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WCATC John

[WCATC NOTAM] FSHostClient 1.1 for FSX

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Do you need this?

If you want to connect your FSX to an FSHost session, you need this.

If you're using FS2002 or FS2004, it can already connect to FSHost and you don't need this.

If you're only hosting with FSHost, it already supports FSX and you don't need this.

 

What's new in 1.1:

 

Fixed multiplayer connect window sometimes not appearing correctly.

Fixed chat window sometimes not appearing correctly.

 

To-Do list:

 

Fix jittery movement of remote planes. When flying in close formation with another aircraft, the other aircraft jumps around in the sky.

Support full-screen mode. At the moment, you need to have FSX in "windowed" mode in order to see the various popup windows from FSHostClient (chat, multiplayer connect, etc.). You can maximize the FSX window by clicking the middle button up in the right corner, but be sure the "Full Screen" option under the View menu is not checked. (press the Alt key if you don't see the menu bar in FSX).

Translate the program. I hope to have FSHostClient available in multiple languages in the future. If you're interested in translating messages from English to another language, please let me know.

Things not currently supported by FSX:

 

(These are things that FSX doesn't currently allow me to set, but hopefully will be updated by Microsoft in the future)

Time and date from FSHost. At the moment, FSX does not change when these are sent by FSHost.

Moving rudder. At the moment this is not visible on remote planes from within FSX.

Propellers, rotor blades, and doors 2 & 3. At the moment, airplane propellers always appear to be turning and helicopter rotor blades always appear to be stopped. Also, when door number 1 (or the canopy) on an FSX plane is opened or closed it's visible to other FSX players, but doors 2 and 3 are not.

Helicopter player names. At the moment, helicopters are visible but without the player names over the top of them, or sometimes with the default FSX tail number instead of the actual player name.

Installation:

 

Extract all files in the downloaded zip file to any directory. (For example: "C: \ Program Files\FSHostClient" would be fine)

Run the program (FSHostClient.exe) from the directory you extracted the files to.

Make sure FSX is in "windowed" mode, not "Full Screen". At the moment, you need to have FSX in "windowed" mode in order to see the various popup windows from FSHostClient (chat, multiplayer connect, etc.). You can maximize the FSX window by clicking the middle button up in the right corner, but be sure the "Full Screen" option under the View menu is not checked. (press the Alt key if you don't see the menu bar in FSX).

Disable local AI traffic in FSX. (Options / Settings / Display / Traffic tab, set "Airline" and "General Aviation" traffic to zero)

Turn on player names over their aircraft. To do this in FSX, click the Options menu, select Settings, then Display, then click the Traffic tab. You can turn information on and off in the "Aircraft labels" section on the right. Be sure to turn on "Tail number", in order to see the other players' names.

Connect FSX to an FSHost server. There are two ways to do this. In FSX, start a flight so you're in a plane, then click the Add-ons menu, select FSHostClient, and then "Multiplayer Connect". Or if you want to connect before starting a flight, use the FSHostClient window and click the Multiplayer menu, and select "Connect to session" (or just click Ctrl-M). To disconnect from within FSX, click the Add-ons menu, select FSHostClient, and then "Multiplayer Disconnect". Or in FSHostClient, click the Multiplayer menu and select "Disconnect from session" (or just click Ctrl-D). Works with existing FSHost servers, no upgrade is currently required for FSHost, although a new FSHost will be available later to take advantage of new features in FSX and FSHostClient.

 

Download Here: http://chocolatesoftware.com/fshost/FSHostClient1.1.zip

Edited by WCATC John

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