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MigBuster

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  1. Returning by popular demand! Available for a limited time only until Jul 19, 2020. Strike Fighters 2 Complete Edition is a collection of the entire Strike Fighters 2 series (over $400+ value!) including 5 games, 2 expansion packs, and 29 DLCs all in one single, easy-to-install package! The package includes: • Strike Fighters 2 • Strike Fighters 2 Vietnam • Strike Fighters 2 Europe • Strike Fighters 2 Israel • Strike Fighters 2 North Atlantic • Strike Fighters 2 Expansion Pack 1 • Strike Fighters 2 Expansion Pack 2 • All 29 Strike Fighters 2 DLCs • BONUS: you'll also get the Strike Fighters 2 Win10 Edition and all its DLCs! You can get this Complete Edition for FREE if you've purchased all the products listed above! Get Strike Fighters 2 Complete Edition for FREE! You can also get a 50% discount if you've purchased 5 Strike Fighters 2 games! Get Strike Fighters 2 Complete Edition discount! Player Flyable Aircraft • A-4A/B/C/E/F/G/H/K/L Skyhawk • A-7A/B/C/D/E/H/P Corsair II • A-10A Thunderbolt II • F-100A/C/D Super Sabre • F-105D Thunderchief • F-4B/C/D/E/EJ/F/J/K/M/N Phantom II • F-8C/D/E/E(FN)/H/J/K Crusader • F-14A Tomcat • F-15A Eagle/Baz • F-16A Netz • Harrier GR.1/3 • Hunter F.1/2/4/5/6/50/58/FGA.9/73 • Kfir C1/C2/F-21A • Lightning F.1/2/3/6/53 • Meteor F.8 • Mirage IIIC/CJ/CZ/EL/O • Mirage 5BA • Mystere IVA • Nesher • P-51D Mustang
  2. Still in development, expected release date: May 2020 (subject to change). Strike Fighters 2 Win10 Edition is the latest version of Strike Fighters 2, a jet air-combat game set in the 1960's, updated to run on Windows 10 PC! Player flyable aircraft include some of the most legendary fighters from the early jet age, including F-100 Super Sabre, F-105 Thunderchief, A-4 Skyhawk, F-4 Phantom II, and F-8 Crusader. Campaigns feature 1960's high-flying combat action over fictional Middle Eastern sands. Join the United States Air Force, Navy, Marines, or a special operations Mercenary unit, and engage in blood-draining, G-pulling, action-packed dogfights against the enemy MiGs! Additional aircraft, maps, and campaigns will be available as DLC in-app purchases. Owners of Strike Fighters 2 Complete Edition will receive the Win10 Edition and its DLCs for FREE as they become available. https://store.thirdwire.com/project_sf2_w10.htm
  3. First knowing the type of aircraft you actually refer to would be a start...........and if there is nothing on the net about it then someone may have details assuming this is still Cold War radars we are on about? Then a case of seeing if any of them used CW to guide SARH missiles really.
  4. Look for RadarMissileGuidanceCW=TRUE in a data.ini..........e.g. F-4D_data.ini or Straightflush_Data.ini..you will have to find the rest........or ask TK if you need to know more. So for example the F-4D radar which was considered a Pulse radar was able to switch to use Continuous Wave after launching SARH missiles (AIM-7s ) to guide them to the target.
  5. Not sure because the F-16A could switch from A-A to A-G with a switch on the HOTAS in 1978............remember that if you have to switch from Attack to A-A then something has probably gone wrong which might even mean having to ditch your stores and get mission killed. The F-105s over Nam had no such switch so the MiG-17s they shot down with guns were literally spray and pray in nearly all cases. F-14A possibly better than the F-4 as in it could go through Transonic and supersonic quicker. Okay so if you defined Real Mach 2 Aircraft as: Concorde - cruised at M2 on passenger journeys. A-12 & SR-71 - Cruised at M3.2 on recon sorties MiG-25 & MiG-31 - capable of cruise at M2.4 e.g. for recon or very long distance intercept. (Top aero speed ~Mach 2.8 to Mach 3) I would say the F-14A is none of the above but better than the F-4........its top speed of Mach 2+ is most likely only ever a short DASH speed NOT a cruise speed. An Iranian Pilot claimed to accelerate (Power Up) to M2.2 while intercepting an Iraqi MiG-25 in a tail chase. Here a high flying MiG-25 will be detected early likely giving time for interceptors to get into position. The pilots description if true is misleading because nothing "powers up" to M2.2 he was likely (although am guessing) already at high Mach (M1.8) at 40000 + ft So if the above is not fantasy this could be the only time a Tomcat went that speed in actual combat.....but there must be more informed F-14 fans or pilots out there.
