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Everything posted by MigBuster

  1. Fw 190 A-8 and F-16C Pre-Orders and Other News Pre-order the Fw 190 A-8 now and save 20% off from DCS e-shop The early access Fw 190 A-8 will be available in June 2019. Designed for the German Luftwaffe by famed aircraft designer Kurt Tank in the late-1930s, the Fw 190 was the backbone of the Luftwaffe in both fighter and attack bomber roles. Powered by a large radial engine, the A version of the Focke-Wulf 190 was superior in many ways to the Bf 109s and Spitfires at the time of its introduction. In fact, this led to the development of the Mk.IX version of the Spitfire. The Spitfire LF Mk.IX and the Fw 190 A-8 make excellent counterparts for DCS World. The Fw 190 later evolved into the Fw 190 D-9, also available on DCS World. Many of the Luftwaffe’s aces racked up their impressive kill counts in the Fw 190 A due to its impressive fire power, excellent low to medium altitude performance, durability, and ease of flying. It saw action on both the eastern and western fronts where it was both respected and feared by allied pilots. Armament included two fuselage-mounted 13 mm MG 131 machine guns and four wing-mounted MG 151/20E 20 mm cannons. The aircraft could also be loaded with unguided rockets and bombs. The A-8 version of the Fw 190 entered production in February 1944, and it was powered by a BMW 801 D-2 radial engine. In addition to excellent low- and medium-altitude performance, the engine was also very rugged. Along with the F-8 version, it also had thicker armor around the engine. The engine also received the C3 injection system that provided an emergency boost of 1,980 PS in short durations. Key features of the DCS: Fw 190 A-8 Unmatched flight physics that allow you to truly feel what it’s like to fly this legend. Highly detailed, six-degrees-of-freedom (6 DOF) cockpit. Interact with cockpit controls with your mouse. Accurate Fw 190 A-8 model, squadron markings, and weapons. Detailed modelling the Fw 190 A-8 instruments, weapons, engine, radios, fuel, and electrical systems. Battle the Spitfire LF Mk.IX and P-51D Mustang in single and multiplayer games. DCS: Fw 190 A-8 Trailer: Pre-Order DCS: F-16C Viper On 22 May 2019 and Save 20% The amazing F-16C is coming to DCS World! Pre-order it next week on 22 May and save 20%. Early access is planned for the beginning of autumn 2019. The F-16C is a single seat, single engine multirole fighter that was developed in the 1970s. More than 4,500 units were manufactured and are operated today by 26 countries where the aircraft performs numerous missions that include air superiority, close air support, precision bombing, air defense suppression, reconnaissance and more. Few other aircraft can match its versatility, maneuverability, firepower, and huge production numbers. Nicknamed the Viper by its pilots, its lightweight and powerful F-110-GE-129 engine provides a greater than 1:1 thrust ratio. Housed in the nose of the Viper is a multifunction APG-68(V)5 radar. The aircraft can also be equipped with multiple sensors such as the Sniper XR targeting pod and HARM Targeting System (HTS). The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munitions, Mavericks, laser- and GPS-guided bombs, and more. Key Features of DCS: F-16C Viper Professional Flight Model (PFM) and authentic fly-by-wire Flight Control System (FCS). Detailed simulation of the Viper’s many sub-systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more. Although features like “auto start” are available, the sense of accomplishment cannot be overstated while learning to operate this state-of-the-art machine. Dozens of air-to-air and air-to-ground weapons and sensors. From simple rockets to high-tech GPS and laser-guided bombs, experience what only F-16C pilots have experienced ‘til now. A an exhaustively researched cockpit that is mouse interactive with 6-degrees of freedom. Interact with the cockpit by pressing buttons and moving switches. You will feel like part of the aircraft with our Advanced Systems Modeling (ASM). Authentic F-16C sounds. Virtual Reality support. Take advantage of the latest VR technologies to immerse yourself in the simulation. Other than the G’s, you will feel like you are there! DCS World Update This week we updated the “stable” version of DCS World based on the previous Open Beta versions. Key elements of the update include: DCS: I-16 inclusion Added new airfields and finalized the Persian Gulf map Addition of the JDAM and Latent Track While Scan mode for the Hornet Corrected AIM-7 guidance AGM-88 flight profile corrected Precise coordinate option added to the Mission Editor Updated pathing logic for AI ground units Numerous updates to RAZBAM, AvioDev, Heatblur, and Magnitude 2 LLC modules Please read the complete change log here Our current focus on the Hornet is on releasing the Litening targeting pod in June and having the AGM-54 JSOW available later this month. We have also been busy updating the guidance of the AGM-88 HARM such that it does not re-target after a radar goes silent. Sincerely, The Eagle Dynamics Team
  2. Hello Advice would be do one thing at a time SF1 and SF2 series are totally separate games and so are the Mods required. SF2 games can be installed individually or as one entirely merged install.
