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Everything posted by MigBuster
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"The Heatblur Simulations F-4E Phantom II is the culmination of over 2 years of intense development, preceded by countless hours of research and built with our next-gen technology that brings many new features, leaning on all the know-how gained from our previous modules. DCS: F-4 represents some of the most immersive cold war fighter jet simulation available. Climb into the cockpit of this beast and announce yourself with thunder, as you experience the thrill of riding a primeval spirit. DCS: F-4 includes, and models, both the DMAS and non-DMAS equipped F-4E Phantom II variants using the powerful J-79 engines. It utilizes our next-gen components based simulation framework - the aircraft is simulated as a connection of thousands of individual components. From an instrument needle to control surfaces, each component influences the state of the aircraft and even comes with its own wear and tear. Enjoy in depth fluids and electric simulations, a dynamic flight model and many new “firsts” in DCS, when flying and fighting in the F-4! With the DCS F-4 we are introducing JESTER 2.0 - a completely rebuilt and redesigned JESTER AI to help you as your WSO, with improved and updated intelligence, a new interface and new immersive features, like pro-actively asking you questions depending on the situation - changing his behavior based on your answers. Teamwork is key in the Phantom. With JESTER 2.0 you will be able to not only enjoy this multiseat fighter in multiplayer with a friend, but also in singleplayer on your own. " There are 4 options to choose from on the Heatblur store only for now - Order at your own risk. https://store.heatblur.com/products/dcs-f-4-phantom
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Strike Fighters 2 Complete Edition
MigBuster posted a topic in Thirdwire: Strike Fighters Series News
Strike Fighters 2 Complete Edition is a collection of the entire Strike Fighters 2 series including 5 games, 2 expansion packs, and 29 DLCs all in one single, easy-to-install package! The package includes: • Strike Fighters 2 • Strike Fighters 2 Vietnam • Strike Fighters 2 Europe • Strike Fighters 2 Israel • Strike Fighters 2 North Atlantic • Strike Fighters 2 Expansion Pack 1 • Strike Fighters 2 Expansion Pack 2 • All 29 Strike Fighters 2 DLCs Player Flyable Aircraft • A-4A/B/C/E/F/G/H/K/L Skyhawk • A-7A/B/C/D/E/H/P Corsair II • A-10A Thunderbolt II • F-100A/C/D Super Sabre • F-105D Thunderchief • F-4B/C/D/E/EJ/F/J/K/M/N Phantom II • F-8C/D/E/E(FN)/H/J/K Crusader • F-14A Tomcat • F-15A Eagle/Baz • F-16A Netz • Harrier GR.1/3 • Hunter F.1/2/4/5/6/50/58/FGA.9/73 • Kfir C1/C2/F-21A • Lightning F.1/2/3/6 • Meteor F.8 • Mirage IIIC/CJ/CZ/EL/O • Mirage 5BA • Mystere IVA • Nesher • P-51D Mustang System Requirements OS: Windows 7/Vista Processor: Dual Core 2.0 GHz Memory: 4.0 GB RAM Hard Drive: 10.0 GB free space Video Card: 256 MB DirectX 10 Please note this is a repackaging of the single items into one bundle - there are no changes as known. Also still officially only Win 7/Vista. https://store.thirdwire.com/project_sf2_complete.htm You can get this Complete Edition for free if you've already purchased all the products listed above! Request Strike Fighters 2 Complete Edition for FREE!- 46 replies
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Product Details Strike Fighters 2 Complete Edition is a collection of the entire Strike Fighters 2 series (over $400+ value!) including 5 games, 2 expansion packs, and 29 DLCs all in one single, easy-to-install package! The package inlude: • Strike Fighters 2 • Strike Fighters 2 Vietnam • Strike Fighters 2 Europe • Strike Fighters 2 Israel • Strike Fighters 2 North Atlantic • Strike Fighters 2 Expansion Pack 1 • Strike Fighters 2 Expansion Pack 2 • All 29 Strike Fighters 2 DLCs • You'll also get the Strike Fighters 2 Win10 Edition when it becomes available! You can get this Complete Edition for FREE if you've purchased all the products listed above! Get Strike Fighters 2 Complete Edition for FREE! You can also get a 50% discount if you've purchased all 5 Strike Fighters 2 games! Get Strike Fighters 2 Complete Edition discount!
