scouserlad13 Posted July 1, 2009 Posted July 1, 2009 How do you increase that damage radius caused by a nuke for example. Ive tried a couple of nukes, but one is two powerful, and the other one doesnt do anything, just a cool effect. Any hints?
scouserlad13 Posted July 3, 2009 Author Posted July 3, 2009 so no one can help me? I have looked in the KB by the way.
Uhu Posted July 3, 2009 Posted July 3, 2009 I'm just thinking of that many atomic weapons are simulated as being fuel air explosives, albeit the existence of 2 options in the weps editor: "nuclear fission" and "nuclear fusion". I haven't tested the difference between FAE and the nuclear settings, I'm more bothered by that even a 70 kT-bomb blasts you out of the sky at more than 7 nm distance (I've fully lit the afterburner after a release at approx. 12 000 feet) and at an altitude of several thousand feet. I could understand if a megaton sized nuke does this, but such a tactical nuke shall only give your plane a nice shake without structural harm to the plane, or am I mistaken about the physical effects? Uhu
Lamanai Posted July 4, 2009 Posted July 4, 2009 In the legacy series (I haven´t tested nukes in SF2 yet) there's a very big diference in the destruction radius between an airbrust and a groundbrust, try setting your nuclear weapons to groundbrust (Fuzing Distance = 0) and see what happends. If you have alredy tried that or are still unsatisfied with the result, play with explosive mass values untill you get the desired effect.
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