+peter01 2 Posted March 11, 2010 (edited) Ahh, TK made changes in FE2, loadout guns hardly jammed. But they jam in FE1. So this is to fix loadout gun jams in FE1. Unfortunately, loadouts on planes were completely unplayable for me in FE1. Not in FE2 however, so I developed them and tested them there. As it turns out, with the new way I'm doing loadouts, they work fine in FE1. I'm sorry now I didn't investigate this some time ago, cos' it is fun. The way it now works with this in FE1 is no jams, no reloads for guns added ONLY as loadouts - others are same as normal. But you have enough ammo in guns not to need reloads. I *think* the previous methods (I think two different ways) allowed reloads but had jams that couldn't be unjammed - but I'm not sure, could never play it. Example: N17bis has two guns, but the Vickers is NOT done as a loadout/gunpod (it comes with the model), and one Lewis added using the loadout/gunpod method. Vickers can jam, can be unjammed. The Lewis will not jam, cannot be reloaded. Included new FMs for HP400 and Tripe Twin - let me know what you think quack. ***************************************************************************************************** Update to Gundata files, Weapondata files so that Lewis/Vickers when added using the Loadout method guns don't jam, plus Tripe Twin Gun and HP400. To use the Tripe twin: Make a copy of your Triplane folder & rename ----> TriplaneTwin. No 10c 11 March FM Game File Fix.zip Edited March 11, 2010 by peter01 Share this post Link to post Share on other sites
don246 65 Posted March 11, 2010 Peter in the download there are two sets (four)lots of GUNDATA some in the Weapons folder witch one shall I use, Thanks. Share this post Link to post Share on other sites
+peter01 2 Posted March 11, 2010 (edited) Peter in the download there are two sets (four)lots of GUNDATA some in the Weapons folder witch one shall I use, Thanks. Hi Don, thanks, but looks ok. One set (two files) are GUNDATA files, the other lot are WEAPONDATA files. You need both sets in the directories they have been placed. Edited March 11, 2010 by peter01 Share this post Link to post Share on other sites
+quack74 329 Posted March 12, 2010 The HP 400 is pretty good Peter01. Thanks a lot. I did have to fix the elevators though. One didnt work and another was really slow. But Now it's good on take-off. 1 Share this post Link to post Share on other sites
DARoot 6 Posted March 12, 2010 Thank you, Peter01. By the way, just curious, but a while back (2007) Christian59 posted a recommendation about adding some "supply" lines to Campaign ini files for his added-gunpod Nieuports if one wished to use them in campaigns. To wit: if you add N17a,b,c in a campaing dont forget to add Supply[001].WeaponType=lewis01 Supply[001].Quantity=240 a supply of the lewis in your squadron or the ghost lewis will come one more time like this [AirUnitxxx] AircraftType=Nieuport17b Squadron=139AS ForceID=1 Nation=USAS DefaultTexture=ESC124 StartNumber=1 BaseArea=Toul Aerodrome RandomChance=100 BaseMoveChance=10 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=50 Morale=100 Supply=50 Intelligence=20 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=60 MissionChance[ESCORT]=70 MissionChance=10 MissionChance[CAS]=10 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=50 MissionChance[bALLOON_BUSTING]=15 MissionChance[bALLOON_DEFENSE]=10 UpgradeType=NEVER Supply[001].WeaponType=lewis01 Supply[001].Quantity=240 Would this still be necessary with your new FMs, and the way you are now handling loadouts? DARoot 1 Share this post Link to post Share on other sites
+peter01 2 Posted March 12, 2010 The HP 400 is pretty good Peter01. Thanks a lot. I did have to fix the elevators though. One didnt work and another was really slow. But Now it's good on take-off. Well spotted quack. It does make a difference on the planes ability to climb after takeoff. Share this post Link to post Share on other sites
+peter01 2 Posted March 12, 2010 (edited) Thank you, Peter01. By the way, just curious, but a while back (2007) Christian59 posted a recommendation about adding some "supply" lines to Campaign ini files for his added-gunpod Nieuports if one wished to use them in campaigns. To wit: Would this still be necessary with your new FMs, and the way you are now handling loadouts? DARoot Good point, but this way seems like a "true" loadout method - like bombs, le prieurs. Availability is defined in the weapondata file, so shouldn't be a problem. But can't be sure until I try it in a campaign, which I haven't. Edited March 13, 2010 by peter01 Share this post Link to post Share on other sites