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The latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.37 U3 - is available for you to enjoy RIGHT NOW with some major changes ( See change log below) BMS 4.37 U3 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you’re lucky, as there are various season sales going on. Retroism GOG If you have already installed BMS 4.37 Full Installer you will need to launch the “updater.exe” in Falcon BMS root folder (or from the new launcher). Alternatively, you can use the offline incremental installer available on the Falcon BMS Download page. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. After the update, when starting BMS, the version string in the BMS UI will now read: FALCON BMS 4.37.3 (X64) BUILD 1329 CHANGELOG https://www.falcon-bms.com/changelogs/falcon-bms-4-37-3/ A big THANK YOU to everyone in the BMS development team and to the gents from TOMMO INC who made this release possible! Download https://www.falcon-bms.com/downloads/
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The latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.37 U2 - is available for you to enjoy RIGHT NOW! BMS 4.37 U2 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you’re lucky, as there are various season sales going on. Retroism GOG If you have already installed BMS 4.37 Full Installer you will need to launch the “updater.exe” in Falcon BMS root folder (or from the new launcher). Alternatively, you can use the offline incremental installer available on the Falcon BMS Download page. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. After the update, when starting BMS, the version string in the BMS UI will now read: FALCON BMS 4.37.2 (X64) BUILD 521 DISCLAIMER: Do not update over a modded 3D KTO Database, it will corrupt your install… CHANGELOG https://www.falcon-bms.com/changelogs/falcon-bms-4-37-2/ A big THANK YOU to everyone in the BMS development team and to the gents from TOMMO INC who made this release possible!
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Interesting read if you get the time with WIP shots: https://pocketmags.com/pc-pilot-magazine#
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SF2I EXP. Mission editor
MigBuster replied to combatace444's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Glad to see somebody is still manning TW. -
What are the A/I Planes in DCS:World???
MigBuster replied to bop1701's topic in Digital Combat Simulator Series General Discussion
1 Yes 2. You only purchase the modules you want to fly. All the ED AI planes are included I think. Example I never bought the FW-190D but can put it in missions and campaigns for AI use. 3. Further purchases of single player campaigns, Maps (e.g. Normandy), and probably the WWII asset pack will be needed. There is no historical accuracy in the base game especially with WWII it is mostly a sandbox. WWII is very minor in DCS but there is one good multiplayer (4YA) server at least that do that if you like that sort of thing. There are some good single player campaigns for specific aircraft you can buy. It will be limited to the available maps and very small planeset. -
In Grief and Sadness...Our Greatest Loss...GodSpeed Marty.
MigBuster replied to swambast's topic in CombatACE News
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Where to find M118 3000lb bomb
MigBuster replied to macmacmacmoc's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
F-4E dash 1 from 1979 has both the GBU-9/B (M118 EO) and GBU-11/B (M118 Paveway 1 kit) in the loadout. Don't have anything on the F-104 and M118. -
The F-15E, developed in the mid 1980's, is a dual-role fighter designed to perform air-to-air and air-to-ground missions. An array of avionics and electronics systems give the F-15E the capability to fight at low or high altitude, day or night, and in all weather. The F-15E is the USAF's premier strike fighter still in use today. The F-15E delivered fighter aircrew several first-time capabilities. Its APG-70 radar, based on the very capable APG-63 from the F-15A-D, boasted a synthetic mapping capability that literally created pictures of the target based solely on radar imaging. A self-contained, networked electronic warfare suite gave the aircraft self-protection capabilities. Bringing this all together and placing battlespace information at the hands of the crew, a sophisticated, air-to-ground with an ergonomic cockpit layout that was developed to take full advantage of the latest technology and advances in such areas with Multi-Purpose Displays. https://www.digitalcombatsimulator.com/en/shop/modules/f-15e/
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Very sorry to hear that GKABS.
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A video on a Mil sim scam that you may have seen last year originally called Track While Scan (TWS)............and is now called Training and Warfare Simulator (TWS)
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And yet people still get taken in by them - so it is always good to highlight these when possible.
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[F-16A] Getting AIM-7M Sparrows to Not be Displayed as Python 4s?