  6. LOL I think you have turned it into a UFO - Ideally you want to change the various drag coefs not just the thrust. We used to have a few ex F-4 Vietnam vets here and there are still a few around at f-16.net if you want to ignore the only actual useful information (Flight test data) in the manuals and go from stories. Here is a quote from one of them - perhaps good idea ask him: In my experience in 5 fighters, I found that the F-4 guys were the most likely to embellish their stories. Once again, no harm in it. Most of them were very colorful and charismatic. ....... There were a number of things required to get an F-4 to Mach 2. You didn't just jettison the tanks, light the ABs and suddenly find yourself there. First, you had to have a clean aircraft, no more on it than the fixed inboard pylons for lateral stability plus recessed AIM-7s, FCFs of course generally clean, pylons but no AIM-7s. You had 12,100 pounds of gas internally at engine start. Second, you had to climb up in the high 40s. On the way up, other required FCF checks were done with delays at various altitudes. Now you're down to 6-7000 pounds of gas. Third, the FCF run was a timed run from IIRC 0.8 Mach, maybe 0.85, done primarily to assure proper vari-ramp scheduling, something that operationally you would probably never need. (You also needed a convenient FCF track profile never pointed at any densely populated area (other than bovines) to do everything so you could finish within range of home.) Fourth, IIRC the straight-ahead run from 0.8 or 0.85 to 2.0 (if you got there at all) took somewhere around 6-8 minutes in AB depending on ambient conditions, at an average of 14-15 miles per minute, so at the end you had covered about 110ish or more nm and were down to around 3000 pounds of gas....just enough to travel the 110 or so miles back home, maybe do a touch and go to get some more numbers, and then land, check the anti-skid and drag chute and go to the bar. The F-4 was not a Mach 2 'fighter', it was a Mach 2 capable aircraft at the outer extreme. http://www.f-16.net/forum/viewtopic.php?f=46&t=53085&p=434552#p434552
  7. If not ensure the game is set to run as admin so it has full access Is this the same problem do you think?
  8. Any intercept that requires such a thing depends entirely on the enemy being detected at a range that allows for time to get to that altitude / Speed - also the higher fuel burn can actually reduce the radius it is capable of going out to. Next issue is can the aircraft actually hit M2 with the payload it is carrying (not always). A given example of an F-4J deck launched intercept with 4 x AIM-7E & 1 x 600 US Gal tank (dropped when empty):
  9. In cooperation with the third-party partner Heatblur, a free trial event for the AJS-37 Viggen and the F-14A/B Tomcat will take place between the 19th of June and the 25th of June.
  10. Wow so that HD 5570 was released from Q1 2010 and the rest of the system having a core i5 must be more recent is it? Actually can see the Core i5-3470 was Q2 2012 - but that actually might be okay to a degree compared to the card at least - and supports PCIE 3 according to Intel Ark. You must be able to get a better card than that from anywhere dirt cheap. Bold Games was one of the original publishers I think for WOV before everything went online......... so that is totally fine (I have a Bold DVD version also) I was going to say you may as well wait for the Win 10 version of SF2 because that will be designed for Win 10 at least - but that card you have wont run Jack...... Should also say that SF2 was last updated in 2013 and doesn't work as well on modern hardware as it could.
  11. Yes part of SF2 redesign was better support for things like multicore CPUs and DX10. Did you try it with that DX9 enbseries mod assume it is still on here?
  12. A lot of the official patches were uploaded here before they were removed from Thirdwire You could try updating from 2004 to 2008 (at your own risk) See the README and note the system specs states over any version so should be ok maybe.
