Mike463 0 Posted June 23, 2009 Had to re-install FE with patches, however at present there are no observation balloons at the front. There are balloons for balloon busting missions, but only in the target area. Otherwise the map is empty. Any suggestions appreciated. Yours, Mike Share this post Link to post Share on other sites
+Tailspin 3 Posted June 23, 2009 In the Options/Graphics menu, check and see what you have Ground Objects set to. Lower settings limit the number of ground objects the game displays. Share this post Link to post Share on other sites
Mike463 0 Posted June 23, 2009 Tailspin, Appears to have helped. I remember seeing a lot more balloons around, I probably edited the target.ini years ago and added them to some locations. Thanks for the help. Yours, Mike Share this post Link to post Share on other sites
Mike463 0 Posted June 29, 2009 Tailspin, I modified your "First Eagles Verdun Bridges and Airfield AAMGs" mod by adding a balloon and three MG's to each target. Most of the references I've read state that most balloons were located near the front lines (but it adds to the immersion factor- it's a pain in the *** trying to avoid ground based MG's and AAA over enemy territory). http://forum.combatace.com/index.php?autoc...p;showfile=6169 I highly recommend this mod (different download for Expansion Pack). With a little copying and pasting, you can add a balloon and ring of three MG's around each target (took me about 45 minutes to modify my wwiverdun target ini file). Make sure you review the "readme", and back up your original file. Yours, Mike Share this post Link to post Share on other sites
+Tailspin 3 Posted June 30, 2009 Thanks Mike. Once you figure it out target and ground object placement is not difficult its just a bit tedious. :yes: Share this post Link to post Share on other sites
OlPaint01 0 Posted July 1, 2009 Hello Mike Would you mind posting your _targets.ini file when you finish editing it. I started to add more balloons and missing bridges with AA protection awhile back. But lost interest in the project when I could not get the alignments right. Your efforts are greatly appreciated. I hope you don't mind sharing. OlPaint01 Share this post Link to post Share on other sites
Mike463 0 Posted July 2, 2009 The target ini would be too long to post, but here is an easy explanation on how to do things (feel free to correct me, Tailspin). Took me about 30 minutes to cut and paste everything. First, download the mod here- http://forum.combatace.com/index.php?autoc...p;showfile=6169 Follow the directions for installation. BACKUP your original files! I added the following line to each target (Axis and allies), you have to change the weapons for each side if copying and pasting- Target[001].Type=Balloon Target[001].Offset=0.00,0.00 Target[001].Heading=0 Target[002].Type=ParabellumAAA Target[002].Offset=-210.00,175.00 Target[002].Heading=90.00 Target[003].Type=ParabellumAAA Target[003].Offset=-100.00,-240.00 Target[003].Heading=0.0 Target[004].Type=ParabellumAAA Target[004].Offset=240.00,-80.00 Target[004].Heading=270 EXAMPLE ENEMY [TargetArea001] Name=Amagne Position=72626.00,162874.00 Radius=100 ActiveDate=01/01/0001 Location=1 Alignment=ENEMY Target[001].Type=Balloon Target[001].Offset=0.00,0.00 Target[001].Heading=0 Target[002].Type=ParabellumAAA Target[002].Offset=-210.00,175.00 Target[002].Heading=90.00 Target[003].Type=ParabellumAAA Target[003].Offset=-100.00,-240.00 Target[003].Heading=0.0 Target[004].Type=ParabellumAAA Target[004].Offset=240.00,-80.00 Target[004].Heading=270 EXAMPLE FRIENDLY [TargetArea047] Name=Châlons Position=62945.00,101704.00 Radius=100 ActiveDate=01/01/0001 Location=1 Alignment=FRIENDLY Target[001].Type=Balloon Target[001].Offset=0.00,0.00 Target[001].Heading=0 Target[002].Type=VickersAAA Target[002].Offset=-210.00,175.00 Target[002].Heading=90.00 Target[003].Type=VickersAAA Target[003].Offset=-100.00,-240.00 Target[003].Heading=0.0 Target[004].Type=VickersAAA Target[004].Offset=240.00,-80.00 Target[004].Heading=270 Note that alignment is ENEMY with German ParabellumAAA MG's. I've varied the Type with AAA or ParabellumAAA or VickersAAA depending on side. I've noticed in testing that the target AAA will vary- in some instances the target will have an Archie and some AAA guns or all guns. Also note that each target has three parameters per entry, these must be in numerical order if you add them to a city or near an airfield. I've also added significant quantities of ammo to the MG's in the gundata file. Yours, Mike Share this post Link to post Share on other sites
+Tailspin 3 Posted July 2, 2009 That should work. Just remember, as you said, that if you add the balloons and MGs to an existing target area the target numbers have to follow in sequence from the last entry. Also with the format given as examples you should be able to place a defended balloon anywhere on the map by making it a separate target. [TargetArea001] Name=Amagne Position=72626.00,162874.00 Radius=100 ActiveDate=01/01/0001 Location=1 Alignment=ENEMY Target[001].Type=Balloon Target[001].Offset=0.00,0.00 Target[001].Heading=0 Target[002].Type=ParabellumAAA Target[002].Offset=-210.00,175.00 Target[002].Heading=90.00 Target[003].Type=ParabellumAAA Target[003].Offset=-100.00,-240.00 Target[003].Heading=0.0 Target[004].Type=ParabellumAAA Target[004].Offset=240.00,-80.00 Target[004].Heading=270 Rename it something like Observation Balloon. Determine the coodinates where you want to put it either by using a mission editor or by flying around in "debug" mode. Then adding it to the Targets.ini like so: [TargetArea001] <---- Change to next Target Area in sequence Name=Observation Balloon Position= <---- Add new map coords Radius=100 ActiveDate=01/01/0001 Location=1 Alignment=ENEMY Target[001].Type=Balloon Target[001].Offset=0.00,0.00 Target[001].Heading=0 Target[002].Type=ParabellumAAA Target[002].Offset=-210.00,175.00 Target[002].Heading=90.00 Target[003].Type=ParabellumAAA Target[003].Offset=-100.00,-240.00 Target[003].Heading=0.0 Target[004].Type=ParabellumAAA Target[004].Offset=240.00,-80.00 Target[004].Heading=270 The only other thing you mention, Mike, is that the game subsitutes Archie for the MGs. Thats not supposed to happen. Make sure its says GroundObjectRole=RECON in the Parrabellum and Vickers Data.ini and you've added both guns to the Types.ini using the data provided in the download. Of course there should be some Archie around balloons too so unless you want to add it in addition to the MGs you can leave it like it is. ;) Share this post Link to post Share on other sites