  3. Soviet interceptor pilots faced the daunting task of defending the world’s largest nation against the combined forces of the world’s most technologically advanced nations. The awesome responsibility of preventing nuclear annihilation from USAF B-52 bombers, countering the impossible nuisance of snooping mach 3 SR-71s and air-to-air combat with F-4 and F-15s were formidable tasks that the skilled pilots of the Soviet Air Defence Forces (PVO) trained for in earnest. In the Cold War, the backbone of their manned air defence was 1300 Sukhoi Su-15s (NATO codename ‘Flagon’), we spoke to Su-15 pilot Valeri Shatrov to find out more. https://hushkit.net/2019/04/26/interview-with-soviet-air-force-su-15-flagon-fighter-pilot-defending-the-ussr/
  4. DCS: I-16 Now Available! The Polikrapov I-16 fighter, developed by 3rd party studio Octopus G, is now available for download! The I-16 was a Soviet, monoplane fighter developed during the 1930s inter-war years. It was innovative for its time with a low-wing cantilever design and retractable landing gear. It was the USSR’s primary fighter at the start of World War 2 where it primarily battled the Bf 109 Emil. In addition to the Second World War, the I-16 was also used in the Spanish Civil War and the second Sino-Japanese War. The I-16 type 24 was powered by an M-63 radial engine that gave it a top speed of 462 kph. The aircraft was armed with four 7.62 ShKAS machine guns. In total, 7,000 single seat versions of this famous fighter were built. The I-16 is a fun and interesting aircraft and further grows our stable of warbirds. This aircraft is particularly interesting when flown in virtual reality. More screenshots DCS World Open Beta Update In this week’s Open Beta update, we added support for precise JDAM coordinate targeting in Pre-Planned mode, by displaying latitude and longitude coordinates down to hundredth of a second on the Mission Editor map and the F10 View map. Degrees/Minutes/Seconds/Decimal values. Cycle through coordinate display option available by press Left Alt + Y. Once you enter Degrees/Minutes/Seconds, press ENT on the UFC to then enter the two-digit decimal value and then press ENT again on the UFC. Please read the complete Open Beta changelog here. Regarding the Hornet, this was a light cycle due to several large and complex features in development during the last couple of weeks. In particular, the Litening II targeting pod, AGM-154 JSOW glide bomb, full simulation of the INS and GPS navigation systems, dynamic launch zones and loft modes for JDAM and JSOW, and other items. Stingers Combat Movie Congratulations to the Stingers on their first combat movie! It’s as campy as a Boy Scouts retreat, but hilarious and very well done. We hope you enjoy it as much as we did. Sincerely, The Eagle Dynamics Team
  5. Leatherneck Simulations Spring Update http://leatherneck-sim.com/spring-awakening/?fbclid=IwAR0xAOxIQWuEF3zTCfmxWx41mmHjCG0PNl9nivoAoe2vqp4nRPn79E69uC4 Dear aviators, as Winter is now only a memory for the most of us, we would like to share with you some news that should change dynamics of our development and give you a better understanding of our status this Spring. Earlier in March we’ve posted a teaser on Facebook, announcing to the world our next major project. It is time to explain this module in greater depth, as well as, bring some news on our other projects, primarily F4U-1D Corsair and MiG-21bis. Vought Aeronautics F-8J Crusader The F-8 Crusader revered by Naval Aviators as the ‘last of the gunfighters’ due to it’s four 20 mm Colt-Browning Mk 12 cannons, is a legendary fighter now coming to a DCS World. Conceived during the early 1950s, the F-8 Crusader was developed by Vought with a set requirements that have changed an established long ago axiom, that carrier-based aircraft could not outperform shore-based ones. The U.S. Navy wanted a fighter capable of Mach 1.2 at 30,000 ft, Mach 0.9 at sea level and a 25,000ft-per-minute rate of climb coupled with great maneuverability. The result was Vought’s Model V-383, later designated XF8U-1, enjoying all the advantages available at a time such as lightweight materials, newly developed aerodynamics, ram air turbine and a formidable armament. With the first production F8U-1 leaving Dallas plant on September 20, 1955, a new era in naval aviation had begun. The F-8 Crusader was numerically the most populous fighter in the U.S. Navy at the outbreak of Vietnam conflict. The Crusader during its time, enjoyed great success against North Vietnamese MiGs, officially being attributed with 18 enemy aircraft shot down, which represented 53 percent of all Vietnamese fighters claimed by the U.S. Navy squadrons during Rolling Thunder operation. 1024×576 The F-8J ‘Juliet’ in development, was the last major modification of the Crusader family, which followed ‘Echo’ version. It introduced a number of improvements, of which most noticeable is the Boundary Layer Control, providing additional lift during take-off and landing, which initially was met with mixed success caused by a variety of issues such as ramp strikes. This in turn was addressed by the engine upgrade to a Pratt & Whitney J-57-P-420, which is the engine our Crusader will feature. Furthermore, the F-8J featured the following: A new AN/APQ-124 radar set 4 x 20 mm Colt-Browning Mk 12 cannons in the lower forward fuselage area ‘Y pylons’ enabling the fuselage stations to carry four air-to-air missiles or Zuni pods Underwing pylons Bullpup missile control systems. Despite its primary role, the F8 Crusader eventually turned out to be a capable air-to-ground platform, at one time being the only Navy fighter capable of carrying Mk 84 2,000lb bombs, one under each wing. 1024×680 DCS F-8J will also feature an AN/AWG-4 Fire Control System with BAT/ALE and SEAM Systems, Shoehorn ECM equipment, APX-72 IFF transponder, AN/ARC-51A Command Radio, ARN-52 (V) TACAN and many others. Having begun development of this module earlier this year, we’ve focused initially on obtaining any available technical and flight documentation as well as high quality pictures for already ongoing 3d model development. We’ve visited not so long ago the Museum of Flight in Seattle with an XF-8A on display and intend to visit more facilities such as the National Museum of Naval Aviation and Valiant Air Command Warbird Museum, to obtain a detailed pictorial documentation specific to later F-8 variants. 1024×313 Chance-Vought F4U-1D Corsair Since the previous update in January, a lot has changed in the F4U-1D development. External model textures are now almost complete and only a few elements and incorrections need ironing out. Thus, simultaneously, we began work in the cockpit, which unexpectedly needs some remodeling to ensure that a late variant of F4U-1D is represented. All this necessities convinced us not to show the 3d model prior to it’s completion, so that you can see it in its entirety. As soon as it’s ready, we will provide you with the set of footage. We also received a first preview of our pilot. Model below has only basic texturing applied and has yet to go through multiple phases, before completion. 627×993 627×993 MiG-21bis Fishbed 1 Moving straight from the Corsair to the Fishbed, we would like to give you a small preview of the upcoming cockpit update. In the past few months, you might have seen in our updates, how it has been changing. As development of the cockpit is progressing further, we can now present to you, a result of our work. Keep in mind that this state is still very much a work in progress. In order to improve the general look of the cockpit, not only have shapes and textures improved, but in some instances we’ve made a decision to entirely reconstruct certain elements, such as the windscreen and ASP-21-PDF gunsight. Derived from CAD designs, the new gunsight represents a higher quality 3D mesh than the previous one, while at the same time does not impact performance as we were actually able to reduce number of polygons in use. With that last thing in mind, we can also admit, that we’ve put an effort with this update in all possible aspects, to simultaneously improve graphics AND performance. For example, most recently we’ve tested a new set of cockpit lights which produced great visual effects, but had an unfortunate side effect, as it reduced performance, thus ruling it out as an option. As such, we will keep looking for any other opportunities to improve what we already have. Christen Eagle II And last but not least, our little puke machine, which has seen multiple requests, asking to further improve it’s external and internal sounds. To address this request, we’ve decided to employ a sound engineer who recorded high quality samples of an actual Christen Eagle II during aircraft startup and engine operation. After processing and adopting for DCS standards, this sounds will be implemented to satisfy your expectations.
