+Veltro2k Posted September 14, 2009 Posted September 14, 2009 Used point to calculate Muzzle Position in MAx. But in the game its not aligned.. Quote
FastCargo Posted September 14, 2009 Posted September 14, 2009 Ed, we're going to need a LOT more info than that my friend. Data.ini entry, which gun, screenshot, how is it not aligned (which axis, and by how much). FC Quote
SUICIDAL Posted September 14, 2009 Posted September 14, 2009 You have the MAX 2009? In this you can add the famous min max extents. It's really very useful and could much help with their problems. Quote
+Veltro2k Posted September 14, 2009 Author Posted September 14, 2009 (edited) [bellyGunFwd] SystemType=FLEXIBLE_GUN GunTypeName=20MM_MGFF MuzzlePosition=-0.364,7.417,-1.103 LightPosition=-0.364,7.417,-1.103 TracerLoading=5 BurstAmount=25 GunnerID=2 MaxAmmo=250 Edited September 14, 2009 by Veltro2k Quote
+Florian Posted September 14, 2009 Posted September 14, 2009 You have pointed that gun in your example to the "GunnerID=2". Have you set also Gunnerstations for all flexible guns? Maybe take a look into the SFP1/WoE An-12_Data.ini, the two guns on the rear have both the ID "1" and there´s an extra entry (pilots section) for the tail gunner, where the mesh name of the gun is set, so the game knows where to put the muzzle and how to move it! Quote
+Veltro2k Posted September 14, 2009 Author Posted September 14, 2009 // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=1 SetCockpitPosition=TRUE Position=-0.115,7.155,0.643 SeatModelName= SeatPosition= CanopyNodeName=Canopy [CoPilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=1 SetCockpitPosition=TRUE Position=0.529,7.155,0.643 SeatModelName= SeatPosition= CanopyNodeName=Canopy [TTGunner] SystemType=GUNNER_STATION SeatID=4 GunnerID=2 PilotModelName= SetCockpitPosition=FALSE Position= MinExtentPosition=-0.03,5.449,1.083 MaxExtentPosition=0.079,6.601,1.545 PitchModelNodeName=TTCANON YawModelNodeName=topturret GunRange=2000 PitchAngleRate=45 MaxPitch=85 MinPitch=0 DefaultPitchAngle=0 YawLimited=FALSE YawAngleRate=45 MaxYaw= MinYaw= DefaultYawAngle=0 [bellyGunnerAFT] SystemType=GUNNER_STATION PilotModelName= SeatID=3 GunnerID=2 SetCockpitPosition=FALSE Position= MinExtentPosition=-0.41,-3.547,-1.461 MaxExtentPosition=-0.3,-2.392,-1.061 PitchModelNodeName=RBgun YawModelNodeName=RBgun GunRange=2000 PitchAngleRate=45 MaxPitch=5 MinPitch=-45 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=45 MaxYaw=210 MinYaw=150 DefaultYawAngle=180 [bellyGunnerFwd] SystemType=GUNNER_STATION PilotModelName= SeatID=5 GunnerID=4 SetCockpitPosition=FALSE Position= MinExtentPosition=-0.407,6.265,-1.408 MaxExtentPosition=-0.289,7.416,-1.003 PitchModelNodeName=FBCANON YawModelNodeName=FBCANON GunRange=2000 PitchAngleRate=45 MaxPitch=45 MinPitch=-5 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=45 MaxYaw=30 MinYaw=-30 DefaultYawAngle=0 [TGunnerAft] SystemType=GUNNER_STATION PilotModelName= SeatID=3 GunnerID=1 SetCockpitPosition=FALSE Position= MinExtentPosition=0.041,-8.464,0.703 MaxExtentPosition=0.387,-7.146,1.172 PitchModelNodeName=RTgun YawModelNodeName=RTgun GunRange=2000 PitchAngleRate=65 MaxPitch=50 MinPitch=5 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=75 MaxYaw=200 MinYaw=160 DefaultYawAngle=180 // Internal Guns ----------------------- [bellyGunAft] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition=-0.358,-2.392,-1.178 LightPosition=-0.358,-2.392,-1.178 TracerLoading=5 BurstAmount=50 GunnerID=2 MaxAmmo=1000 [TurretGunAft] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition=0.222,-7.146,1.028 LightPosition=0.222,-7.146,1.028 TracerLoading=5 BurstAmount=50 GunnerID=1 MaxAmmo=1000 [bellyGunFwd] SystemType=FLEXIBLE_GUN GunTypeName=20MM_MGFF MuzzlePosition=-0.364,7.417,-1.103 LightPosition=-0.364,7.417,-1.103 TracerLoading=5 BurstAmount=25 GunnerID=2 MaxAmmo=250 [TurretGunFwd] SystemType=FLEXIBLE_GUN GunTypeName=20MM_MGFF MuzzlePosition=0.029,6.602,1.448 LightPosition=0.029,6.602,1.448 TracerLoading=5 BurstAmount=25 GunnerID=4 MaxAmmo=250 Quote
