM such that it does not re-target after a radar goes silent. Sincerely, The Eagle Dynamics Team
  3. Hello Advice would be do one thing at a time SF1 and SF2 series are totally separate games and so are the Mods required. SF2 games can be installed individually or as one entirely merged install.
  4. DCS: I-16 Now Available! The Polikrapov I-16 fighter, developed by 3rd party studio Octopus G, is now available for download! The I-16 was a Soviet, monoplane fighter developed during the 1930s inter-war years. It was innovative for its time with a low-wing cantilever design and retractable landing gear. It was the USSR’s primary fighter at the start of World War 2 where it primarily battled the Bf 109 Emil. In addition to the Second World War, the I-16 was also used in the Spanish Civil War and the second Sino-Japanese War. The I-16 type 24 was powered by an M-63 radial engine that gave it a top speed of 462 kph. The aircraft was armed with four 7.62 ShKAS machine guns. In total, 7,000 single seat versions of this famous fighter were built. The I-16 is a fun and interesting aircraft and further grows our stable of warbirds. This aircraft is particularly interesting when flown in virtual reality. More screenshots DCS World Open Beta Update In this week’s Open Beta update, we added support for precise JDAM coordinate targeting in Pre-Planned mode, by displaying latitude and longitude coordinates down to hundredth of a second on the Mission Editor map and the F10 View map. Degrees/Minutes/Seconds/Decimal values. Cycle through coordinate display option available by press Left Alt + Y. Once you enter Degrees/Minutes/Seconds, press ENT on the UFC to then enter the two-digit decimal value and then press ENT again on the UFC. Please read the complete Open Beta changelog here. Regarding the Hornet, this was a light cycle due to several large and complex features in development during the last couple of weeks. In particular, the Litening II targeting pod, AGM-154 JSOW glide bomb, full simulation of the INS and GPS navigation systems, dynamic launch zones and loft modes for JDAM and JSOW, and other items. Stingers Combat Movie Congratulations to the Stingers on their first combat movie! It’s as campy as a Boy Scouts retreat, but hilarious and very well done. We hope you enjoy it as much as we did. Sincerely, The Eagle Dynamics Team
  5. Soviet interceptor pilots faced the daunting task of defending the world’s largest nation against the combined forces of the world’s most technologically advanced nations. The awesome responsibility of preventing nuclear annihilation from USAF B-52 bombers, countering the impossible nuisance of snooping mach 3 SR-71s and air-to-air combat with F-4 and F-15s were formidable tasks that the skilled pilots of the Soviet Air Defence Forces (PVO) trained for in earnest. In the Cold War, the backbone of their manned air defence was 1300 Sukhoi Su-15s (NATO codename ‘Flagon’), we spoke to Su-15 pilot Valeri Shatrov to find out more. https://hushkit.net/2019/04/26/interview-with-soviet-air-force-su-15-flagon-fighter-pilot-defending-the-ussr/
  6. VM Machine on Win 10

    Sorry are you using translation software?
  7. VM Machine on Win 10

    Hello Yes I am aware of that thank you - I was just asking what you are using that will give you access to the GFX hardware for the benefit of others. I do run Linux distros in Oracle VM but have no need to run games in it as all mine still work on Win 10.
  8. VM Machine on Win 10

    What VM are you using may I ask?
