TeTeT Posted June 28, 2009 Posted June 28, 2009 Infantry Service Pack 4 with updated license information View File This Infantry mod has been repackaged for use with SP4. The following guns have to be found in gundata.ini: GunTypeName=40MM_M79 GunTypeName=50CAL_M2 GunTypeName=5.56mm_Assaultrifle GunTypeName=66MM_LAW GunTypeName=7.62MM_M60 GunTypeName=7.62mm_PKB GunTypeName=7.62MM_Rifle GunTypeName=84MM_AT-4 GunTypeName=Bazooka GunTypeName=RPG-7 All of them should be found in the latest weapons pack. The original license of this mod applies. You must not repackage this mod or use it without permission of the original authors. === ORIGINAL Readme.txt === This is an Infantry mod for Strikefighters Project 1 from Thirdwire. This mod is only testet with SFP1 SP, not with WOV, it is not supported by Thirdwire The files made by me are freeware, if you want to use it, name me in the Disclamer. If you want to distribute files made by Pasko Patak, you have to ask him first. You are not free to charge for it or otherwise try to make money with it. 3D-Files in this Pack made by Pasko: Platoon.lod Soldier_AT-3.LOD 3D-Files from me: US_Squad.LOD US_Squad_early.LOD M113_ACAV.LOD VC_Squad.LOD All *.ini's edited and balanced by me, so they should work. All Gundata's are balanced, so they should me work proper ingame (the settings are not realistic so don't wonder, that a Bazooka firing with 800m/s) Installation: 1. Backup folowing files: BulletObject.ini, GroundObjectData.ini, Gundata.ini and Gundata.dat(in \Objects), Weapondata.ini and WeaponData.dat (in \Objects\Weapons) 2. copy BulletObject.ini, GroundObjectData.ini, Gundata.ini and Gundata.dat and all the other Files into \objects copy Weapondata.ini and WeaponData.dat into \Objects\Weapons - latest Weaponpack form 19.Nov04 is included 3. open GroundObjectData.ini (found in \objects or extract it from ObjectData.cat) Merge folowing entrys in it and correct the XXX with continuous numbers: [Objectxxx] ObjectName=M113_ACAV ObjectFullName=M 113 ACAV w. US Special Forces ObjectDataFile=M113_ACAV_Data.INI [Objectxxx] ObjectName=US_Squad ObjectFullName=US Infantry Squad ObjectDataFile=US_Squad_data.ini [Objectxxx] ObjectName=US_Squad_early ObjectFullName=US Marines Squad ObjectDataFile=US_Squad_early_data.ini [Objectxxx] ObjectName=Soviet_Squad ObjectFullName=OPFOR Infantry Squad ObjectDataFile=Soviet_Squad_data.ini [Objectxxx] ObjectName=VC_Squad ObjectFullName=Vietcong Squad ObjectDataFile=VC_Squad_data.ini [Objectxxx] ObjectName=NVA_Squad ObjectFullName=North Vietnamese Squad ObjectDataFile=NVA_Squad_data.ini [Objectxxx] ObjectName=Soldier_AT-3 ObjectFullName=Soviet AT-3 Sagger ObjectDataFile=Soldier_AT-3_data.INI to use the Units in Campaign, Yuo have to edit the "Campaignname"_Data.ini in this Pack is a Mission for testing the new Groundobjects Have fun Kesselbrut, Munich Germany Submitter TeTeT Submitted 06/28/2009 Category Ground Objects Mods Quote
Wrench Posted June 28, 2009 Posted June 28, 2009 I think you're gonna want recheck you data, and make some edits..... 1) the groundobjectdata ini is NO longer used; the information is now carried INSIDE the main ini of EVERY GroundObject 2) you'll probaly want to edit this release announcement to refelect that -- a LOT of people are going to get VERY confused 3) You'll want to re-edit those main main inis, as the ]GroundObjectData[ statements are not aligned, and there's some rather "odd" characters in there and 4) hasn't this already been done??? The info on the post-SP4 adjustments has been in the KB for several years, in the "What Available Thread" I know I've included SEVERAL updated Infantry items in some of my terrain mods, and a LOT of these show up in the ODS mod So, if you please, go ahead and straighten that out, if you would. Thank you!!! wrench kevin stein Quote
Pappa Goat Posted August 7, 2009 Posted August 7, 2009 I installed this mod on WOV. All that your download had were the unit folders. If a weapons pack is needed could you include it or post a link to one. Someone sent me a gundata file but still, the units do not shoot, even though the .ini has the correct weapons in it... bit lost. Quote
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