+gregoryp Posted January 8, 2010 Posted January 8, 2010 For example the Christmas tree type missile rack on the P-38. Is there any way to keep it from showing up for other aircraft? And other aircraft missile pods from showing up on the P-38’s loadout screen?
+FastCargo Posted January 8, 2010 Posted January 8, 2010 (edited) Sure, use the SpecificStationCode=xxxx parameter(where xxxx is a four character alpha numeric code) within the weaponstation entry of the data.ini of the aircraft AND within the data.ini of the weapon. The weapon will only get loaded if the number matches the entry in the data.ini. This is only applicable for patch level Oct 08 or later. FC Edited January 8, 2010 by FastCargo
+gregoryp Posted January 8, 2010 Author Posted January 8, 2010 Sure, use the SpecificStationCode=xxxx parameter(where xxxx is a four character alpha numeric code) within the weaponstation entry of the data.ini of the aircraft AND within the data.ini of the weapon. The weapon will only get loaded if the number matches the entry in the data.ini. This is only applicable for patch level Oct 08 or later. FC Thanks! Using SF2 for all my WW2 mod's now. Here's the P-38 outer station. Where would I add the 4 digit code? Is the code alpha numeric? [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL LoadLimit=1000 DiameterLimit= LengthLimit= NumWeapons=5 AllowedWeaponClass=RP AttachmentType=USAF ModelNodeName=WW2_US_Pod_HVAR2x5_P-38 PylonMass=0 PylondragArea=0.03 FuelTankName= FuelTankNodeName= MissileRollAngle= EjectVelocity= AttachmentAngles=0.0,0.0,0.0 BombBayAnimationID= BombBayOpenTime= BombBayCloseTime= AttachmentPosition=-5.5,0.1,0.6 Here's the P-38 rocket pod [WeaponData001] TypeName=WW2_US_Pod_HVAR2x5_P-38 FullName=Pod HVAR2 x 5 (P-38) ModelName=WW2_US_Pod_HVAR2x5_P-38 Mass=25.000000 Diameter=0.000000 Length=1.500000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF SpecificStationCode= <---- 4 digit code goes here? NationName=USAF StartYear=1944 EndYear=1955 Availability=2 BaseQuantity=10 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=WW2_US_Rocket_HVAR2_GP NumRockets=5 ROF=0.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName= RearCoverNodeName= ShowRockets=TRUE Rocket01Position=0.400000,0.000000,-0.475000 Rocket02Position=-0.400000,0.000000,-0.475000 Rocket03Position=0.250000,0.000000,-0.800000 Rocket04Position=-0.250000,0.000000,-0.800000 Rocket05Position=0.000000,0.000000,-1.100000
+Wrench Posted January 8, 2010 Posted January 8, 2010 (edited) Just had this very self-same problem with some J skins I'm doing for 20th FG, ETO. You CAN use the StationSpecific code, or the "OnlyAllowedWeapon=" or "NotAllowedWeapon" on the hard point [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-5.5,0.1,0.6 AttachmentAngles=0.0,0.0,0.0 LoadLimit=27 AllowedWeaponClass=RP AttachmentType=USAF ModelNodeName= PylonMass=20.0 PylonDragArea=0.03 NotAllowedWeapon=Triple_Bazooka OnlyAllowedWeapon=P-38_Rack [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=5.5,0.1,0.6 AttachmentAngles=0.0,0.0,0.0 LoadLimit=27 AllowedWeaponClass=RP AttachmentType=USAF ModelNodeName= PylonMass=20.0 PylonDragArea=0.03 NotAllowedWeapon=Triple_Bazooka OnlyAllowedWeapon=P-38_Rack you'll note I changed the LoadLimit=, too btw, this is in 06 ETO; for 08/SF2 the two statements DO work, but station specific code would probably be best, given the fact the xmas tree rack was ONLY used on H/J models. You should be able to add it to the weaponsdata ini for the rack, via the sf2 weapons editor, and add the ssc line to the hardpoint (the stock mig-23 uses this for the apex stations) SpecificStationCode= *name of weapon, must match that used in loadoutini* wrench kevin stein Edited January 8, 2010 by Wrench
+gregoryp Posted January 9, 2010 Author Posted January 9, 2010 Just had this very self-same problem with some J skins I'm doing for 20th FG, ETO. You CAN use the StationSpecific code, or the "OnlyAllowedWeapon=" or "NotAllowedWeapon" on the hard point [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-5.5,0.1,0.6 AttachmentAngles=0.0,0.0,0.0 LoadLimit=27 AllowedWeaponClass=RP AttachmentType=USAF ModelNodeName= PylonMass=20.0 PylondragArea=0.03 NotAllowedWeapon=Triple_Bazooka OnlyAllowedWeapon=P-38_Rack [RightWingStationOutboard] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=5.5,0.1,0.6 AttachmentAngles=0.0,0.0,0.0 LoadLimit=27 AllowedWeaponClass=RP AttachmentType=USAF ModelNodeName= PylonMass=20.0 PylondragArea=0.03 NotAllowedWeapon=Triple_Bazooka OnlyAllowedWeapon=P-38_Rack you'll note I changed the LoadLimit=, too btw, this is in 06 ETO; for 08/SF2 the two statements DO work, but station specific code would probably be best, given the fact the xmas tree rack was ONLY used on H/J models. You should be able to add it to the weaponsdata ini for the rack, via the sf2 weapons editor, and add the ssc line to the hardpoint (the stock mig-23 uses this for the apex stations) SpecificStationCode= *name of weapon, must match that used in loadoutini* wrench kevin stein Thanks Wrench, I'll add NotAllowedWeapon= OnlyAllowedWeapon= to my program. Do I also need to add a SpecificStationCode= also to the Station section too? So both the weapon and station would have SpecificStationCode= in them? BTW, got your WW2 pak converted to SF2. Just starting to go over the data. I have a small DATCOM program to calc the drag for each weapon
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