Pappa Goat Posted August 13, 2009 Posted August 13, 2009 OK, I have WOV installed and patched up. I installed the Infantry Pack SP4 (1) and the Soviet Artillery (2) for the WOV Ground War Enhancement v2.1. (3) 1. http://forum.combatace.com/index.php?autoc...p;showfile=5350 2. http://forum.combatace.com/index.php?autoc...p;showfile=6043 3. http://forum.combatace.com/index.php?autoc...p;showfile=7730 Instructions with the infantry pack did not seem to correspond with what was included. But all the ground models are there in the game. They do not shoot however. The infantry pack included just the object files and mentioned about some weapons pack. Someone forwarded me the gundata.ini so I put that in place and updated the .DAT file. Still nothing. Consequently, under a different file directory I have the Falklands mod installed and the ground units put rounds down range as theyre supposed to. any ideas/ hints/ tips/ help? Quote
malibu43 Posted August 13, 2009 Posted August 13, 2009 Hmmm... sorry about the confusion on the installation of the guns for the infantry pack with the ground war enhancement. Maybe I should update the readme with the necessary gundata. I'm not sure why they aren't firing at each other if you have installed the gundata correctly. Can you attach your updated gundata file? And, you are using this with WOV, not SF2V, correct? Quote
Pappa Goat Posted August 13, 2009 Author Posted August 13, 2009 Hmmm... sorry about the confusion on the installation of the guns for the infantry pack with the ground war enhancement. Maybe I should update the readme with the necessary gundata. I'm not sure why they aren't firing at each other if you have installed the gundata correctly. Can you attach your updated gundata file? And, you are using this with WOV, not SF2V, correct? Yes its WOV, I'm not sure if its the ground campaign expansion, as the infantry mod should work on its own anyway right? I've checked the gundata.ini and it has the right entries for the weapons... quite perplexed. Quote
malibu43 Posted August 13, 2009 Posted August 13, 2009 Yes its WOV, I'm not sure if its the ground campaign expansion, as the infantry mod should work on its own anyway right? I've checked the gundata.ini and it has the right entries for the weapons... quite perplexed. Yes regardless of what campaigns/single missions you're using, if the infantry pack and weapons are installed correctly, they *should* be shooting at each other. However, I've found that I usually don't even notice if they are or not. Hopefully it doesn't take away from the game play much (if at all)... Quote
+331Killerbee Posted August 14, 2009 Posted August 14, 2009 Modified BulletObject.INI maybe Missing...??? Quote
Pappa Goat Posted August 14, 2009 Author Posted August 14, 2009 I've added other ground addons that do fire. So I guess I just have to read through all the files n try n figure it out :( Quote
+331Killerbee Posted August 14, 2009 Posted August 14, 2009 The BulletObject.INI is to the "Guns" as the MissileObject.INI is to the "Weapons". Check the Entry "EffectClassName" in the GunData's of the Weapons the Troopers have and see if they match up with the current BulletObject.INI in your Install. 331KillerBee Quote