  9. BMS 4.34 Released

    A lot changed and even some bonus features
  10. BMS 4.34 Released

    Still on the front page - just about
  11. Leatherneck Simulations Spring Update http://leatherneck-sim.com/spring-awakening/?fbclid=IwAR0xAOxIQWuEF3zTCfmxWx41mmHjCG0PNl9nivoAoe2vqp4nRPn79E69uC4 Dear aviators, as Winter is now only a memory for the most of us, we would like to share with you some news that should change dynamics of our development and give you a better understanding of our status this Spring. Earlier in March we’ve posted a teaser on Facebook, announcing to the world our next major project. It is time to explain this module in greater depth, as well as, bring some news on our other projects, primarily F4U-1D Corsair and MiG-21bis. Vought Aeronautics F-8J Crusader The F-8 Crusader revered by Naval Aviators as the ‘last of the gunfighters’ due to it’s four 20 mm Colt-Browning Mk 12 cannons, is a legendary fighter now coming to a DCS World. Conceived during the early 1950s, the F-8 Crusader was developed by Vought with a set requirements that have changed an established long ago axiom, that carrier-based aircraft could not outperform shore-based ones. The U.S. Navy wanted a fighter capable of Mach 1.2 at 30,000 ft, Mach 0.9 at sea level and a 25,000ft-per-minute rate of climb coupled with great maneuverability. The result was Vought’s Model V-383, later designated XF8U-1, enjoying all the advantages available at a time such as lightweight materials, newly developed aerodynamics, ram air turbine and a formidable armament. With the first production F8U-1 leaving Dallas plant on September 20, 1955, a new era in naval aviation had begun. The F-8 Crusader was numerically the most populous fighter in the U.S. Navy at the outbreak of Vietnam conflict. The Crusader during its time, enjoyed great success against North Vietnamese MiGs, officially being attributed with 18 enemy aircraft shot down, which represented 53 percent of all Vietnamese fighters claimed by the U.S. Navy squadrons during Rolling Thunder operation. 1024×576 The F-8J ‘Juliet’ in development, was the last major modification of the Crusader family, which followed ‘Echo’ version. It introduced a number of improvements, of which most noticeable is the Boundary Layer Control, providing additional lift during take-off and landing, which initially was met with mixed success caused by a variety of issues such as ramp strikes. This in turn was addressed by the engine upgrade to a Pratt & Whitney J-57-P-420, which is the engine our Crusader will feature. Furthermore, the F-8J featured the following: A new AN/APQ-124 radar set 4 x 20 mm Colt-Browning Mk 12 cannons in the lower forward fuselage area ‘Y pylons’ enabling the fuselage stations to carry four air-to-air missiles or Zuni pods Underwing pylons Bullpup missile control systems. Despite its primary role, the F8 Crusader eventually turned out to be a capable air-to-ground platform, at one time being the only Navy fighter capable of carrying Mk 84 2,000lb bombs, one under each wing. 1024×680 DCS F-8J will also feature an AN/AWG-4 Fire Control System with BAT/ALE and SEAM Systems, Shoehorn ECM equipment, APX-72 IFF transponder, AN/ARC-51A Command Radio, ARN-52 (V) TACAN and many others. Having begun development of this module earlier this year, we’ve focused initially on obtaining any available technical and flight documentation as well as high quality pictures for already ongoing 3d model development. We’ve visited not so long ago the Museum of Flight in Seattle with an XF-8A on display and intend to visit more facilities such as the National Museum of Naval Aviation and Valiant Air Command Warbird Museum, to obtain a detailed pictorial documentation specific to later F-8 variants. 1024×313 Chance-Vought F4U-1D Corsair Since the previous update in January, a lot has changed in the F4U-1D development. External model textures are now almost complete and only a few elements and incorrections need ironing out. Thus, simultaneously, we began work in the cockpit, which unexpectedly needs some remodeling to ensure that a late variant of F4U-1D is represented. All this necessities convinced us not to show the 3d model prior to it’s completion, so that you can see it in its entirety. As soon as it’s ready, we will provide you with the set of footage. We also received a first preview of our pilot. Model below has only basic texturing applied and has yet to go through multiple phases, before completion. 627×993 627×993 MiG-21bis Fishbed 1 Moving straight from the Corsair to the Fishbed, we would like to give you a small preview of the upcoming cockpit update. In the past few months, you might have seen in our updates, how it has been changing. As development of the cockpit is progressing further, we can now present to you, a result of our work. Keep in mind that this state is still very much a work in progress. In order to improve the general look of the cockpit, not only have shapes and textures improved, but in some instances we’ve made a decision to entirely reconstruct certain elements, such as the windscreen and ASP-21-PDF gunsight. Derived from CAD designs, the new gunsight represents a higher quality 3D mesh than the previous one, while at the same time does not impact performance as we were actually able to reduce number of polygons in use. With that last thing in mind, we can also admit, that we’ve put an effort with this update in all possible aspects, to simultaneously improve graphics AND performance. For example, most recently we’ve tested a new set of cockpit lights which produced great visual effects, but had an unfortunate side effect, as it reduced performance, thus ruling it out as an option. As such, we will keep looking for any other opportunities to improve what we already have. Christen Eagle II And last but not least, our little puke machine, which has seen multiple requests, asking to further improve it’s external and internal sounds. To address this request, we’ve decided to employ a sound engineer who recorded high quality samples of an actual Christen Eagle II during aircraft startup and engine operation. After processing and adopting for DCS standards, this sounds will be implemented to satisfy your expectations.
