Silverbolt Posted June 11, 2009 Posted June 11, 2009 (edited) i'm 2 hours here cracking my head to know what is wrong ...but i can't figure out what is happening... somebody have a clue [CargoBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.0,-4.2,0.6 AttachmentAngles=0.0,0.0,0.0 LoadLimit=50000 AllowedWeaponClass=BOMB AttachmentType=USAF,USN,USMC,NATO NumWeapons=30 AttachmentPosition001=-0.33,-4.2,0.6 AttachmentPosition002=0.33,-4.2,0.6 AttachmentPosition003=-0.33,-4.2,0.6 AttachmentPosition004=0.33,-4.2,0.6 AttachmentPosition005=-0.33,-4.2,0.6 AttachmentPosition006=0.33,-4.2,0.6 AttachmentPosition007=-0.33,-4.2,0.6 AttachmentPosition008=0.33,-4.2,0.6 AttachmentPosition009=-0.33,-4.2,0.6 AttachmentPosition010=0.33,-4.2,0.6 AttachmentPosition011=-0.33,-4.2,0.6 AttachmentPosition012=0.33,-4.2,0.6 AttachmentPosition013=-0.33,-4.2,0.6 AttachmentPosition014=0.33,-4.2,0.6 AttachmentPosition015=-0.33,-4.2,0.6 AttachmentPosition016=0.33,-4.2,0.6 AttachmentPosition017=-0.33,-4.2,0.6 AttachmentPosition018=0.33,-4.2,0.6 AttachmentPosition019=-0.33,-4.2,0.6 AttachmentPosition020=0.33,-4.2,0.6 AttachmentPosition021=-0.33,-4.2,0.6 AttachmentPosition022=0.33,-4.2,0.6 AttachmentPosition023=-0.33,-4.2,0.6 AttachmentPosition024=0.33,-4.2,0.6 AttachmentPosition025=-0.33,-4.2,0.6 AttachmentPosition026=0.33,-4.2,0.6 AttachmentPosition027=-0.33,-4.2,0.6 AttachmentPosition028=0.33,-4.2,0.6 AttachmentPosition029=-0.33,-4.2,0.6 AttachmentPosition030=0.33,-4.2,0.6 DiameterLimit=0.2 LengthLimit=2.0 BombBayAnimationID=3 BombBayOpenTime=2.0 BombBayCloseTime=2.0 EjectVelocity=-5.0,0.0,1.2 Edited June 11, 2009 by Silverbolt Quote
Silverbolt Posted June 11, 2009 Author Posted June 11, 2009 Whats the attachment type of the paratrooper? Look at the C-141_data.ini and check the weapons stations section for the correct attachment type, weight, length, nation etc i've already did it, but nothing :/ Quote
Wrench Posted June 11, 2009 Posted June 11, 2009 AIR_ASSAULT and TRANSPORT would be the only mission statements for a transport. And they've never been activated, all the back to the Original Release Otherwise, it's a waste of a high-value resource. Para are "bombs" -- This is from the Ki-57 Topsy mod: [CargoBay]SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL //AttachmentPosition=0.0,0.0,0.0 NumWeapons=30 AttachmentPosition001=0.0,0.0,0.0 AttachmentPosition002=0.0,0.0,0.0 AttachmentPosition003=0.0,0.0,0.0 AttachmentPosition004=0.0,0.0,0.0 AttachmentPosition005=0.0,0.0,0.0 AttachmentPosition006=0.0,0.0,0.0 AttachmentPosition007=0.0,0.0,0.0 AttachmentPosition008=0.0,0.0,0.0 AttachmentPosition009=0.0,0.0,0.0 AttachmentPosition010=0.0,0.0,0.0 AttachmentPosition011=0.0,0.0,0.0 AttachmentPosition012=0.0,0.0,0.0 AttachmentPosition013=0.0,0.0,0.0 AttachmentPosition014=0.0,0.0,0.0 AttachmentPosition015=0.0,0.0,0.0 AttachmentPosition016=0.0,0.0,0.0 AttachmentPosition017=0.0,0.0,0.0 AttachmentPosition018=0.0,0.0,0.0 AttachmentPosition019=-0.0,0.0,0.0 AttachmentPosition020=0.0,0.0,0.0 AttachmentPosition021=0.0,0.0,0.0 AttachmentPosition022=0.0,0.0,0.0 AttachmentPosition023=0.0,0.0,0.0 AttachmentPosition024=0.0,0.0,0.0 AttachmentPosition025=0.0,0.0,0.0 AttachmentPosition026=0.0,0.0,0.0 AttachmentPosition027=-0.0,0.0,0.0 AttachmentPosition028=0.0,0.0,0.0 AttachmentPosition029=-0.0,0.0,0.0 AttachmentPosition030=0.0,0.0,0.0 DiameterLimit=0.21 LengthLimit=2.