  6. VM Machine on Win 10

    Sorry are you using translation software?
  7. VM Machine on Win 10

    Hello Yes I am aware of that thank you - I was just asking what you are using that will give you access to the GFX hardware for the benefit of others. I do run Linux distros in Oracle VM but have no need to run games in it as all mine still work on Win 10.
  8. VM Machine on Win 10

    What VM are you using may I ask?
  9. BMS 4.34 Released

    A lot changed and even some bonus features
  10. BMS 4.34 Released

    Still on the front page - just about
  11. 2. Feature Overview 2.1 New Radio Management BMS 4.34 fixed a long-lasting issue with AI auto-magically following all radio frequency changes made by the player, making it impossible to create a more realistic use of radios. ATC and AWACS changes explained below led to a major rewrite of radio management code. Human players and AI must now be on the same frequency to communicate, just as in real-life. Discrete frequencies are tied to callsigns, so in most cases will be unique to that callsign, though frequencies will still have presets assigned, visible in the briefing section of the UI. More detailed information about the new radio management can be found in the BMS COMMS and NAV book, in your Docs folder. 2.2 New ATC Air Traffic Control agencies at airbases have been completely reimagined. Every airbase now uses multiple UHF frequencies for managing traffic; OPS, GROUND, TOWER, APPROACH/DEPARTURE and ATIS (which is on VHF) are all modelled. The use of VHF (except for ATIS) is not recommended as none of the new control agencies have a VHF frequency. ATC AI code also has been completely rewritten, allowing for a much more realistic experience probably never seen before in a combat flight simulator. ATC is now able to manage AI and human players in a more realistic manner, considering flights as single ATC entities. The ground frequency is much more efficient for managing traffic on the airbase taxiways, the tower frequency will manage the final approach and departure on the active runway and the approach frequency will offer a choice of multiple approach options depending on weather and player intentions, such as IFR or visual approach, or even a standard overhead break for both AI and human players. Players are expected to follow ATC instructions and abide by ATC rules, which ultimately provide a much more rewarding aviation experience, especially in busy TE/campaign scenarios with multiple flights in the queue. Carriers Operations also have been completely updated from the ATC perspective, with more realistic Case 1 and Case 3 type control approaches now implemented, during which the new LSO (Paddles) will guide the pilot to the touch down point. More information about the new ATC can also be found in the BMS COMMS and NAV book in your Docs folder. 2.3 IFF implementation Identification Friend or Foe, one of the most requested features on the BMS public forum, has now been implemented. Aircraft are now equipped with a transponder and in some cases an interrogator too. The transponder can emit a code for identification when challenged; aircraft equipped with an interrogator can also interrogate other aircraft in various modes. Please note, just like in reality, not all aircraft (read not all F-16s) are fitted with an Interrogator. Mode 1, 2, 3, 4 and C are all implemented realistically. Mode S is eye candy. IFF events can change according to TIME or POSITION events. IFF policy is automatically assigned in TEs and campaign and loaded in the DTC. It is also included on the much improved and detailed Briefing page in the UI. IFF use is therefore very transparent to the user, assuming the DTC is loaded correctly. Each TE now features an IFF file where the policy can be changed according to user’s specific plans, allowing complicated IFF plans to be created. This file structure is explained in the new BMS technical manual. More information about IFF can be found in the TO-BMS1F-16CM-1 (aka Dash-1) in your Docs folder. 2.4 Database changes The BMS database has been cleaned to allow easier maintenance and simpler updates in future. As a consequence, TEs or third-party mods may not be compatible with 4.34 and will need to be updated. TEs can be converted from previous versions to 4.34 with Mission Commander. 2.5 New Campaigns 3 new campaigns have been added to the KTO theatre, bringing the total to 6. The 3 new ones provide fresh challenging scenarios to KTO. These campaigns are still under development. More information about the new campaigns can be found later in this manual. 2.6 New AWACS Although not fully completed the main Tactical frequency has been rewritten, providing a much more realistic experience when under the control of early warning radar aircraft. Picture calls now give detailed information of up to 3 groups, calling out formations, azimuth and range and helping to build SA (situational awareness). The tactical net is also now dedicated to your package which should lower comms traffic to manageable levels. Gone are the days of listening to an engagement happening 150 miles away from your position, as you were trying to survive an air to air engagement on your own. More information about the new AWACS can be found in the BMS COMMS and NAV book in your Docs folder. 2.7 Artificial Intelligence AI has become much smarter. Wingmen following ATC procedures or under AWACS control, SAM operators using ambush and ‘blinking’ tactics, realistic BVR tactics used against you and by your wingmen under your command; you will notice the difference. Respect them more as they will be more aggressive and provide more of a challenge, particularly at higher AI skill levels, which are also differentiated better than before. 2.8 Weather changes Weather has been further improved. Fmaps created for 4.33 are not compatible and need to be redone. Default Fmaps are provided for the 4 usual weather states: Sunny, Fair, Poor and Inclement. All visibility settings have been switched to metric which provides a much simpler way of creating weather. Clouds have been reviewed and are better managed. For instance, the stratus layer has been replaced with stratocumulus and nimbostratus clouds, providing a better experience when transitioning inside the layer. Cloud coverage, base altitude and fog values are now embedded in the Fmap and configurable for each cell. It is worth mentioning that real weather can be easily implemented in BMS using external tools such as F4Wx. Airbases now feature windsocks, indicating wind direction and speed. 