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Infantry Service Pack 4 with updated license information

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Infantry Service Pack 4 with updated license information

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This Infantry mod has been repackaged for use with SP4.

 

The following guns have to be found in gundata.ini:

 

GunTypeName=40MM_M79

GunTypeName=50CAL_M2

GunTypeName=5.56mm_Assaultrifle

GunTypeName=66MM_LAW

GunTypeName=7.62MM_M60

GunTypeName=7.62mm_PKB

GunTypeName=7.62MM_Rifle

GunTypeName=84MM_AT-4

GunTypeName=Bazooka

GunTypeName=RPG-7

 

All of them should be found in the latest weapons pack.

 

The original license of this mod applies. You must not repackage this mod or use it without

permission of the original authors.

 

=== ORIGINAL Readme.txt ===

 

This is an Infantry mod for Strikefighters Project 1 from Thirdwire.

This mod is only testet with SFP1 SP, not with WOV, it is not supported by Thirdwire

The files made by me are freeware, if you want to use it, name me in the Disclamer.

If you want to distribute files made by Pasko Patak, you have to ask him first.

 

You are not free to charge for it or otherwise try to make money with it.

 

3D-Files in this Pack made by Pasko:

 

Platoon.lod

Soldier_AT-3.LOD

 

3D-Files from me:

 

US_Squad.LOD

US_Squad_early.LOD

M113_ACAV.LOD

VC_Squad.LOD

 

All *.ini's edited and balanced by me, so they should work.

All Gundata's are balanced, so they should me work proper ingame (the settings are not realistic so don't wonder, that a Bazooka firing with 800m/s)

 

Installation:

 

1.

Backup folowing files: BulletObject.ini, GroundObjectData.ini, Gundata.ini and Gundata.dat(in \Objects), Weapondata.ini and WeaponData.dat (in \Objects\Weapons)

 

2.

copy BulletObject.ini, GroundObjectData.ini, Gundata.ini and Gundata.dat and all the other Files into \objects

copy Weapondata.ini and WeaponData.dat into \Objects\Weapons

- latest Weaponpack form 19.Nov04 is included

 

3. open GroundObjectData.ini (found in \objects or extract it from ObjectData.cat)

Merge folowing entrys in it and correct the XXX with continuous numbers:

 

[Objectxxx]

ObjectName=M113_ACAV

ObjectFullName=M 113 ACAV w. US Special Forces

ObjectDataFile=M113_ACAV_Data.INI

 

[Objectxxx]

ObjectName=US_Squad

ObjectFullName=US Infantry Squad

ObjectDataFile=US_Squad_data.ini

 

[Objectxxx]

ObjectName=US_Squad_early

ObjectFullName=US Marines Squad

ObjectDataFile=US_Squad_early_data.ini

 

[Objectxxx]

ObjectName=Soviet_Squad

ObjectFullName=OPFOR Infantry Squad

ObjectDataFile=Soviet_Squad_data.ini

 

[Objectxxx]

ObjectName=VC_Squad

ObjectFullName=Vietcong Squad

ObjectDataFile=VC_Squad_data.ini

 

[Objectxxx]

ObjectName=NVA_Squad

ObjectFullName=North Vietnamese Squad

ObjectDataFile=NVA_Squad_data.ini

 

[Objectxxx]

ObjectName=Soldier_AT-3

ObjectFullName=Soviet AT-3 Sagger

ObjectDataFile=Soldier_AT-3_data.INI

 

to use the Units in Campaign, Yuo have to edit the "Campaignname"_Data.ini

 

in this Pack is a Mission for testing the new Groundobjects

 

Have fun

 

Kesselbrut, Munich Germany


 

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I think you're gonna want recheck you data, and make some edits.....

 

1) the groundobjectdata ini is NO longer used; the information is now carried INSIDE the main ini of EVERY GroundObject

2) you'll probaly want to edit this release announcement to refelect that -- a LOT of people are going to get VERY confused

3) You'll want to re-edit those main main inis, as the ]GroundObjectData[ statements are not aligned, and there's some rather "odd" characters in there

and

4) hasn't this already been done??? The info on the post-SP4 adjustments has been in the KB for several years, in the "What Available Thread" I know I've included SEVERAL updated Infantry items in some of my terrain mods, and a LOT of these show up in the ODS mod

 

So, if you please, go ahead and straighten that out, if you would. Thank you!!! :ok:

 

wrench

kevin stein

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I installed this mod on WOV. All that your download had were the unit folders. If a weapons pack is needed could you include it or post a link to one. Someone sent me a gundata file but still, the units do not shoot, even though the .ini has the correct weapons in it... bit lost.

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