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Posted (edited)

i'm 2 hours here cracking my head to know what is wrong ...but i can't figure out what is happening...

somebody have a clue

 

 

[CargoBay]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=INTERNAL
AttachmentPosition=0.0,-4.2,0.6
AttachmentAngles=0.0,0.0,0.0
LoadLimit=50000
AllowedWeaponClass=BOMB
AttachmentType=USAF,USN,USMC,NATO
NumWeapons=30
AttachmentPosition001=-0.33,-4.2,0.6
AttachmentPosition002=0.33,-4.2,0.6
AttachmentPosition003=-0.33,-4.2,0.6
AttachmentPosition004=0.33,-4.2,0.6
AttachmentPosition005=-0.33,-4.2,0.6
AttachmentPosition006=0.33,-4.2,0.6
AttachmentPosition007=-0.33,-4.2,0.6
AttachmentPosition008=0.33,-4.2,0.6
AttachmentPosition009=-0.33,-4.2,0.6
AttachmentPosition010=0.33,-4.2,0.6
AttachmentPosition011=-0.33,-4.2,0.6
AttachmentPosition012=0.33,-4.2,0.6
AttachmentPosition013=-0.33,-4.2,0.6
AttachmentPosition014=0.33,-4.2,0.6
AttachmentPosition015=-0.33,-4.2,0.6
AttachmentPosition016=0.33,-4.2,0.6
AttachmentPosition017=-0.33,-4.2,0.6
AttachmentPosition018=0.33,-4.2,0.6
AttachmentPosition019=-0.33,-4.2,0.6
AttachmentPosition020=0.33,-4.2,0.6
AttachmentPosition021=-0.33,-4.2,0.6
AttachmentPosition022=0.33,-4.2,0.6
AttachmentPosition023=-0.33,-4.2,0.6
AttachmentPosition024=0.33,-4.2,0.6
AttachmentPosition025=-0.33,-4.2,0.6
AttachmentPosition026=0.33,-4.2,0.6
AttachmentPosition027=-0.33,-4.2,0.6
AttachmentPosition028=0.33,-4.2,0.6
AttachmentPosition029=-0.33,-4.2,0.6
AttachmentPosition030=0.33,-4.2,0.6
DiameterLimit=0.2
LengthLimit=2.0
BombBayAnimationID=3
BombBayOpenTime=2.0
BombBayCloseTime=2.0
EjectVelocity=-5.0,0.0,1.2

Edited by Silverbolt
Posted
Whats the attachment type of the paratrooper?

 

Look at the C-141_data.ini and check the weapons stations section for the correct attachment type, weight, length, nation etc

 

i've already did it, but nothing :/

Posted

AIR_ASSAULT and TRANSPORT would be the only mission statements for a transport. And they've never been activated, all the back to the Original Release ™

Otherwise, it's a waste of a high-value resource.

 

Para are "bombs" --

 

This is from the Ki-57 Topsy mod:

 

[CargoBay]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

//AttachmentPosition=0.0,0.0,0.0

NumWeapons=30

AttachmentPosition001=0.0,0.0,0.0

AttachmentPosition002=0.0,0.0,0.0

AttachmentPosition003=0.0,0.0,0.0

AttachmentPosition004=0.0,0.0,0.0

AttachmentPosition005=0.0,0.0,0.0

AttachmentPosition006=0.0,0.0,0.0

AttachmentPosition007=0.0,0.0,0.0

AttachmentPosition008=0.0,0.0,0.0

AttachmentPosition009=0.0,0.0,0.0

AttachmentPosition010=0.0,0.0,0.0

AttachmentPosition011=0.0,0.0,0.0

AttachmentPosition012=0.0,0.0,0.0

AttachmentPosition013=0.0,0.0,0.0

AttachmentPosition014=0.0,0.0,0.0

AttachmentPosition015=0.0,0.0,0.0

AttachmentPosition016=0.0,0.0,0.0

AttachmentPosition017=0.0,0.0,0.0

AttachmentPosition018=0.0,0.0,0.0

AttachmentPosition019=-0.0,0.0,0.0

AttachmentPosition020=0.0,0.0,0.0

AttachmentPosition021=0.0,0.0,0.0

AttachmentPosition022=0.0,0.0,0.0

AttachmentPosition023=0.0,0.0,0.0

AttachmentPosition024=0.0,0.0,0.0

AttachmentPosition025=0.0,0.0,0.0

AttachmentPosition026=0.0,0.0,0.0

AttachmentPosition027=-0.0,0.0,0.0

AttachmentPosition028=0.0,0.0,0.0

AttachmentPosition029=-0.0,0.0,0.0

AttachmentPosition030=0.0,0.0,0.0

DiameterLimit=0.21

LengthLimit=2.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=3200

AllowedWeaponClass=BOMB

AttachmentType=JAPAN

BombBayAnimationID=5

BombBayOpenTime=2.0

BombBayCloseTime=3.0

MinExtentPosition=-0.6,0.0,0.2

MaxExtentPosition=0.6,2.2,-0.8

 

loadout:

 

Loadout[01].WeaponType=IJA_ Paratrooper

Loadout[01].Quantity=20

 

[Attack]

Loadout[01].WeaponType=IJA_ Paratrooper

Loadout[01].Quantity=20

 

[Recon]

Loadout[01].WeaponType=IJA_ Paratrooper

Loadout[01].Quantity=20

 

BUT ... since they're a weapon, they still need a Nationalized attachment type. Which means, probably, creating an American Paratrooper to load on the USAF transport

 

wrench

kevin stein

Posted

Sure, why not?? I"ll have to go grab the Starlifter, but that's no biggie.