2.9 F-16 changes Engine faults on the ground and in the air are now more realistically modelled; FTIT and OIL are now engine parameters the virtual pilot must be very aware of too (especially during engine start). Fuel gauges are no longer unrealistically reliable at low fuel levels and a new F-16 damage model means fuel leaks and oil leaks are possible and you may encounter more failures than before following battle damage. Cockpits have been updated to latest standards. Most visible will be the IFF panel replacing the AUX COMM panel on newer (and upgraded) blocks and the EHSI replacing the HSI on CCIP jets. Pilot model is now available as an option in the UI, or with a keystroke combination while in 3D. Kneeboards can be easily edited using Weapon Delivery Planner. 2.10 Weapon changes Ground to air and air to air missiles now have a proximity fuse and depending on the distance from their target at time of explosion will generate different levels of damage. Previously missiles were simply hit or miss and when they hit often made the jet explode right away. A near-miss will be more likely to damage your F-16 now than before (although this also depends on the size of the missile and its blast radius) and the challenge then becomes to get your wounded bird back on the ground safely. This change was made possible thanks to the new damage model of the F-16. Flare effectiveness and IR missile code has been updated as well and now behaves much more realistically. SAM systems now feature both an Early Warning (Search) radar and a Fire Control Radar (FCR). Search radars will be active much further away as you approach, allowing the FCR to stay silent, only emitting occasionally to update their track, decide if you are within range and wait for the best moment to fire. Destroying the Search radar will not prevent the SAM site from shooting at you, but it will force the FCR to emit more often, offering a better chance for you to acquire it and make the hunter become the hunted! 2.11 Tools Tools have been updated to help manage many aspects of BMS 4.34: • WDP: Weapon Delivery Planner: http://www.weapondeliveryplanner.nl • MC: Mission Commander: http://www.weapondeliveryplanner.nl • WC: Weather Commander: http://www.weapondeliveryplanner.nl • Korea Interactive Map for navigation in BMS KTO (including all charts): http://www.ravico.com/ST/BMS_KOREA_interactive/index.html • F4Wx – Real Weather Converter (see BMS forum for download link) • RTT Remote is a remote display extractor for MFDs and other instruments (Tools folder) 2.12 Documentation The documentation suite has been updated to reflect the BMS 4.34 changes and is completely up to date: • TO-BMS1F-16CM-1 (aka Dash-1) is about managing the F-16 as an aircraft. • TO-BMS1F-16CM-34-1-1 (Dash-34) is about managing the F-16 as a weapon platform. • The BMS TRAINING manual covers the 25 BMS training missions (some of them new for 4.34). • The BMS COMMS and NAV book includes elements from the old Chart Tutorial (such as how to use the approach charts) and also covers the new radio and ATC changes. • The BMS TECHNICAL manual is a detailed reference for those interested in customising or developing their BMS experience and gathers many single documents into one big technical order. • The BMS Naval Ops document is dedicated to carrier-based operations with relevant aircraft types. • The charts have been completely updated for the new airbase frequencies and approach types. A new type of approach chart was created to work with the ATC instrument approach: the RADAR chart. • The key files and other Input Device files have been maintained and documented for 4.34. And finally the Docs folder has been completely reviewed in the hope of making the Docs easier to find and more user-friendly.
  12. Falcon BMS 4.34 is now available to torrent (19 April 2019) and comes with free IFF Falcon BMS 4.34 Teaser trailer
  13. DCS: Persian Gulf Map – Final Release This week we are proud to release the content-complete version of the DCS: Persian Gulf Map. Since the original release of this map, the area has been greatly expanded to make it the largest DCS World map. It also includes an astonishing 29 airfields, the most airfield of any DCS World map. Download now from DCS e-shop In this most recent update, we have added: Liwa airfield and surrounding area in the UAE Ras Al Khaimah airfield in the UAE Jiroft airfield in Iran Levan Island airfield in Iran Persepolis, Rayen Citadel, and Bam World Heritage sites Added parking spaces to north end of Bandar Abbas airfield The DCS: Persian Gulf map provides an excellent playground for your DCS modules: Critical source of 40% of world-traded oil, making it a historic and current flash point of endless possibilities Sprawling cities of Abu Dhabi, Dubai, and Bandar Abbas Iranian island fortresses of Abu Musa, Sirri, and Tunb Varied terrain of towering mountains, desert plains, and marshlands Dozens of small and massive ports, power plants, refineries, and bases Thousands of kilometers of trafficked roads and rail lines Thousands of individual buildings Burj Khalifa, Burj Al Arab, the Sheikh Zayed Grand Mosque, and the Dubai Frame Although this map is now content-complete, we will of course to continue to support the map with fixes as required. We are now excited to focus on a new, free map for DCS World. Free Maps and World War II Assets Pack for Dedicated Servers In this week’s Open Beta, we have enabled dedicated servers using the no-render option to use all DCS World maps and the Assets Pack for free! Features of the Dedicated Server include: Run a server without the need of a render. This allows a server to need less RAM and only a very simple video card The CPU load is lower, so you can use a less-powerful CPUs or run more complicated missions instead You can run multiple copies of a Dedicated Server on one PC. Computer capabilities can be used more fully when you start servers in different CPU threads A Dedicated Server can be controlled remotely via WebGUI Although we have tested extensively internally and with several community servers, there may be non-official scripts that will not function well with a Dedicated Server. We ask that you report such issues and/or avoid using non-supported scripts DCS World Open Beta Update In addition to the finalization of the Persian Gulf Map and the ability for no-render dedicated servers to run all DCS World maps and the Asset Pack for free, there have been several other great additions to this weeks Open Beta update. You can read the complete change log here. Highlights include: The Hornet received initial JDAM capability, further tuning of LTWS mode, and corrected INS alignment issues AV-8B cockpit, MPCD, and LCD improvements by RAZBAM Numerous C-101 improvements by AvioDev like engine and fuel system improvements, better force feedback support, added and adjusted circuit breakers, and more The F-14 by Heatblur has many great changes that include a custom livery option, RWR improvements, tuned 6DOF view limits, and many more The UH-1 door gunner error after