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This is a List of Effect Shaders and their Material they are assigned to from SF2I Patch Nov2009 ParticleSystem.INI.

 

I thought that those Members that Mod Effects might find this List useful.

 

[FireMaterial]

EffectShaderName=effectFire.fx

 

[FireMaterial2]

EffectShaderName=effectFire.fx

 

[AnimatedFireMaterial]

EffectShaderName=effectFire.fx

 

[ExhaustMaterial]

EffectShaderName=effectLightLevel.fx

 

[smokeMaterial]

EffectShaderName=effectLightLevel.fx

 

[AnimatedSmokeMaterial]

EffectShaderName=effectLightLevel.fx

 

[TracerSmokeMaterial]

EffectShaderName=effectLightLevel.fx

 

[smokeTrailMaterial]

EffectShaderName=effectLightLevel.fx

 

[shockWaveMaterial]

EffectShaderName=effectLightLevel.fx

 

[RocketFlareMaterial]

EffectShaderName=effectFire.fx

 

[DirtParticleMaterial]

EffectShaderName=effectLightLevel.fx

 

[ExplosionParticleMaterial]

EffectShaderName=effectFire.fx

 

[FlashMaterial]

EffectShaderName=effectFire.fx

 

[RainMaterial]

EffectShaderName=envRain.fx

 

[AfterburnerMaterial]

EffectShaderName=effectFire.fx

 

[WakeMaterial]

EffectShaderName=effectLightLevel.fx

 

[bowWakeMaterial]

EffectShaderName=effectLightLevel.fx

 

[WaterShockWaveMaterial]

EffectShaderName=effectLightLevel.fx

 

[WaterOilMaterial]

EffectShaderName=effectLightLevel.fx

 

[CannonWaterHitSpikeMaterial]

EffectShaderName=effectLightLevel.fx

 

[RoundMistMaterial]

EffectShaderName=effectLightLevel.fx

 

[GroundHitMaterial2]

EffectShaderName=effectLightLevel.fx

 

[FlashMaterial2]

EffectShaderName=effectFire.fx

 

[AnimatedRedGlowMaterial]

EffectShaderName=twColor1.fx

 

[sparkHitMaterial]

EffectShaderName=twColor1.fx

 

[DirtBlastMaterial]

EffectShaderName=effectLightLevel.fx

 

[RedFlashMaterial]

EffectShaderName=effectFire.fx

 

[bombWaterHitSpikeMaterial]

EffectShaderName=effectLightLevel.fx

 

[DebrisMaterial]

EffectShaderName=effectLightLevel.fx

 

[WaterSprayMaterial]

EffectShaderName=effectLightLevel.fx

 

[ClusterBombletMaterial]

EffectShaderName=effectLightLevel.fx

 

[FlareMaterial]

EffectShaderName=effectFire.fx

 

[ChaffMaterial]

EffectShaderName=effectChaff.fx

 

[ChaffMaterial2]

EffectShaderName=effectChaff.fx

 

[F4AfterburnerMaterial]

EffectShaderName=effectFire.fx

 

[F15AfterburnerMaterial]

EffectShaderName=effectFire.fx

 

[F100AfterburnerMaterial]

EffectShaderName=effectFire.fx

 

[HarrierSmokeMaterial]

EffectShaderName=effectLightLevel.fx

 

[F16LEXSmokeMaterial]

EffectShaderName=effectLightLevel.fx

 

 

 

Semper Fi!

 

331KillerBee

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To further help those that are fighting the conversion wars lol

 

EffectShaderName=effectFire.fx

-game uses it for afterburners and all kind of fires and explosions

 

EffectShaderName=effectLightLevel.fx

-game uses it for vapours, smoke and dust

 

EffectShaderName=twColor1.fx

-pretty much for anything other than smoke and fire :grin:

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