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Florian

+MODDER
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Florian last won the day on October 11

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About Florian

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    Male
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    Idar-Oberstein, Rhineland-Palantine, Germany
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    Beside PC (Flightsims, Strategy, Modeling) i enjoy going out with friends, or go to the cinema.

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  1. Exactly! That i discovered also. So we need the external model too.
  2. Sounds good, yakarov! Might i ask, as i have your cobras not installed at the moment, do you activate the night vision also by animation key? Am i right, you need an external animation to get it to work? Or did i make a mistake by my trials.
  3. Maybe a word about the green camo texture. This paint sheme was thought off, while the aircraft was planned. But all Luftwaffe aircraft till now and for sure all future delivered Atlas are only grey. But that camo version just looked too cool, for not to add...
  4. View File Bo-105 PAH1A1 ____________________________________ Bo-105 PaH1 Addon for SF2 series ____________________________________ General: -------- Since 1979, the German Army received 212 PAH anti-tank versions and 100 M-versions as liaison and observation helicopters totaling 312 Bo 105s. The helicopter was retired from German Army service on 13 December 2016 with an 18-aircraft formation flyby from their base in Celle. (source:wiki) Installation: ------------- Unpack the files, read the Bo-105_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + German Armyy Helo crew models + AN/AR 54 CM Dispensers. Never mounted, but stored for serious case. (Info by Ex PAH1 crew) + HOT missiles. The tubes are part of the model, as they were not jettisoned in real. Credits: -------- Kesselbrut for his Gazelle cockpit, i borrowed for this. Submitter Florian Submitted 10/11/2017 Category Other Origin  
  5. View File A400M ____________________________________ A400M Addon for SF2 series ____________________________________ General: -------- The Airbus A400M Atlas[3][4] is a multi-national, four-engine turboprop military transport aircraft. It was designed by Airbus Military (now Airbus Defence and Space) as a tactical airlifter with strategic capabilities to replace older transport aircraft, such as the Transall C-160 and the Lockheed C-130 Hercules. (source:wiki) Installation: ------------- Unpack the files, read the A400M_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + Paradoors are set as bomb bay + Paratroopers and Freight Palettes like in my C-160D + Counter measures are just a guess. Open the bay (Shift+8) before use. + Shift+7 for Formation Lights. + Shift+6 shuts down outer engines for taxi. Credits: -------- Dels for his Hercules cockpit, i borrowed for this. Submitter Florian Submitted 10/11/2017 Category Other  
  6. A400M

    Version 1.0.0

    131 downloads

    ____________________________________ A400M Addon for SF2 series ____________________________________ General: -------- The Airbus A400M Atlas[3][4] is a multi-national, four-engine turboprop military transport aircraft. It was designed by Airbus Military (now Airbus Defence and Space) as a tactical airlifter with strategic capabilities to replace older transport aircraft, such as the Transall C-160 and the Lockheed C-130 Hercules. (source:wiki) Installation: ------------- Unpack the files, read the A400M_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + Paradoors are set as bomb bay + Paratroopers and Freight Palettes like in my C-160D + Counter measures are just a guess. Open the bay (Shift+8) before use. + Shift+7 for Formation Lights. + Shift+6 shuts down outer engines for taxi. Credits: -------- Dels for his Hercules cockpit, i borrowed for this.
  7. Bo-105 PAH1A1

    Version 1.0.0

    97 downloads

    ____________________________________ Bo-105 PaH1 Addon for SF2 series ____________________________________ General: -------- Since 1979, the German Army received 212 PAH anti-tank versions and 100 M-versions as liaison and observation helicopters totaling 312 Bo 105s. The helicopter was retired from German Army service on 13 December 2016 with an 18-aircraft formation flyby from their base in Celle. (source:wiki) Installation: ------------- Unpack the files, read the Bo-105_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + German Armyy Helo crew models + AN/AR 54 CM Dispensers. Never mounted, but stored for serious case. (Info by Ex PAH1 crew) + HOT missiles. The tubes are part of the model, as they were not jettisoned in real. Credits: -------- Kesselbrut for his Gazelle cockpit, i borrowed for this.
  8. Quick try on that. Upper pic is with the standard view, lower with the TGA sphere moved into position by animation key. If someone wants to recreate this, i recommend to make the sphere move in the first two animation frames of the slot. Slower movement might looks weird. This was just a quick test, we might get even better results with other TGA values.
  9. Yes, only these will have the option to use it with the animation key. Generally all cockpits can have this added, but stock TW cockpits, or other ones with no access to the MAX file, are limited to the fake pilot method.
  10. Well, you need the source file (3ds max) of an cockpit, to add the TGA sphere. With no access to the source file you would be limited to the fake pilot method.
  11. First, thanks for the flowers... This solution only works for aircraft with self made cockpit! Add the sphere in the cockpit model and animate it with an animation slot. Now choose an empty slot of the external model and add these lines to the aircraft's data.ini: [NVG] SystemType=ANIMATION InputName=ANIMATION_1 DeploymentMethod=MANUAL AnimationTime=0.01 AnimationID=1 <-Must be the empty animation slot! Add this to the cockpit.ini file: [NVG] Type=EXTERNAL_ANIMATION_LINK NodeName=NVGSphere <-Name of the mesh MovementType=ANIMATION AnimationID=10 <-Must be the animation slot number of the cockpit! ItemNumber=3 <-Must be the animation slot of the external model (AnimationID=) This way you can turn the sphere (only visible in cockpit view) on and off with an animation key.
  12. You could create a sphere with inverted mesh faces, meaning the faces are inside. TGA mapping, and added at the viewpoint of the cockpit. You would not have the TGA in external view, but that's just realistic. If there's no cockpit sourcefile available, it could be added as fake pilot. Drawback would be it will be always, also at day time, there then.
  13. Volker, you can use higher ID numbers on the station, but that requires to use the loudout.ini to mount the launchers.
  14. Nice effort from all involved! May i ask for including templates?
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