rearming has been corrected Mission updates for the F-5E and L-39 DCS: A-10C Warthog - The Enemy Within 3.0 Campaign Available on Steam The Enemy Within 3.0 is a complete remake of the critically-acclaimed The Enemy Within campaign for the A-10C Warthog. Purchase from Steam This story-driven campaign puts you in cockpit of the Warthog as part of a small, 6-ship US detachment sent to Georgia. Your mission is to help contain a growing threat from a terrorist organization calling itself the "Caucasus Liberation Army" (CLA). As the story unfolds, you will be faced with a variety of challenges, including close air support, precision strikes, combat search and rescue, anti-ship strikes, and even air to air combat. Striving to be as realistic as possible, the units featured in the campaign are based on their real-life counterparts. It also uses a sophisticated radio control system, meaning that you must tune your on-board radios to the correct frequency to hear the more than 2000 custom voice-overs available throughout 21 missions. Compared to the original campaign, version 3.0 offers following great additions and changes: 20 out of 21 missions have been rewritten from scratch. This includes the course of action, dialogues, briefings and background information More than 2/3 of the missions take place in different locations than the original ones, and most feature different challenges and enemies to provide a completely new experience, 3 entirely new missions that are designed to complement and extend the storyline The 8 pilot and 3 commander characters featured throughout the campaign have almost 4x more custom voice-overs (over 2100) Additional documents and custom kneeboard pages are available for each sortie Sincerely, The Eagle Dynamics Team
  14. DCS: F-14 Tomcat Released The F-14 Tomcat developed by Heatblur Simulations is now available for download from: DCS World e-Shop Heatblur Simulations Store Steam Store The Grumman F-14 Tomcat is a two crew, variable geometry, maritime air superiority fighter that served with the US Navy for 32 years and continues to serve with the IRIAF in Iran. The F-14 was the US Navy's frontline fighter from the 1970s until the mid-2000s. Over the course of its long service life, it also became the US Navy’s premier precision ground-attack platform and lone airborne reconnaissance asset. More screenshots Outstanding features of the aircraft are the swing-wing configuration, crew of two, and the powerful AN/AWG-9 Weapons Control System (WCS) and radar. The AWG-9 allows employment of the powerful AIM-54 Phoenix air to air missile while the LANTIRN pod allows the ability to carry out precision ground strikes using laser-guided bombs. The F-14 Tomcat was present during many pivotal moments such as the two Gulf of Sidra incidents, Operation Desert Storm in Iraq, the conflict in Yugoslavia, Operation Enduring Freedom in Afghanistan and Operation Iraqi Freedom. It was also immortalized in the iconic motion picture, Top Gun, and starred in several other feature films including The Final Countdown, Executive Decision, and others. Top 10 Things to Know About DCS World As DCS World continues to grow and increase in popularity, new users often have similar questions about the game. This video is designed to answer the 10 most common questions we see. Find your answers to these and other questions here. Do I need a HOTAS to play? Does DCS World support Virtual Reality? Can I use Track IR with DCS World? Does DCS World allow multiplayer? How do I set up controllers? Do I have to start up the aircraft every time? Are there Free Flight modes? Is there a Mission Editor included? Are tutorials included? What is DCS World? DCS: Flaming Cliffs 3 Content Refresh Recent DCS World open beta releases have brought a massive refresh of our Flaming Cliffs 3 mission content. All Flaming Cliffs 3 Instant Action and Single Missions have been updated or re-built from scratch to ensure they still conform to their original design and play out as intended. Improvements and features you may notice include: Improved communications with ‘allied flight reports’ enabled Re-balanced mission success criteria Improved AI reliability while executing their mission tasks Battlefield effects and airfield activity to give the world a more ‘lived in’ feel Our campaign content has not been forgotten The changes were to the missions only so in-progress campaigns should pick up right where they left off. A similar refresh for older campaigns will take place as the year progresses SATAL 2019, Squadron Air to Air League, commences air operations on Saturday, April 6th at 1400z! Following the success of previous SATALs, the members of SATAL 2019 are excited to kick off this year’s competition. Eagle Dynamics is the official sponsor, and tremendous prizes from Eagle Dynamics, Heatblur, Thrustmaster and others will be available. This year is set to be bigger than ever! SATAL is a Player vs Player (PvP) competition that pits the best DCS World virtual squadrons against each other. Squads fight for domination of the skies in 6 vs 6 Diamond League and 4 vs 4 Gold League matches. The matches will be streamed every Saturday and Sunday at 1400 GMT. The first viewer-giveaway will be a Thrustmaster Warthog HOTAS! This giveaway can be entered at, https://bit.ly/2TFQanv. Further prizes and viewer-giveaways will be announced soon. View the current signup, prize pool, and match schedule here. DCS World Open Beta Update This week we released a new Open Beta of DCS World that includes such highlights as: Added support for the Heablur Simulations DCS: F-14 Tomcat Updates to the RAZBAM MiG-19P to include cockpit systems, cockpit art and effects, external model, animations, and its manual. Changes to the M-2000C and AV-8B are also included Improvements to the AvioDev C-101 Changes to the Hornet that include numerous improvements to the datalink and IFF systems. We also added the target designation box to the HUD for the HARM in TOO mode, and corrected the wind-induced roll You can read the complete change log on DCS forum Sincerely, The Eagle Dynamics Team
  15. What if the two most formidable European fighter aircraft of the 1980s and ’90s crossed swords? One, the Tornado ADV, was the RAF’s prime interceptor of the, the other, the Mirage 2000, was an electric performer from the Dassault stable and the pride of the French Air France. Ian Black, flew both, and is qualified to answer. https://hushkit.net/2019/03/15/tornado-f3-versus-mirage-2000-pilot-of-both-explains-how-they-would-fight-and-who-would-win/