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3200 AllowedWeaponClass=BOMB AttachmentType=JAPAN BombBayAnimationID=5 BombBayOpenTime=2.0 BombBayCloseTime=3.0 MinExtentPosition=-0.6,0.0,0.2 MaxExtentPosition=0.6,2.2,-0.8 loadout: Loadout[01].WeaponType=IJA_ Paratrooper Loadout[01].Quantity=20 [Attack] Loadout[01].WeaponType=IJA_ Paratrooper Loadout[01].Quantity=20 [Recon] Loadout[01].WeaponType=IJA_ Paratrooper Loadout[01].Quantity=20 BUT ... since they're a weapon, they still need a Nationalized attachment type. Which means, probably, creating an American Paratrooper to load on the USAF transport wrench kevin stein Quote
Silverbolt Posted June 11, 2009 Author Posted June 11, 2009 Thanks Wrench! i've done that but without sucess...can you take at it for me(i mean...my files )to see if its just with me? Quote
Wrench Posted June 12, 2009 Posted June 12, 2009 Sure, why not?? I"ll have to go grab the Starlifter, but that's no biggie. Have you flown the Topsy?? You can drop the paras, they just fall out the bomb-bay the plane dosen't have. I never could get the 'hitting the ground with -somecoloredsmoke-effect' to work, so the poor bugger just kinda go "poof" wrench kevin stein Quote
Silverbolt Posted June 12, 2009 Author Posted June 12, 2009 thanks! here are the files...i hope i'm not making you waste time :/ Quote
Wrench Posted June 12, 2009 Posted June 12, 2009 Well, I can get one stick of 30 nut-jobs working (after all, it IS an unnatural act, jumping out of a perfectly good airplane. BTW, my cousin Al used to do this for a living with the 173rd Airborne) For some reason, I can't get any other sticks to work ... added 2 more of 30 each, left and right of center, and then the 'bay' refuses to open. I know I'm just missing a statement somewheres, but I'll keep plugging along at it. Also, the release interval and amounts need adjusting in the cockpit ini ... I'll be looking at those too wrench kevin stein Quote
Silverbolt Posted June 12, 2009 Author Posted June 12, 2009 Thanks Wrench! but do they apper in loadout ?as standart loadout i mean...i want some AI dropping those when i'm scorting :D Quote
FastCargo Posted June 12, 2009 Posted June 12, 2009 I thought the sim can only handle a max of 28 weapons in a single bay? FC Quote
Silverbolt Posted June 12, 2009 Author Posted June 12, 2009 I thought the sim can only handle a max of 28 weapons in a single bay? FC i'll test with 28(maybe thats the problem)...but the maximun i got was 32 Quote
Wrench Posted June 12, 2009 Posted June 12, 2009 IIRC, it was 32, and 30 Paras load, soo..... also, might as well fiddle with the avionics, as they did have a GM radar (and 'weather radar'), and fix the lights. Stumbled upon a bunch of USAF training manuals on PDF for the 141, so might as well dial in all the lights too. REALLLLY good stuff!! Descriptions, operations, even circuit diagrams -which I can still read!!! What we need is a good cockpit with a radar scope (I hate using the A-6 for everthing!!!) You'll only have the 1 stick; can't get any other to work no matter what I do. The pallet and vehicle stations, don't know what you/we can do with them ... unless someone builds us vehicles to LAPES....maybe carry the BLU-82 or MOAB??? wrench kevin stein edit: anyone remember the attachmentangles= speck to make something face aft??? Quote
Silverbolt Posted June 12, 2009 Author Posted June 12, 2009 btw, does it have anything to do with it? 4 flights , but a limited troopers suply Quote