Pappa Goat Posted August 14, 2009 Author Posted August 14, 2009 Yeh, they match up.. odd. I might try n copy some of the data from the Falklands Mod that works n see what happens. Not exactly sure what to copy. I do have other ground mods installed in my SE Asia version of WOV, such as the self propelled arty pieces, and the individual VC, NVA and 'vusa' soldiers. They use the same gun and bullet data entries as the squads that have probs and they shoot, so it must be with the addon squad unit themselves where the problem lies. Quote
Pappa Goat Posted August 14, 2009 Author Posted August 14, 2009 An example... US_Squad_DATA [MissionData] NationName=USMC ServiceStartYear=1960 ServiceEndYear=2000 GroundObjectRole=TANK Availability=VERY_COMMON Exported=TRUE ExportStartYear=1945 ExportAvailability=VERY_COMMON [GroundObjectData] DamagedModel= DestroyedModel=squad_destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=720.00 Component[001]=Bodylaw Component[002]=LAW [sound] EngineSoundName= MovementSoundName= [DetectSystem] TargetType=GROUND DataLink=FALSE OpticalSight=TRUE NightSight=FALSE VisualRange=1500.0 ViewportPosition=0.0,0.0,1.35 MaxVisibleDistance=2000.0 RadarCrossSection=10 [WeaponSystem] TargetType=GROUND GunRange=600.0 PitchAngleRate=10 MaxPitch=15.0 MinPitch=-1.0 DefaultPitchAngle=0.0 YawAngleRate=50 YawLimited=TRUE MaxYaw=1.0 MinYaw=-1.0 DefaultYawAngle=0 ReloadGunAtAngle=True GunRecoil=0 GunStabilization=FALSE GunRadarTracking=FALSE RangeFinder=2 BallisticComputer=0 YawModelNodeName=Bodylaw PitchModelNodeName=LAW [MovementSystem] MaxRoadSpeed=5.0 MaxOffRoadSpeed=3.0 PowerAvailable=1000 MaxTurnRate=16.0 MaxDeceleration=5.0 SuspensionConstant=14.0 MovementEmitterName= MovementEmitterPosition= [bodyLAW] ModelNodeName=BodyLAW MaxExtentPosition= 8.36, 2.70, 2.60 MinExtentPosition=-8.36,-2.03, 0.00 HasArmor=False SystemName[001]=LAW SystemName[002]=GunBarrel1 SystemName[003]=GunBarrel2 SystemName[004]=GunBarrel3 SystemName[005]=GunBarrel4 [Engine] SystemType=ENGINE MaxExtentPosition= 0.88, 2.70, 1.22 MinExtentPosition=-0.88, 1.27, 0.37 [LAW] SystemType=GUN GunTypeName=66MM_LAW MuzzlePosition=0.00,2.00,1.5 MaxAmmo=15 EjectShells=False [GunBarrel1] SystemType=GUN GunTypeName=7.62MM_M60 MuzzlePosition=-2.88,0.95,0.17 MaxAmmo=800 TracerLoading=3 BurstAmount=9 EjectShells=True [GunBarrel2] SystemType=GUN GunTypeName=5.56mm_Assaultrifle MuzzlePosition=-5.45,-1,46.50,0.66 MaxAmmo=500 TracerLoading=3 BurstAmount=3 EjectShells=True [GunBarrel3] SystemType=GUN GunTypeName=5.56mm_Assaultrifle MuzzlePosition=6.02,1.70,0.17 MaxAmmo=400 TracerLoading=2 BurstAmount=3 EjectShells=True [GunBarrel4] SystemType=GUN GunTypeName=5.56mm_Assaultrifle MuzzlePosition=3.25,-0.77,0.66 MaxAmmo=400 TracerLoading=1 BurstAmount=1 EjectShells=True GUNADTA.INI [GunData072] TypeName=5.56mm_Assaultrifle FullName=M16_Assaultrifle Caliber=5.560000 ROF=800.000000 MuzzleVel=1200.000000 AmmoWt=0.005730 WarheadWt=0.000000 Reliability=97.000000 Accuracy=70.000000 AddLight=FALSE MaxLightRange=1000.000000 FireColor=0.150000,0.150000,0.150000 GunFireEffect=LmgFireEffect GunFireSound=50cal EffectClassName=LmgEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE BULLETOBJECT.INI [LmgEffects] TracerEmitterName=TracerSmokeEmitter GroundHitEffectName=LmgGroundHitEffect GroundHitSoundName=DirtHit WaterHitEffectName=CannonWaterHitEffect WaterHitSoundName= ObjectHitEffectName=LmgObjectHitEffect ObjectHitSoundName=ObjectHit ArmorHitEffectName=LmgObjectHitEffect ArmorHitSoundName= AirBurstEffectName= AirBurstSoundName= Quote
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