  16. Eagle Dynamics Loyalty Program Following a lengthy client satisfaction review of our existing Bonus Program, we are delighted to announce the new DCS World Loyalty Program. This will replace the Bonus Program and will provide a simpler way to earn rewards and more freedom to use them! ED Miles are similar in many ways to airline miles and can be earned/awarded and used as follows: Regardless if a product has just been released, is already on sale or in pre-purchase, you will always earn ED Miles on the price you paid for the purchase. For each purchase, you will earn 10% of the Purchase Price in ED Miles. As an example: if you purchase something for USD 29.99 you will be awarded 2990 ED Miles worth USD 2.99 on the DCS World e-Shop. You can use ED Miles to purchase any product participating in the program, regardless if they are just released, already on sale, or as a pre-purchase! There is no limit on the number of ED Miles you can use for a purchase. If you have enough ED Miles, you can even pay for an entire product just using ED Miles. ED Miles earned are valid for three calendar years from the time of your last DCS World e-Shop purchase. Existing Bonus points will expire in 2019 on a date to be confirmed. Note that ED Miles cannot be redeemed for cash or any other conversion, and a list of 3rd parties participating in the program will be provided at launch. DCS: F-14 Tomcat Coming Next Week The F-14 Tomcat developed by Heatblur Simulations will be available next week on 13 March 2019 for both the DCS World e-Shop and Steam. Purchase now and take advantage of the pre-order discount; only a few days are left! Purchase from DCS e-shop The Grumman F-14 Tomcat is a two-crew, variable geometry, maritime air superiority fighter that served with the US Navy for 32 years and continues to serve with the IRIAF in Iran. The F-14 was the US Navy's frontline fighter from the 1970s until the mid-2000s. Over the course of its long service life it also became the US Navy’s premier precision ground-attack platform and lone airborne reconnaissance asset. Outstanding features of the aircraft are the swing-wing configuration, crew of two, and the powerful AN/AWG-9 Weapons Control System (WCS) and radar. The AWG-9 allows employment of the powerful AIM-54 Phoenix air to air missile while the LANTIRN pod allows the ability to carry out precision ground strikes using laser guided bombs. The F-14 Tomcat was present during many pivotal historic moments such as the two Gulf of Sidra incidents, Operation Desert storm in Iraq, the conflict in Yugoslavia, Operation Enduring Freedom in Afghanistan and Operation Iraqi Freedom. It was also immortalized in the iconic motion picture, Top Gun, and starred in several other feature films including The Final Countdown, Executive Decision, and others. DCS: Christen Eagle II Available on Steam The Christen Eagle II by Magnitude 3 LLC is now available on Steam. The Christen Eagle II, which later became the Aviat Eagle II in the mid-1990s, is an aerobatic biplane aircraft that has been produced in the United States since February 1977. Designed by Frank Christensen, a veteran WW2 P-51D pilot and aerobatic competitor, it was originally built to compete with the Pitts Special. You’ll find that the Eagle is hard to beat in terms of flying excitement and adventure, and yet the ease of control allows even average pilots to feel like masters of aerobatics. Dare to fly like a true eagle, whether you are learning to fly, or you are an experienced pilot. Inside this powerful aerobatic beauty, you can enjoy solo aerobatics, do tight formation flying, graze the landscape sightseeing, or speed race down the track. You can even teach other people to fly. The smoke system allows you to visualize your stunts for yourself and other viewers. To extend the Eagle’s prowess in DCS, we implemented an internal and external light system which will keep you safe day and night, and a simple autopilot which will allow you to grab your favorite drink while your aircraft safely levels and awaits your return. Sincerely, The Eagle Dynamics Team
  17. DCS: MiG-19 Farmer by RAZBAM Simulations Ready for Takeoff! Download now from DCS e-shop The MiG-19P will initially be available on Open Beta. The MiG-19P Farmer was designed by the legendary Mikoyan Design Bureau in the Early 1950’s and was the Soviet Union’s first true supersonic interceptor that could exceed Mach 1 in level flight. Designed to take on enemy fighters and bombers at any time of day or night and in any weather condition, the Farmer was equipped with the RP-5 lzumrud radar in the nose and armed with two NR-30 30mm cannons in the wing roots. The Farmer is also able to carry an array of ground attack weapons that include S-5M rockets and various general-purpose bombs. It is a lethal interceptor with conventional ground attack capabilities. We are proud to bring you this exciting addition to DCS World. The Farmer is highly-optimized to work within DCS World and takes advantage of its unrivalled combat environment that only Eagle Dynamics can offer. Key Features that the MiG-19 Farmer for DCS World by RAZBAM include: The flight model provides realistic performance and flight characteristics. The flight model will see further refinements in coming weeks and months Highly detailed 3D model and animations Highly detailed and accurate 6 DOF cockpit with mouse-interactive controls. Realistic modelling of the aircraft systems including electrical, fuel, hydraulics, lighting, engine and navigation High-resolution 3D model and cockpit textures, including specular and bump mapping as well as deferred shading and Physical Based Rendering (PBR) NR-30 30mm Air-to-Air and Air-to-Ground cannons Air-to-Air missiles S-5M Rocket pods Realistic afterburner Numerous skins Instant action, single, and a campaign Interactive training lessons and videos DCS Dedicated Server Release! At long last the DCS World Dedicated Server is available to all! In our quest to greatly improve the DCS World online experience, this is a cornerstone element and will play a pivotal role as DCS World Online moves forward. The Dedicated Server is available to anyone that wishes to run one. 720×413 51.8 KB Features of the Dedicated Server include: Run a server without the need of a render. This allows a server to need less RAM and only a very simple video card. The CPU processor load is lower, so you can use a less-powerful CPUs or run more complicated missions instead. You can run multiple copies of a Dedicated Server on one PC. Computer capabilities can be used more fully when you start servers in different CPU threads. A Dedicated Server can be controlled remotely via WebGUI. Although we have tested extensively internally and with several community servers, there may be non-official scripts that will not function well with a Dedicated Server. We ask that you report such issues and/or avoid using non-supported scripts. DCS: Combined Arms Frontlines Georgia Campaign Available on Steam The Combined Arms: Frontlines Georgia campaign is the first all Combined Arms single