  13. Going back in the day the guy that did the Thirdwire models (TK) was usually right.........Aerodynamics is not exactly common sense and these were modelled for the most part from actual flight test data whereas nothing can be modelled from anecdotes from a persons memory. It might be worth emailing him or going on Twitter to ask him if you are concerned. The only thing I have on the F-100D for example at 35,000ft is a level flight chart showing acceleration (Max Burner) from M0.9 to M1.35 with no pylons....which if this is correct took about 8 minutes. It generally gets stuck in the transonic region just before M1 because this is where you get a massive rise in drag. To get through quicker a shallow climb to 43000 ft then shallow dive will get you past that and then in level flight it will stay at that speed. If you can dive to about M1.4 in an F-4 it will probably start going up in level flight quicker. I tested the DCS MiG-19P............the DCS flight models are supposed to be more accurate but that could be debated for eternity. Even at 5 degrees colder it gets stuck in the transonic region and I have to climb and dive to get to get top speed it seems. Depends on what aircraft you refer to when you say M2...the only thing I have ever seen have a M2 intercept profile was the F-104G. The profile they had to fly was not go to altitude and sit there, it was more dive past the transonic region and then climb to high Mach with 2 AIM-9s. Must admit in all the years playing SF I was rarely over Mach 1 because of the stores and lack of fuel to do it. Even in real Vietnam the highest recorded speed was apparently M1.6 and we are talking seconds here......for tactical use that top speed of M2+ was mostly useless.
  14. I don't remember tbh...........what patch version are you running ? The flight models did change a lot over the years up to 2013..............although WOV was only updated to what 2008? Assuming you are aware of the difference between KIAS and KTAS you normally need to be clean to get the very top end max speeds published on web sites. Are you timing runs here and comparing with actual manual flight test data?
  15. hmm well very early A models maybe - technically new A model production went up to the mid to late 1990s and there was some commonality between the A/C after a point - quite likely some had RCS reductions and others didn't but a tad difficult to discern.
  16. Unlikely because Have Glass looks to have started around or before 1983 and there are still quite a few advanced A models in service today. http://www.f-16.net/forum/viewtopic.php?f=2&t=5243&p=275164#p275164
  17. 5th June 2020 Dear Fighter Pilot, Partners and Friends, After close to 40 man-years of work, the new Channel Map for DCS is now available to download. The Terrains Development Team have delivered this beautiful multi-purpose map with a new level of object detail and geographic accuracy. From Dunkirk and the Battle of Britain until the end of the war, the thin stretch of water saw more aerial activity than anywhere else in Europe. This week, a long-awaited addition to our Warbird line up is taking to the air. The P-47D Thunderbolt was a very successful and well-loved fighter. This remarkably rugged and dependable aircraft offers superb gameplay over our World War II battlefields, especially as it was also a highly effective ground attack fighter. Please note, if you are a WWII Backer of a suitable level, you can receive DCS: P-47D Thunderbolt for free from the Personal section, you can also gift the module, if you would like to do so, please contact Support via a support ticket. Over the past year, we have been working on updating the characteristics of air-to-air weapon systems. Your demands and feedback help us to push the level of accuracy in this area of our simulation to a new level. Please take the time to read about our new physics model with the AIM-120 AMRAAM report. We have been working hard on highly requested F/A-18C Hornet features. Check out the development roadmap and watch Matt Wagner’s videos. We hope these videos will help kick start your knowledge and smooth the learning curve. Thank you for your passion and support. Yours sincerely, The Eagle Dynamics Team The Channel Release A DCS World Terrain DCS: The Channel Map is now available in Early Access. Our map of the South East of England and North Eastern France encompasses historical airfields, urban areas, roads and railways, ports and other features that make it the perfect setting for the World War II air war in Europe between 1940 and 1945. This highly detailed map also provides a wonderful opportunity to mass deploy ground