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Bandy

AircraftSmokeEffect.INI problem !

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Hello all,

 

I am not sure when this FX problem arose in my game, but I've only recently noticed that in certain conditions burning aircraft smoke leaves some VERY UNSIGHTLY effects behind. Please see below.

Has anyone else experienced this??? If not, some file or path is likely missing or broken in my game alone.

 

I've tried to trouble shoot the issue as much as possible, and will continue to do so, but hopefully somebody can save me some time. By removing various 3rd party FX ini files one at time (and so forth) I've isolated it to the AircraftSmokeEffect.ini file, and the bug is repeatable --it is in THAT file. This file has a date of May 29, 2009 but apologies I am unsure who created it, and that isn't important for the most part.

 

This is the first time I noticed the problem.

I believe I just hit the Fokker in the engine as there was a belch of smoke, but no subsequent fire or trailing smoke to speak of.

Engineorfuelexplosion.jpg

 

Then I saw that in other instances the damaged smoke trail was leaving funky squares behind as well.

I believe this is in combination with Starey's recent mod, and I like the more thready look to his smoke trail rather than the thick "tail" that disappears a bit too quickly.

Smoketrail.jpg

 

So I disabled the smoke trail, [Emitter Type 004] I believe, and in the next test flight (at this point I was aiming to collide!)

witnessed this bizarre effect. As mentioned, this is the effect of two aircraft colliding, so likely smoke and(?) fire emitters.

disabledEmitterType005.jpg

 

To me it looks like a smoke material file is missing, or reference/directory path is broken, but I assure you I haven't monkeyed around in the FX folder or ini files until this started happening.

 

I'll poke around in the AircraftSmokeEffect.INI file some more to try to narrow down which emitter is the culprit, but so far disabling the usual suspects has not resolved the unwanted effect.

 

I have an ATI 4870 card, running with an aftermarket cooler, so I know it isn't overheating...

 

Please post if something strikes you as a possibility, and most certainly if you've seen it before.

 

Thank you!

Edited by B Bandy RFC

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Hmm.. either Laton's or mine. Bandy could you post whole aircraftsmokeeffect.ini here? I have one version dated May 23rd, using Flaksmoke.tga

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Hmm.. either Laton's or mine. Bandy could you post whole aircraftsmokeeffect.ini here? I have one version dated May 23rd, using Flaksmoke.tga

 

Thanks for reply guys,

 

I saw the Flaksmoke.tga reference in Emitter005 earlier yesterday, and that was the one I disabled first. It only got rid of the trailing smoke, not the blocks at aircraft engine and/or fuel tank explosion. I'll have to post the ini later on.

 

At this point, since it looks like nobody else has seen this and is my problem alone, I'm thinking I'll just start from scratch with either a backup stock file (which works), and then introduce 3rd party emitter effects one by one.

 

Later! :pilotfly:

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