player campaign. In this campaign you will experience many different aspects of Combined Arms combat in DCS World, from commanding many units over a number of different objectives to sitting in a tank and commanding a platoon of tanks from the driver’s seat. Get it now from Steam Key Features: 11 Story driven missions (with supplemental missions if you have a stumble along the way) Command various ground units, from armor, to transport Freedom to set up your air units load-outs before the mission starts 35+ unique voice overs With CA Frontlines, we hope you will learn and enjoy playing DCS: Combined Arms in ways you might not have ever thought about before. DCS World Open Beta Update The biggest items for the Open Beta this week include support of the MiG-19P, dedicated server, and some great, new Hornet features like data link, Situational Awareness Display, and TOO mode for the HARM anti-radiation missile. Other items include: Corrected orientation of child static object on parent unit. Adjusted logic for ground unit line of sight with objects and friendly units in the way. Corrected multiplayer spawn errors on the US aircraft carrier. Improved performance of some scripts. Fixes and updates to the RAZBAM AV-8B and M-2000C. Several fixes and updates to the AvioDev C-101. Improvements to the Fw 190 D-9 and Bf 109 K-4 You can read the complete change log here
  18. Modern Air Combat by Eagle Dynamics Coming this Autumn! Developed by the same studio that brought you the wildly successful Lock On, Modern Air Combat (MAC) brings you one game with 14 unique combat aircraft to own the sky! MAC aircraft include: F-15C Eagle. US air superiority fighter with 104 kills to 0 losses record. Su-27 Flanker B. Russia's dominate heavy air superiority fighter. Su-33 Flanker D. The Russian navy's carrier capable version of the Flanker B. J-11 Flanker B+. The Chinese version of the Flanker B, with R77 active homing missiles. MiG-29 Fulcrum A. Russia's widely exported light air superiority fighter. MiG-29S Fulcrum C. The modernised version of the Fulcrum with latest weapons and defences. A-10A Warthog. The USAF's massively successful 'flying tank', designed to kill ground targets. Su-25A Frogfoot. Russia's primary ground attack and close air support jet. Su-25T Frogfoot. A modernised version of the Frogfoot with enhanced sensors and weapons. F-86F Sabre. America's iconic top fighter during the Korean War. MiG-15bis Fagot. Russia's 1st generation jet fighter that opposed the Sabre over Korea. F-5E Tiger II. The US light-weight fighter that has been operational since the Vietnam War and operated by over 30 countries. MiG-21bis Fishbed. Russia's most successful fighter of the Vietnam war. A supersonic fighter that closely matches the Tiger II. L-39ZA. A Czech designed, two seat trainer that was then adapted to a light attack aircraft. Each aircraft's flight model, sounds, external model and cockpit is recreated to an exceptional level of detail and accuracy. Great care has been given to offer scalable gameplay that suits your personal levels and wishes. This includes intuitive and consistent keyboard controls between aircraft, selectable difficulty settings, option for more forgiving flight dynamics, and even the ability to fly these aircraft with just your keyboard. As with Lock On and the Flaming Cliffs series, MAC is focused on east and west counterpart aircraft, and this includes such legendary match-ups such as the Eagle and Flanker, Warthog and Frogfoot, Sabre and MiG-15bis, and the F-5E and MiG-21bis. MAC is a blend of both east and west, and this allows you to re-fight historical conflicts from the Korean War to today, and to create your own "what-if" missions. You can generate an unlimited number of missions using the Fast Mission Creator and Mission Editor. MAC also includes numerous instant action and single missions, as well as campaigns for most of the aircraft and is fully compatible with DCS World online! There are no limits to content. In addition to the full Caucasus map, MAC also includes a limited part of our Nevada and Persian Gulf maps. Key Features of MAC: 14 exceptional combat aircraft from the United States, Russia, China and Czech Republic. Shallow learning curve with consistent key controls between aircraft, and easy to fly with just a keyboard. Professional level flight models, but with option for forgiving flight dynamics. Play instant action, single missions and campaigns for most aircraft in single player or fly online. Supports Virtual Reality like Oculus Rift, HTC Vive and Windows Mixed Reality. Includes the Caucasus map and portions of Nevada and the Persian Gulf. Purchase MAC aircraft individually or as a pack at a reduced price. Flaming Cliffs 3 owners can purchase the MAC pack at a great discount. DCS World 2.5 Update This week we merged the current DCS World 2.5 Open Beta to the DCS World 2.5 Release version. Next week, 18 July, we plan the next DCS World update to include many fixes and improvements to the Hornet, DCS World 2.5, the Persian Gulf Map, and other modules. DCS World Dedicated Server Update With the launch of 2.5 earlier this year, we have been working diligently on an item we've been wanting to bring to DCS World for quite a long time: a dedicated server. It however was not until the launch of DCS World 2.5 was this possible, and hence the length of time this has taken. As a dedicated server, the software will not require any graphics rendering, so no dedicated graphics card will be required and there is no audio requirement. This all greatly reduced server load overhead. There will be a new web GUI to control the server. Operation of the dedicated server through the web GUI will operate much as the existing online server does now, but allow you to make changes remotely. We plan to release the dedicated server in Autumn 2018. Afterward, we will investigate adding additional features to expand its capability. Sincerely, The Eagle Dynamics Team
  19. You have to learn yourself for the most part ............this series started what around 2002 with the Wallmart SF Project 1 so some people were on this for years. TK has given out small bits of information in the past but it depends what part of modding you want to do. It helps if you have some computer literacy because you need to edit, move and save files on a Windows based OS. A lot of things can be done in Notepad pretty easily but may still take time and effort. If you want to do skins you need to learn to do them using a package like GIMP/Photoshop so need to learn about those. To do 3D models you need to spend a lot of time learning how to do that. Flight models - although ini edits really need some understanding of aero here - again not something you can pick up easily. Then writing your own tools needs full on programming skills.