assets and to re-enact epic air battles and enjoy ground operations not yet seen in DCS World. Take advantage of Early Access 20% discount on The Channel Map. P-47D Thunderbolt Early Access Release This week we Introduce the heavyweight Republic P-47D Thunderbolt, which first took to the skies in May, 1941. Nicknamed the Jug, it was a real workhorse of the Allied victory, weighing nearly twice as much as the British Spitfire. Fully loaded, it could deliver about half the payload of a B-17 Flying Fortress. The P-47D was popular amongst pilots, with an astounding safety record, a roomy cockpit and an enhanced visibility bubble canopy. The Republic Aviation factories in New York, Indiana and Buffalo assembled 15,600 units between 1942 and 1945. The Pratt & Whitney R-2800-59 Double Wasp radial engine enabled the Juggernaut to keep up with the nimble and lightning-fast North American P-51D Mustang. Thunderbolts were sent to Britain, France and even the Soviet Union, where they largely served in interceptor roles. The new DCS: P-47 Thunderbolt is designed to work on the latest DCS World 2.5.6 and is not compatible with previous versions. It takes advantage of our latest graphics and texture technology, enabling you to push the limits of your system, whilst maintaining good frame rates. We hope you will enjoy this update to the World War II era product range and look forward to your constructive feedback, which helps us deliver better products. Make sure you take advantage of the Early Access 20% discount. AIM-120 AMRAAM Development Report As stated in previous news, we have spent a lot of time performing Computational Fluid Dynamics research. Almost 250 different calculations for every missile variant have been made. Our results have enabled us to simulate aerodynamic characteristics with a much higher level of accuracy. In contrast to the old missile dynamics model, the new one includes stability and control characteristics. We have calculated missile mechanical properties such as center of gravity and moment of inertia before ignition and after burnout. More major updates include; revised data for rocket motor performance, ballistics and range. Development of a velocity-altitude adaptive autopilot. Frequency response with the addition of deflection acceleration feedback. The construction of the electromechanical fin actuator assembly and Step response reaction control system. Autopilot and lofted trajectory for long-range shots. Please read the full air-to-air missile development report. F/A-18C Hornet SLAM, AG Radar We would like to thank everyone who participated in the F/A-18C Hornet roadmap poll. It has helped us plan the next list of deliverables for 2020. Read the full list of features here. This week we introduce the first iteration of the air-to-ground radar for the F/A-18C Hornet. This first version models MAP mode and allows you to search for and designate target locations. Later, we will be adding other modes like the EXPAND levels, Ground Moving Target, SEA, and Terrain. In the next update, we have both air-to-ground and air-to-air updates for the Hornet targeting pod. This includes more realistic AG tracking modes and FLIR tracking of aerial targets in cooperation with the radar. In this week's update, we explore the inclusion of the IN ZONE LAUNCH ACCEPTABLE REGION (IZLAR) for the JDAM. This provides additional delivery information and will be tied to the later inclusion of pre-planned IZLARs and multiple attack points. Watch the video here. We hope that these videos help you learn the new features of the F/A-18C and look forward to your feedback. Thank you for your passion and support and as always, fly safe. The Eagle Dynamics Team
  18. https://venturebeat.com/2020/06/06/how-microprose-returned-to-making-military-sim-games/amp/ How MicroProse returned to making military sim games I was delighted to discover that MicroProse, the military simulation game company that was once the pillar of the war game community, was reborn under the leadership of game developers David Lagettie and John “Wild Bill” Stealey. Hoping to capitalize on nostalgia and the hole in the market left by the dearth of military strategy games, the new MicroProse has announced three games coming to Steam soon, with more on the way. This is another post for the geriatric gamers crowd, like my interview with Joe Kucan of Command & Conquer fame. I first interviewed Kucan, who plays the villain Kane, more than two decades ago. The same is true for my first interview with Stealey, who was the cofounder of MicroProse. Stealey taught me how to fly WWII airplanes in the simulation game Warbirds from.....................