+Florian Posted September 14, 2009 Posted September 14, 2009 I noticed you´ve set both pilot and copilot as "SeatID=1", maybe try to use SeatID=2 for the copilot. Not sure, but i think the game doesn´t recognize all other seat ID´s when it finds two of the same number. Quote
+Veltro2k Posted September 14, 2009 Author Posted September 14, 2009 beging to think it has something to do with gunner ID // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=1 SetCockpitPosition=TRUE Position=-0.115,7.155,0.643 SeatModelName= SeatPosition= CanopyNodeName=Canopy [CoPilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=2 SetCockpitPosition=TRUE Position=0.529,7.155,0.643 SeatModelName= SeatPosition= CanopyNodeName=Canopy [TTGunner] SystemType=GUNNER_STATION SeatID=3 GunnerID=1 PilotModelName= SetCockpitPosition=FALSE Position= MinExtentPosition=-0.03,5.449,1.083 MaxExtentPosition=0.079,6.601,1.545 PitchModelNodeName=TTCANON YawModelNodeName=topturret GunRange=2000 PitchAngleRate=45 MaxPitch=85 MinPitch=0 DefaultPitchAngle=0 YawLimited=FALSE YawAngleRate=45 MaxYaw= MinYaw= DefaultYawAngle=0 [bellyGunnerAFT] SystemType=GUNNER_STATION PilotModelName= SeatID=4 GunnerID=2 SetCockpitPosition=FALSE Position= MinExtentPosition=-0.41,-3.547,-1.461 MaxExtentPosition=-0.3,-2.392,-1.061 PitchModelNodeName=RBgun YawModelNodeName=RBgun GunRange=2000 PitchAngleRate=45 MaxPitch=5 MinPitch=-45 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=45 MaxYaw=210 MinYaw=150 DefaultYawAngle=180 [bellyGunnerFwd] SystemType=GUNNER_STATION PilotModelName= SeatID=5 GunnerID=3 SetCockpitPosition=FALSE Position= MinExtentPosition=-0.407,6.265,-1.408 MaxExtentPosition=-0.289,7.416,-1.003 PitchModelNodeName=FBCANON YawModelNodeName=FBCANON GunRange=2000 PitchAngleRate=45 MaxPitch=45 MinPitch=-5 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=45 MaxYaw=30 MinYaw=-30 DefaultYawAngle=0 [TGunnerAft] SystemType=GUNNER_STATION PilotModelName= SeatID=6 GunnerID=4 SetCockpitPosition=FALSE Position= MinExtentPosition=0.041,-8.464,0.703 MaxExtentPosition=0.387,-7.146,1.172 PitchModelNodeName=RTgun YawModelNodeName=RTgun GunRange=2000 PitchAngleRate=65 MaxPitch=50 MinPitch=5 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=75 MaxYaw=200 MinYaw=160 DefaultYawAngle=180 // Internal Guns ----------------------- [bellyGunAft] SystemType=FLEXIBLE_GUN GunTypeName=20MM_MGFF MuzzlePosition=-0.358,-2.392,-1.178 LightPosition=-0.358,-2.392,-1.178 TracerLoading=5 BurstAmount=50 GunnerID=1 MaxAmmo=250 [TurretGunAft] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition=0.222,-7.146,1.028 LightPosition=0.222,-7.146,1.028 TracerLoading=5 BurstAmount=50 GunnerID=2 MaxAmmo=1000 [bellyGunFwd] SystemType=FLEXIBLE_GUN GunTypeName=20MM_MGFF MuzzlePosition=-0.364,7.417,-1.103 LightPosition=-0.364,7.417,-1.103 TracerLoading=5 BurstAmount=25 GunnerID=3 MaxAmmo=250 [TurretGunFwd] SystemType=FLEXIBLE_GUN GunTypeName=20MM_MGFF MuzzlePosition=0.029,6.602,1.448 LightPosition=0.029,6.602,1.448 TracerLoading=5 BurstAmount=25 GunnerID=4 MaxAmmo=250 Quote
+Florian Posted September 15, 2009 Posted September 15, 2009 Haven´t seen that. You´re right! These ID numbers in the gun section should work then! [bellyGunAft] SystemType=FLEXIBLE_GUN GunTypeName=20MM_MGFF MuzzlePosition=-0.358,-2.392,-1.178 LightPosition=-0.358,-2.392,-1.178 TracerLoading=5 BurstAmount=50 GunnerID=2 MaxAmmo=250 [TurretGunAft] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition=0.222,-7.146,1.028 LightPosition=0.222,-7.146,1.028 TracerLoading=5 BurstAmount=50 GunnerID=4 MaxAmmo=1000 [bellyGunFwd] SystemType=FLEXIBLE_GUN GunTypeName=20MM_MGFF MuzzlePosition=-0.364,7.417,-1.103 LightPosition=-0.364,7.417,-1.103 TracerLoading=5 BurstAmount=25 GunnerID=3 MaxAmmo=250 [TurretGunFwd] SystemType=FLEXIBLE_GUN GunTypeName=20MM_MGFF MuzzlePosition=0.029,6.602,1.448 LightPosition=0.029,6.602,1.448 TracerLoading=5 BurstAmount=25 GunnerID=1 MaxAmmo=250 Quote
+Veltro2k Posted September 15, 2009 Author Posted September 15, 2009 (edited) that was it Condor is 100% modeled handed over to Banidos team for skinning Edited September 15, 2009 by Veltro2k Quote
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