+SidDogg Posted January 15, 2010 Posted January 15, 2010 Hello, Again. I've been practicing strike geometry over the Range in SF2, and I found something strange. With the new weapons pack, most all the effects work...except for BDU weapons. I've searched the forums, attempted edits by myself, but to no avail... Is there any way I could get the smoke effect at least? Kind of like the picture in the WDM??? SidDogg Quote
+Dave Posted January 15, 2010 Posted January 15, 2010 I didnt think BDU's have effects they are just go pop and make some dust. Do you see in the ini's if there is a effect for them to use? Quote
+SidDogg Posted January 15, 2010 Author Posted January 15, 2010 Yes. It was supposed to be MKFlyingDust. All the rest of the emitters in the effect belong to the stock particlesystem.ini So, I made sure to add the appropriate material, along with the shader FX, which was missing. But when I fly with it like that, the bomb drops, hits the circle...but still no "dust", "smoke", "explosion" or anything. ...so I'm wondering if perhaps it has something directly to do with the new DX10 Shaders. Did I mention I'm using Dec 2009 version, by the way? I'm going to see if I can't Just use the options.ini to Force DX9 to get it to work. If that doesn't work, I'm going to try the same weapon in my SF2V, which is still reverted to an earlier version. ...Did I also mention that This was part of Killerbee's new Weapons Pack? I'm NOT putting anyone on blast there, just providing information that may prove useful. SidDogg Quote
+SidDogg Posted January 15, 2010 Author Posted January 15, 2010 ...Okay. I ended up goin to my SF2V to check things out...but to no avail. ...anyone got anything else??? Quote
+SidDogg Posted January 15, 2010 Author Posted January 15, 2010 ...Okay. After backtracking my steps again through the forums, I have found the solution. It involves posting Effect entries from the missileobject.ini DIRECTLY into the individual weapon's data.ini. Another case [already] solved. SidDogg Quote
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