  19. “Engine 4 is on fire! And I have no rudder control! Let’s put this fire out! Someone head out to the back and see what’s wrong!” “I’m on it!”, you shout, running towards the rear gunner station while you scan the cables. “Damn”, you think “a hole in the fuselage and the cables were cut. That FW-190 did some real damage here”. The good news is: you can fix it. Roll up your sleeves and get to it. Quickly! Did you imagine all this? Well, you won’t just imagine it. You will LIVE it. We are honored to announce to you, our fans, that MicroProse is working on a brand new The Mighty Eight title for Virtual Reality. The Mighty Eighth will be a VR-first project (but also playable with no VR enabled) in which you will be able to play with 9 other friends (or AI crew) as you work together to survive the war and accomplish your missions. Drop those bombs on the right spot, guide your crew through long drawn out day, or the dark, moonless nights, keep your airplane in touch with the rest of the squadron and HQ as you monitor radios and communications. Defend your Flying Fortress by keeping those enemy fighters away from you and your squadron mates. Pilot or co-pilot this beast under a massive amount of stress – and enemy fire, but don’t drop out of formation or you’re a sitting duck. The new Mighty Eighth is not just a game. It’s an experience from a different time where young men grew faster than they should and saw things no man should see. And YOU will be put right in the middle of the action. But wait. There's more. The Mighty Eighth didn’t just use the B-17. They also used the B-24 Liberator! Shouldn’t we be able to fly that bomber as well, then? Well, yes. And you will. The B-24 Liberator will also be added, and you will be able to fly missions in both the legendary bombers, each recreated with meticulous attention to detail. https://www.microprose.com/games/the-mighty-eighth#
  20. 22 May 2020 Dear Fighter Pilots, Friends and Partners The Free for All event has now ended. We hope you have all found something new and interesting to discover. Please note that the DCS World Steam Edition Free for All Sale continues until the 27th of May. This week we launched an update to DCS World Open Beta. The update has been optimised to take advantage of the latest graphic drivers and processor performance as we work towards an efficient CPU load management system. With over 200 bug fixes and upgrades, this is one of our biggest updates. Most importantly, we are delighted to announce the release of DCS: Supercarrier into Early Access. Please take another look at Supercarrier: Quick Start and Supercarrier: Mission Generation and make sure you hit the ground running. Thank you for your passion and support. Yours sincerely, The Eagle Dynamics Team Open Beta DCS World 2.5.6 The new Open Beta encompasses a large number of updates to the environment. A number of Campaigns have also been revised to ensure that they are compatible and accessible. The F/A-18C Hornet and F-16C Viper have both received major updates. We have done what we can to include many of the community's requests, especially in regards to the Hornet’s litening pod. Our third-party partners have also been hard at work with updates to the M-2000 Mirage and the AV-8B Night Attack by RAZBAM. Notably, Heatblur Simulations have released substantial updates to the F-14B Tomcat and the ASJ37 Viggen. Read the Full Change log Magnitude 3 have also released a large update, read about it on their website:leathernecksimulations.com Supercarrier Development Report DCS: Supercarrier is the most detailed and realistic simulation of the Nimitz-class aircraft carrier ever created. In total, the US Navy manufactured 10 Nimitz class ships. Our product will include all 5 vessels of the Theodore Roosevelt sub-class: CVN-71 Theodore Roosevelt, CVN-72 Abraham Lincoln, CVN-73 George Washington, CVN-74 John C Stennis, CVN-75 Harry S. Truman. We know that you have waited a long time for this complex module to deliver. The workload has been intense and we would like to thank all of those who put in the extra hours needed to meet this ultimate deadline, you know who you are. We are confident this powerful new module will inspire every one of us. This week marks the completion of the first set of features for DCS: Supercarrier. Read about the detailed list of features available in DCS: Supercarrier Early Access. F/A-18C AG Radar Development Report We had planned to release the A/G radar this week but due to technical reasons, this has been moved to 3rd of June. See development screenshots Supercarrier Early Access Download Now At Early Access launch, Case 1, Case 2, and Case 3 will be supported. After Early Access will we do additional work to include pattern re-entry after a wave off or bolter, and Automatic Carrier Landing (ACL) support. If you do not own the Supercarrier module, you will not be able to spawn on the deck to take off or catch an arresting wire to land. You would also not be able to take advantage of the new radio communications, the Ready Room, LSO, Station, and Air Boss Station. Benefit from the Early Access discount and save 20% on DCS: Supercarrier. Thank you all again for hanging in there with us. You make our dreams come true! Kind regards, The Eagle Dynamics Team
  21. The Mighty Eighth by Microprose announced

    I still have this collection - the glory days..............
  22. Simming Area Now and Then

    Those dinky CRTs seemed more than adequate at the time - and that Thrustmaster Cougar would still look good with any modern setup.
  23. The way the guys on the deck are animated is most impressive.
  24. Version

    588 downloads

    Mod Pack Installer by the Gamers Tools. This free Software is for Falcon 4: Allied Force on Windows only. Documentation is included - Use at your own risk - The author does not take any responsibility if this causes problems with your operating system.
  25. Just to clarify as I stated above Strike Fighters Gold was 2004 - I still have the Jewel Case & CD.
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