  12. 2. Feature Overview 2.1 New Radio Management BMS 4.34 fixed a long-lasting issue with AI auto-magically following all radio frequency changes made by the player, making it impossible to create a more realistic use of radios. ATC and AWACS changes explained below led to a major rewrite of radio management code. Human players and AI must now be on the same frequency to communicate, just as in real-life. Discrete frequencies are tied to callsigns, so in most cases will be unique to that callsign, though frequencies will still have presets assigned, visible in the briefing section of the UI. More detailed information about the new radio management can be found in the BMS COMMS and NAV book, in your Docs folder. 2.2 New ATC Air Traffic Control agencies at airbases have been completely reimagined. Every airbase now uses multiple UHF frequencies for managing traffic; OPS, GROUND, TOWER, APPROACH/DEPARTURE and ATIS (which is on VHF) are all modelled. The use of VHF (except for ATIS) is not recommended as none of the new control agencies have a VHF frequency. ATC AI code also has been completely rewritten, allowing for a much more realistic experience probably never seen before in a combat flight simulator. ATC is now able to manage AI and human players in a more realistic manner, considering flights as single ATC entities. The ground frequency is much more efficient for managing traffic on the airbase taxiways, the tower frequency will manage the final approach and departure on the active runway and the approach frequency will offer a choice of multiple approach options depending on weather and player intentions, such as IFR or visual approach, or even a standard overhead break for both AI and human players. Players are expected to follow ATC instructions and abide by ATC rules, which ultimately provide a much more rewarding aviation experience, especially in busy TE/campaign scenarios with multiple flights in the queue. Carriers Operations also have been completely updated from the ATC perspective, with more realistic Case 1 and Case 3 type control approaches now implemented, during which the new LSO (Paddles) will guide the pilot to the touch down point. More information about the new ATC can also be found in the BMS COMMS and NAV book in your Docs folder. 2.3 IFF implementation Identification Friend or Foe, one of the most requested features on the BMS public forum, has now been implemented. Aircraft are now equipped with a transponder and in some cases an interrogator too. The transponder can emit a code for identification when challenged; aircraft equipped with an interrogator can also interrogate other aircraft in various modes. Please note, just like in reality, not all aircraft (read not all F-16s) are fitted with an Interrogator. Mode 1, 2, 3, 4 and C are all implemented realistically. Mode S is eye candy. IFF events can change according to TIME or POSITION events. IFF policy is automatically assigned in TEs and campaign and loaded in the DTC. It is also included on the much improved and detailed Briefing page in the UI. IFF use is therefore very transparent to the user, assuming the DTC is loaded correctly. Each TE now features an IFF file where the policy can be changed according to user’s specific plans, allowing complicated IFF plans to be created. This file structure is explained in the new BMS technical manual. More information about IFF can be found in the TO-BMS1F-16CM-1 (aka Dash-1) in your Docs folder. 2.4 Database changes The BMS database has been cleaned to allow easier maintenance and simpler updates in future. As a consequence, TEs or third-party mods may not be compatible with 4.34 and will need to be updated. TEs can be converted from previous versions to 4.34 with Mission Commander. 2.5 New Campaigns 3 new campaigns have been added to the KTO theatre, bringing the total to 6. The 3 new ones provide fresh challenging scenarios to KTO. These campaigns are still under development. More information about the new campaigns can be found later in this manual. 2.6 New AWACS Although not fully completed the main Tactical frequency has been rewritten, providing a much more realistic experience when under the control of early warning radar aircraft. Picture calls now give detailed information of up to 3 groups, calling out formations, azimuth and range and helping to build SA (situational awareness). The tactical net is also now dedicated to your package which should lower comms traffic to manageable levels. Gone are the days of listening to an engagement happening 150 miles away from your position, as you were trying to survive an air to air engagement on your own. More information about the new AWACS can be found in the BMS COMMS and NAV book in your Docs folder. 