+KnightWolf45 Posted June 12, 2009 Posted June 12, 2009 (edited) btw, does it have anything to do with it? 4 flights , but a limited troopers suply don think so got the weapons editor and increse the amount numbers of the base quanty for single missions or in campaing file set qaunty numbers higher that should do it and test it Edited June 12, 2009 by cocas Quote
Silverbolt Posted June 12, 2009 Author Posted June 12, 2009 don think sogot the weapons editor and increse the amount numbers of the base quanty for single missions or in campaing file set qaunty numbers higher that should do it and test it Thanks Daniel Quote
Wrench Posted June 12, 2009 Posted June 12, 2009 Dude, LOOK at the types of weapons listed....that should give you a hint. More specifically, WHAT country they belong to... I'm not seeing American weapons there ... nothing but Commie stuff. (well, obvious since your flying an "Il-76") When I get it done, I'll have a new US Para for it. I'll create a "new" one for the Reds, too. another hint: use station specific coding. I did wrench kevin stein Quote
Silverbolt Posted June 12, 2009 Author Posted June 12, 2009 (edited) Dude, LOOK at the types of weapons listed....that should give you a hint. More specifically, WHAT country they belong to... I'm not seeing American weapons there ... nothing but Commie stuff. (well, obvious since your flying an "Il-76") When I get it done, I'll have a new US Para for it. I'll create a "new" one for the Reds, too. another hint: use station specific coding. I did wrench kevin stein oh yes, but the IL-76 mod uploaded at ca was made using the IL-76 hehe. btw, the paratrooper i have belong to all nations edit:now i'm out of ammo and i can't open the bomb bay(ctd when i try) Edited June 12, 2009 by Silverbolt Quote
Wrench Posted June 12, 2009 Posted June 12, 2009 Yah, but you said C-141 Thats what I been working on I don't get the CTD, but I DO get the 'missing' loadouts, non-operatable bays ... some really weird s**t going on!! And all i'm doing now is dailing in the lights.... Make sure you're flying over a terrain that supports the 'mission type'. ie: if CAS or strike, there's something to bomb. Don't bother with Antishipping mission, I don't think these guys can swim Recon is best to test, that what I do! as for the 'weapon'....I'd really reccomend a "nationalized'' version -- give it ONLY WP/Soviet, and call it "Soviet Paratrooper" wrench kevin stein Quote
Silverbolt Posted June 12, 2009 Author Posted June 12, 2009 Yah, but you said C-141 Thats what I been working on I don't get the CTD, but I DO get the 'missing' loadouts, non-operatable bays ... some really weird s**t going on!! And all i'm doing now is dailing in the lights.... Make sure you're flying over a terrain that supports the 'mission type'. ie: if CAS or strike, there's something to bomb. Don't bother with Antishipping mission, I don't think these guys can swim Recon is best to test, that what I do! as for the 'weapon'....I'd really reccomend a "nationalized'' version -- give it ONLY WP/Soviet, and call it "Soviet Paratrooper" wrench kevin stein ok, will play chavez now and nationalize my paratroopers as for the terrain....its the range in a strike mission btw thanks :) Quote
Wrench Posted June 13, 2009 Posted June 13, 2009 Use the fighter bowl, and to recons. Less objects, loads real quick! (that's what I been using) While you're at it, why not nationalize the oil refineries, and car plants!! Make you some extra money!!! wrench kevin stein Quote
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