 

Have you flown the Topsy?? You can drop the paras, they just fall out the bomb-bay the plane dosen't have. I never could get the 'hitting the ground with -somecoloredsmoke-effect' to work, so the poor bugger just kinda go "poof"

 

wrench

kevin stein

Posted

Well, I can get one stick of 30 nut-jobs working

(after all, it IS an unnatural act, jumping out of a perfectly good airplane. BTW, my cousin Al used to do this for a living with the 173rd Airborne)

 

For some reason, I can't get any other sticks to work ... added 2 more of 30 each, left and right of center, and then the 'bay' refuses to open. I know I'm just missing a statement somewheres, but I'll keep plugging along at it.

 

Also, the release interval and amounts need adjusting in the cockpit ini ... I'll be looking at those too

 

wrench

kevin stein

Posted
I thought the sim can only handle a max of 28 weapons in a single bay?

 

FC

 

i'll test with 28(maybe thats the problem)...but the maximun i got was 32

Posted

IIRC, it was 32, and 30 Paras load, soo.....

 

also, might as well fiddle with the avionics, as they did have a GM radar (and 'weather radar'), and fix the lights. Stumbled upon a bunch of USAF training manuals on PDF for the 141, so might as well dial in all the lights too. REALLLLY good stuff!! Descriptions, operations, even circuit diagrams -which I can still read!!! What we need is a good cockpit with a radar scope (I hate using the A-6 for everthing!!!)

 

You'll only have the 1 stick; can't get any other to work no matter what I do. The pallet and vehicle stations, don't know what you/we can do with them ... unless someone builds us vehicles to LAPES....maybe carry the BLU-82 or MOAB???

 

wrench

kevin stein

 

edit: anyone remember the attachmentangles= speck to make something face aft???

Posted (edited)
btw, does it have anything to do with it?

 

4 flights , but a limited troopers suply

don think so

got the weapons editor and increse the amount numbers of the base quanty for single missions or in campaing file set qaunty numbers higher that should do it and test it

Edited by cocas
Posted
don think so

got the weapons editor and increse the amount numbers of the base quanty for single missions or in campaing file set qaunty numbers higher that should do it and test it

 

Thanks Daniel :biggrin::biggrin::biggrin:

Posted

Dude, LOOK at the types of weapons listed....that should give you a hint. More specifically, WHAT country they belong to...

 

I'm not seeing American weapons there ... nothing but Commie stuff. (well, obvious since your flying an "Il-76")

 

When I get it done, I'll have a new US Para for it. I'll create a "new" one for the Reds, too.

 

another hint: use station specific coding. I did

 

wrench

kevin stein

Posted (edited)
Dude, LOOK at the types of weapons listed....that should give you a hint. More specifically, WHAT country they belong to...

 

I'm not seeing American weapons there ... nothing but Commie stuff. (well, obvious since your flying an "Il-76")

 

When I get it done, I'll have a new US Para for it. I'll create a "new" one for the Reds, too.

 

another hint: use station specific coding. I did

 

wrench

kevin stein

 

oh yes, but the IL-76 mod uploaded at ca was made using the IL-76 hehe.

 

btw, the paratrooper i have belong to all nations :blink:

 

 

edit:now i'm out of ammo and i can't open the bomb bay(ctd when i try)

Edited by Silverbolt
Posted

Yah, but you said C-141 :tongue: Thats what I been working on

 

I don't get the CTD, but I DO get the 'missing' loadouts, non-operatable bays ... some really weird s**t going on!! And all i'm doing now is dailing in the lights....

 

Make sure you're flying over a terrain that supports the 'mission type'. ie: if CAS or strike, there's something to bomb. Don't bother with Antishipping mission, I don't think these guys can swim

 

Recon is best to test, that what I do!

 

as for the 'weapon'....I'd really reccomend a "nationalized'' version -- give it ONLY WP/Soviet, and call it "Soviet Paratrooper"

 

wrench

kevin stein

Posted
Yah, but you said C-141 :tongue: Thats what I been working on

 

I don't get the CTD, but I DO get the 'missing' loadouts, non-operatable bays ... some really weird s**t going on!! And all i'm doing now is dailing in the lights....

 

Make sure you're flying over a terrain that supports the 'mission type'. ie: if CAS or strike, there's something to bomb. Don't bother with Antishipping mission, I don't think these guys can swim

 

Recon is best to test, that what I do!

 

as for the 'weapon'....I'd really reccomend a "nationalized'' version -- give it ONLY WP/Soviet, and call it "Soviet Paratrooper"

 

wrench

kevin stein

 

 

ok, will play chavez now and nationalize my paratroopers :biggrin:

 

as for the terrain....its the range in a strike mission

 

 

btw thanks :)

Posted

Use the fighter bowl, and to recons. Less objects, loads real quick! (that's what I been using)

 

While you're at it, why not nationalize the oil refineries, and car plants!! :rofl: Make you some extra money!!! :wink:

 

wrench

kevin stein

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