2.7 Artificial Intelligence AI has become much smarter. Wingmen following ATC procedures or under AWACS control, SAM operators using ambush and ‘blinking’ tactics, realistic BVR tactics used against you and by your wingmen under your command; you will notice the difference. Respect them more as they will be more aggressive and provide more of a challenge, particularly at higher AI skill levels, which are also differentiated better than before. 2.8 Weather changes Weather has been further improved. Fmaps created for 4.33 are not compatible and need to be redone. Default Fmaps are provided for the 4 usual weather states: Sunny, Fair, Poor and Inclement. All visibility settings have been switched to metric which provides a much simpler way of creating weather. Clouds have been reviewed and are better managed. For instance, the stratus layer has been replaced with stratocumulus and nimbostratus clouds, providing a better experience when transitioning inside the layer. Cloud coverage, base altitude and fog values are now embedded in the Fmap and configurable for each cell. It is worth mentioning that real weather can be easily implemented in BMS using external tools such as F4Wx. Airbases now feature windsocks, indicating wind direction and speed. 2.9 F-16 changes Engine faults on the ground and in the air are now more realistically modelled; FTIT and OIL are now engine parameters the virtual pilot must be very aware of too (especially during engine start). Fuel gauges are no longer unrealistically reliable at low fuel levels and a new F-16 damage model means fuel leaks and oil leaks are possible and you may encounter more failures than before following battle damage. Cockpits have been updated to latest standards. Most visible will be the IFF panel replacing the AUX COMM panel on newer (and upgraded) blocks and the EHSI replacing the HSI on CCIP jets. Pilot model is now available as an option in the UI, or with a keystroke combination while in 3D. Kneeboards can be easily edited using Weapon Delivery Planner. 2.10 Weapon changes Ground to air and air to air missiles now have a proximity fuse and depending on the distance from their target at time of explosion will generate different levels of damage. Previously missiles were simply hit or miss and when they hit often made the jet explode right away. A near-miss will be more likely to damage your F-16 now than before (although this also depends on the size of the missile and its blast radius) and the challenge then becomes to get your wounded bird back on the ground safely. This change was made possible thanks to the new damage model of the F-16. Flare effectiveness and IR missile code has been updated as well and now behaves much more realistically. SAM systems now feature both an Early Warning (Search) radar and a Fire Control Radar (FCR). Search radars will be active much further away as you approach, allowing the FCR to stay silent, only emitting occasionally to update their track, decide if you are within range and wait for the best moment to fire. Destroying the Search radar will not prevent the SAM site from shooting at you, but it will force the FCR to emit more often, offering a better chance for you to acquire it and make the hunter become the hunted! 2.11 Tools Tools have been updated to help manage many aspects of BMS 4.34: • WDP: Weapon Delivery Planner: http://www.weapondeliveryplanner.nl • MC: Mission Commander: http://www.weapondeliveryplanner.nl • WC: Weather Commander: http://www.weapondeliveryplanner.nl • Korea Interactive Map for navigation in BMS KTO (including all charts): http://www.ravico.com/ST/BMS_KOREA_interactive/index.html • F4Wx – Real Weather Converter (see BMS forum for download link) • RTT Remote is a remote display extractor for MFDs and other instruments (Tools folder) 2.12 Documentation The documentation suite has been updated to reflect the BMS 4.34 changes and is completely up to date: • TO-BMS1F-16CM-1 (aka Dash-1) is about managing the F-16 as an aircraft. • TO-BMS1F-16CM-34-1-1 (Dash-34) is about managing the F-16 as a weapon platform. • The BMS TRAINING manual covers the 25 BMS training missions (some of them new for 4.34). • The BMS COMMS and NAV book includes elements from the old Chart Tutorial (such as how to use the approach charts) and also covers the new radio and ATC changes. • The BMS TECHNICAL manual is a detailed reference for those interested in customising or developing their BMS experience and gathers many single documents into one big technical order. • The BMS Naval Ops document is dedicated to carrier-based operations with relevant aircraft types. • The charts have been completely updated for the new airbase frequencies and approach types. A new type of approach chart was created to work with the ATC instrument approach: the RADAR chart. • The key files and other Input Device files have been maintained and documented for 4.34. And finally the Docs folder has been completely reviewed in the hope of making the Docs easier to find and more user-friendly.
