Dagger 21 Posted May 22, 2004 so many fixes..they atleast fixed the M60 and changed it in teh kits so the LAW is now teamed with M14 and the rate of fire has been fixed as well as accuracy has been tweaked.Hers what the read me says"SERVER FIXES -General optimizations to reduce server lag. -CDkey hash added to game.listplayers output. -game.listPlayers uses the new format: #Id:<id> - <name> is remote ip: <ip>:<port> hash:<cdkeyhash> -Gamespy port setting fixed. game.gameSpyPort - now working game.gameSpyLANPort - now working game.ASEPort - removed (not supported by ASE) -All Seeing Eye updated. -Battlefield Vientam games no longer appear in Battlefield 1942 ASE list. -Player details should appear correctly in ASE server list. CLIENT FIXES -Sort by Ping fixed in Server Browser. -Scrollbar fixed in Server Browser. -Player number now displays properly if more than 10000 players. -Soldier prediction fixed to remove jerky movements when walking/jumping. -M60 removed from the LAW kit and replaced with M14. -M60 and RPD min/max bullet deviation increased when standing/moving. -M60 and RPD max bullet deviation decreased slightly when prone. -Rate of fire and velocity of M60/RPD adjusted. -Player movement speeds on Heavy Assault kits reduced slightly. -Network overhead of vehicle engines and airlifting significantly reduced. -Added minimap warning icon when enemies are within capture radius of an opposing team flag. -The Dedicated Server option in the Multiplayer -> Create Game menu has been removed to fix potential issues with Punkbuster. Non dedicated Internet servers started from this menu will no longer use Punkbuster. As a result of these changes, Punkbuster can only be enabled when using the Standalone Dedicated Server. The required exe's have been included in the client 1.01 patch." get itHERE Share this post Link to post Share on other sites