+Florian Posted July 31, 2009 Posted July 31, 2009 Look at the weapon station. There´s a line calling for the "ModelNodeName" Enter the Name of the Pylon (i hope you know it from .OUT or .LOD file) and the pylon will disappear if nothing´s loaded. If you want to remove it completly, you must use the "destroyed LOD" trick (should be in the KB?). If the Pylon is part of another part of the aircraft, like wing or fuselage.... you´re out of luck, i´m afraid. Quote
+PureBlue Posted July 31, 2009 Posted July 31, 2009 (edited) Here's what they have done in the SF1 F-104S Mod, to get rid of the two fuselage sidewinder pylons. (It's got its own pylon model) [SidewinderStation1a] SystemType=WEAPON_STATION StationID=13 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=-0.251,3.148,-1.090 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=250.0 AllowedWeaponClass= AttachmentType=NATO ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 [SidewinderStation2a] SystemType=WEAPON_STATION StationID=14 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=0.251,3.148,-1.090 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=250.0 AllowedWeaponClass= AttachmentType=NATO ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 See the AllowedWeaponClass is empty and nothing can be loaded. But the disadvantage is it shows up in the Loadout Screen, with empty list. Unless you have to above code in tha _data.ini the pylons are not hidden. Edited July 31, 2009 by pureblue Quote
+Dave Posted July 31, 2009 Author Posted July 31, 2009 BINGO that did the trick, thank you all. Quote
bwild Posted July 31, 2009 Posted July 31, 2009 Here's what they have done in the SF1 F-104S Mod, to get rid of the two fuselage sidewinder pylons. (It's got its own pylon model) [SidewinderStation1a] SystemType=WEAPON_STATION StationID=13 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=-0.251,3.148,-1.090 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=250.0 AllowedWeaponClass= AttachmentType=NATO ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 [SidewinderStation2a] SystemType=WEAPON_STATION StationID=14 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=0.251,3.148,-1.090 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=250.0 AllowedWeaponClass= AttachmentType=NATO ModelNodeName=miss_rail_centerline PylonMass=34.02 PylonDragArea=0.005 See the AllowedWeaponClass is empty and nothing can be loaded. But the disadvantage is it shows up in the Loadout Screen, with empty list. Unless you have to above code in tha _data.ini the pylons are not hidden. To prevent it from showing up, you can change the StationGroupID and AttachmentPosition to a station you still use. Quote
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