  13. Falcon BMS 4.34 is now available to torrent (19 April 2019) and comes with free IFF Falcon BMS 4.34 Teaser trailer
  14. DCS: Persian Gulf Map – Final Release This week we are proud to release the content-complete version of the DCS: Persian Gulf Map. Since the original release of this map, the area has been greatly expanded to make it the largest DCS World map. It also includes an astonishing 29 airfields, the most airfield of any DCS World map. Download now from DCS e-shop In this most recent update, we have added: Liwa airfield and surrounding area in the UAE Ras Al Khaimah airfield in the UAE Jiroft airfield in Iran Levan Island airfield in Iran Persepolis, Rayen Citadel, and Bam World Heritage sites Added parking spaces to north end of Bandar Abbas airfield The DCS: Persian Gulf map provides an excellent playground for your DCS modules: Critical source of 40% of world-traded oil, making it a historic and current flash point of endless possibilities Sprawling cities of Abu Dhabi, Dubai, and Bandar Abbas Iranian island fortresses of Abu Musa, Sirri, and Tunb Varied terrain of towering mountains, desert plains, and marshlands Dozens of small and massive ports, power plants, refineries, and bases Thousands of kilometers of trafficked roads and rail lines Thousands of individual buildings Burj Khalifa, Burj Al Arab, the Sheikh Zayed Grand Mosque, and the Dubai Frame Although this map is now content-complete, we will of course to continue to support the map with fixes as required. We are now excited to focus on a new, free map for DCS World. Free Maps and World War II Assets Pack for Dedicated Servers In this week’s Open Beta, we have enabled dedicated servers using the no-render option to use all DCS World maps and the Assets Pack for free! Features of the Dedicated Server include: Run a server without the need of a render. This allows a server to need less RAM and only a very simple video card The CPU load is lower, so you can use a less-powerful CPUs or run more complicated missions instead You can run multiple copies of a Dedicated Server on one PC. Computer capabilities can be used more fully when you start servers in different CPU threads A Dedicated Server can be controlled remotely via WebGUI Although we have tested extensively internally and with several community servers, there may be non-official scripts that will not function well with a Dedicated Server. We ask that you report such issues and/or avoid using non-supported scripts DCS World Open Beta Update In addition to the finalization of the Persian Gulf Map and the ability for no-render dedicated servers to run all DCS World maps and the Asset Pack for free, there have been several other great additions to this weeks Open Beta update. You can read the complete change log here. Highlights include: The Hornet received initial JDAM capability, further tuning of LTWS mode, and corrected INS alignment issues AV-8B cockpit, MPCD, and LCD improvements by RAZBAM Numerous C-101 improvements by AvioDev like engine and fuel system improvements, better force feedback support, added and adjusted circuit breakers, and more The F-14 by Heatblur has many great changes that include a custom livery option, RWR improvements, tuned 6DOF view limits, and many more The UH-1 door gunner error after rearming has been corrected Mission updates for the F-5E and L-39 DCS: A-10C Warthog - The Enemy Within 3.0 Campaign Available on Steam The Enemy Within 3.0 is a complete remake of the critically-acclaimed The Enemy Within campaign for the A-10C Warthog. Purchase from Steam This story-driven campaign puts you in cockpit of the Warthog as part of a small, 6-ship US detachment sent to Georgia. Your mission is to help contain a growing threat from a terrorist organization calling itself the "Caucasus Liberation Army" (CLA). As the story unfolds, you will be faced with a variety of challenges, including close air support, precision strikes, combat search and rescue, anti-ship strikes, and even air to air combat. Striving to be as realistic as possible, the units featured in the campaign are based on their real-life counterparts. It also uses a sophisticated radio control system, meaning that you must tune your on-board radios to the correct frequency to hear the more than 2000 custom voice-overs available throughout 21 missions. Compared to the original campaign, version 3.0 offers following great additions and changes: 20 out of 21 missions have been rewritten from scratch. This includes the course of action, dialogues, briefings and background information More than 2/3 of the missions take place in different locations than the original ones, and most feature different challenges and enemies to provide a completely new experience, 3 entirely new missions that are designed to complement and extend the storyline The 8 pilot and 3 commander characters featured throughout the campaign have almost 4x more custom voice-overs (over 2100) Additional documents and custom kneeboard pages are available for each sortie Sincerely, The Eagle Dynamics Team
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