  20. Was thinking that looks good......till I saw this video of a Heron surfing on an Alligator
  21. Spot the SF screenshot. https://hushkit.net/2019/02/13/phantom-pregnancies-f-4-variants-that-never-were/ Everyone loves the F-4 Phantom, a brutal smoking Cold War monster that polluted the sky in an apocalyptic belch of black sooty thunder. As thrilling as the actual Phantoms that entered service were, there is a tantalising family of F-4s that almost made it into the real world. Several of them were cancelled for being too good and threatening sales of newer aircraft — and one succeeded in its role as a unique test aircraft. Here are some of the Phantoms that never were.
  22. Strike Fighters: Modern Combat

    Strike Fighters: Modern Combat Remember the Strike Fighters series, you know the good old days, when most people were using Windows XP and Thirdwire had the Cold War era combat sim market to themselves. The days when free updates would fall from the cloud(s) giving us new game features for no extra cost. When we could marvel at flying iconic aircraft over historical battlefields such as Vietnam, Europe, the middle east, and some made up desert place……..all in the latest Direct X 9 Graphics. We thought those days would last forever, but sadly after a while Thirdwire realised it could no longer afford anything greater than a Mcdonalds double Cheeseburger for its lunch. It then released an ambitious new addition set over the North Atlantic, however sadly the games didn’t fly off the virtual shelves and they realised they couldn’t even afford an out of date cheeseburger from the Iceland budget supermarket chain. Then just as all hope was lost, out of nowhere, lady luck smiled on the starving company and smart phones and tablets rained down from the heavens. Not only were these mini PCs locked down for any old idiot to use, they came with interesting new opportunities to make money. And here we are in good old 2017 with the release of Strike Fighters: Modern Combat. Anyone who has played any of the Strike Fighters mobile series (e.g. Strike Fighters: Attack) will instantly recognise the type of game this is, however there are some changes, and the development of this series has now advanced a bit further on compared to the original Strike Fighters or Strike Fighters: Israel on IOS or Android. Windows 10 This is the first of the series you can buy for a Windows device from the Thirdwire store, so if you are one of the ten people that have a Windows mobile device (including myself yaah!) this might be good news. I however am not going to buy that version and instead am going to review the version on IOS ( iPhone ). Features The controls are pretty much the same as before, tilt the phone to bank, pitch and roll, there is a rudder option in the menu if you must. Because of the large variety of weapons there is a handy mode select (MSL SEL) button to switch ordnance, you always have guns available though(if you have any). Once a weapon is selected it will auto lock onto a relevant target, for example a Radar if you have selected an Anti- Radiation missile, or an aircraft if you have selected an ASRAAM. The veteran F-4 still makes an appearance There is a handy 360 degree radar type screen you get in the top right corner. Advanced jets like the FA-18C will have a Data Link type picture showing all ground and air targets and if they are friend or foe. Less advanced jets like the Su-22M4 only show an older radar type picture with green blobs. (Note the blob with diamond is your primary target set) An auto lock on a ground target brings up a nifty Infra Red (IR) view as you might see from a targeting pod, and you can press Mode to get the 360 degree radar view back at any time. (Not that I can make anything out on a tiny iPhone screen anyway!) When out of view, red arrows will point to the enemy jets and blue arrows to friendlies (just like 1980s computer games!). Green thing acquired sir Missions & Mission Editor The game auto chooses a mission for you (Escort/ Intercept / Fighter sweep / etc) which you then attempt to complete by blowing up as many relevant targets as you can in the given time period. If you destroy all the mission targets your mission ends even earlier.(you can even abort by pressing pause then hitting the cross) On each mission you often have allied jets helping you by blasting those baddies out of the sky! If you want to pay you can unlock the mission editor feature getting options to customise the missions a bit more. Weapons Loadout You can now select weapons (again a paid unlock), and just like in life the more money you have the more you make (perhaps). For example with the F-16 I can remove the tanks and add 4 x GBU-12s to go with 8 x SDBs and 4 x AIMs which is a potential 1600 points yippee! The flying SAM site! Points mean prizes Literally the more points you get the more credit you get. On a typical mission you might get 500 to 1000 points with the right aircraft, choose an A-10C or F-5E for the A-A role though and you had better be good with the gun to rack up the points. More points please – plus purists avert your eyes! Flight models Hmmm……….nothing to see here, I think it might have borrowed the one from the 1980s arcade game Afterburner. The music Yes, you can still switch that off by putting the phone to silent. Payware Well yes, the game is free and you can play it for free, however the aircraft you may want are very expensive and so getting enough credits may take a while. Su-57 = lots of roubles You can of course remove the adds by always playing off line, which is a good way to save battery and not constantly microwave your hands, however there is an incentive to play online because you get 500 free points per day for logging in every day. So for example 10 consecutive days will yield 10 x 500 points! That’s not all folks, after one mission a birthday cake appeared on the left top corner to which I clicked on. Here I was given the option to watch a 30 second hotel advert for 10,000 extra free credits (which I took). If you click on the trolley with a dollar sign you will find options to buy 375,000 credits per payment and other features to pay for including the mission editor and loadout screen as mentioned. 375000 credits doesn’t go far in Strike Fighters land! Summary Strike Fighters: Modern Combat brings together good features from the earlier mobile games and adds to them. If you want to pay to unlock the features you will likely get more from it, however it seems to be a fairly fun arcade game, especially when you need to baby sit your daughter or are at lunchtime at work, or instead of work maybe. As for the future, perhaps utilisation of Virtual Reality could be one direction…who knows. Off to kick some A-A butt! Anyone not familiar with the original mobile games might be interested to read this previous review:
  23. Depends. Extent of damage to engine mounts?, one engine mount damaged or more?, what else is keeping the engine in place? etc etc etc etc Only example I know of the F-4 flew back to base and landed. Another case might be different. Who would know? Only someone who either has years dealing with multiple cases of Over G damage or can access records on over G damage in an airforce. Any point sticking in a computer game? None whatsoever the amount of work required considering 99.9% of the player base can't have any idea of the reality or ever care means a pointless endeavour. Realistic damage modelling to a practical level is all you could ever expect.....for anything else join an Airforce.

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