MigBuster replied to Arrow's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
98% no F-16s had the capability to carry AIM-7 operationally until 1989 despite several sources saying otherwise (looking at you Egyptian F-16Cs) . Those EPAF countries (Belgium etc) would have had to flight test, and pay for the capability and develop new pylons and the radar dev.........either to GD / Westinghouse or some other contractor. They would have been seen carrying AIM-7 and being a non classified thing many pilots and engineers would have stated as such by now. (No evidence of such a thing) No idea if it was even an option for them............but they did have some differences like Penguin (Norway). Would probably need someone that dealt with the negotiations back in the 70s to know. Basically if you look back back to the 1970s/80s they were really holding out for AMRAAM which was started around 1976 and expected in 1985/6 but was delayed with the first LRIP AMRAAMs delivered in 1987. (first separation AMRAAM launch from F-16 was about 1981) -
[F-16A] Getting AIM-7M Sparrows to Not be Displayed as Python 4s?
MigBuster replied to Arrow's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In reality there is a lot of confusion but will try to clear it up. F-16A Block 1 was built from the start to carry Sparrow and had the cooling, space, power and provisions....however due to politics USAF decided not to put it on and dropped it in 1975. So the APG-66(V) did not have the bits to support AIM-7 like the CW module because they were intentionally left off. Long story short AIM-7 was not properly certified on F-16A until 1989 (F-16ADF) that used the APG-66(V)1 (according to Lockheed Martin/GD) It was not certified on F-16C until 1989 either and not ready until 1992. (according to Lockheed Martin/GD) After 1992 Lockheed advertised it as an option on any F-16A or F-16C regardless of the Radar if you wanted it but very few users ever had it. For example the EPAF MLU F-16s with APG-66(V2) probably didn't have the capability to fire AIM-7 they just went with AMRAAM instead. However the Taiwan Block 20s with APG-66(V)3 could fire AIM-7s (they were not allowed AMRAAM at first) Basically the USAF were given costs and a 3 year lead time in 1976 to put Sparrow on the F-16A so it was viable......................so for fantasy world you can just stick it on. -
Shift and Num Pad arrow keys (1 to 9) was default. See "BMS Keyboard Layout (US Int).pdf" in your install ....\BMS_437\Docs\01 Input Devices\01 Keyboard Layouts\Basic Also "BMS-User-Manual.pdf" in your install for key mapping using the launcher ........\BMS_437\Docs\00 BMS Manuals
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A new Pacific theatre of operation World War II era combat flight simulator has started development from Jason Williams who is partnering with Barbedwire studios. Jason is the former CEO of 777 Studios who made Rise of Flight: The First Great Air War series, and the former Executive Producer of the IL-2 Sturmovik: Great Battles franchise by 1C Game Studios. Website here: https://combatpilot.com/ Interview here: https://stormbirds.blog/2023/05/18/combat-pilot-a-new-pacific-wwii-sim-coming-from-jason-williams-and-barbedwire-studios/
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Microprose announce they have reacquired the copyright for the Falcon series and sounds like there will be upcoming work along with continuing to work with Benchmark Sims (BMS).
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Graphics problem, hard to describe
MigBuster replied to ThePony314's topic in Thirdwire - First Eagles 1&2
Wow the B950 was Q2 2011 and that is an onboard Graphics set. A more modern gaming Laptop might be able to run it with an NVIDIA/AMD set (Maybe? ) - but 2011 Intel HD I would say that is the problem. You could try reducing the settings to minimum to see if that might get anything. -
Graphics problem, hard to describe
MigBuster replied to ThePony314's topic in Thirdwire - First Eagles 1&2
Is that an actual graphics card because those things were usually onboard or the inbuilt graphics on Intel CPUs (Laptop yes?) Run dxdiag and post the system specs. -
F-15A
MigBuster replied to hiuuz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Cockpit mod to do what exactly? -
F-15A
MigBuster replied to hiuuz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For global 360 head movement Extract Viewlist.ini, stick in the "flight" mod folder, and change these to FALSE in each relevant section: LimitPitch=FALSE LimitYaw=FALSE For side to side head movement that needs individual changes for each aircraft (needed for some ) #35 on here: You can limit yaw movement for each aircraft also to some extent IIRC individually. -
F-15A
MigBuster replied to hiuuz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There are a few ways to give unrestricted head movement. Are you using head tracking?