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Helmut_AUT

FE2 - Camel Ammo Loadout - only 500 rounds?

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Hi all

 

I'm not good at finding historic specifications for how many rounds the Camel was usually carrying. Rise of Flight site states "500 rounds per barrel" so that would make 1000 in total. In FE2, according to the after-mission stats, it only has 500 rounds in total. Albatros has 700.

 

Problem is, contrary to flying the German crates I (and my wingman) are running out of ammo on every flight in the RAF. And then usually have some more random "guests" to deal with.

 

Did TK screw this up, should it be 500 for each gun? Anyone knows what the SPAD13 carries?

Edited by Helmut_AUT

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Good question, and strange as it might seem, that info is not easy to come by, but as far as the Camel's concerned, it would appear that when it was first introduced in mid '17, 250 rounds per gun would be correct.

 

This is confirmed in two books:

 

'Windsock Datafile No.26: Sopwith camel', by J.M. Bruce.

'Early Aircraft Armament', by Harry Woodman.

 

Which kinda infers that at some stage the RPG was increased...What to, I don't know :dntknw: ...300 per gun maybe?

 

Regards.

 

Bucky

 

EDIT: Hey! post No. 500...I'm a Senior Member now!... :wheelchair:

Edited by Southside Bucky

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Thanks, Senior Member ;)

 

Two Books confirming this is better than I could ever find. I do doupt the Rise of Flight data for 500 per gun. Maybe 300 per gun might have been possible.

 

OTOH, the SE5a, if I recall right, has at least four drums with 97 rounds for the Lewis, not? Maybe I ought to change rides.

 

Main Problem is that the AI isn't holding back some reserve for the way home. I can do that, but it's not gonna help in situations like yesterday, where we spent all ammo on six AEGs and then got chased by a mixed Dr1 and Albatri flight.

 

 

 

Related question thus: Does anyone know if the AI keeps chasing you miles over your front, or can you reach a point where they turn back?

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Related question thus: Does anyone know if the AI keeps chasing you miles over your front, or can you reach a point where they turn back?

 

 

In my (admittedly limited) experience, I reckon if you make it back across No Mans Land, you're home 'n dry...

 

 

Regarding the RPG thing:

I've convinced myself that it's historically accurate, so I've just upped the 'MaxAmmo' entry in the 150 hp Camel's Data.ini from 250 to 300 per gun.

 

ONLY for the 150 hp though.

 

If I find out any different I'll let you know. :yes:

Edited by Southside Bucky

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Regarding getting chased across the lines: Last night I was testing a Walfisch and ventured across to deliver some packages :bomb: to an English aerodrome. Afterwards we got involved in a frantic knife fight with those deadly Sopwith Strutters. I was practically dragging my wingtips through the barbed wire dealing with two of them, and we exchanged many hits. At an advantageous moment (I was pointed toward friendly lines and had gained a little altitude to dive just a bit for speed) I broke and ran for it. One of them pursued for a bit but when I checked for him a ways back in friendly territory, he had disappeared.

 

So, at least in that instance, he let me go, although I do not know if this is because he was shot up as badly as I was.

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What file would I need to edit? Loadout Ini?

 

600 rounds total sounds better...

 

My experience with AI is that they follow me for 20 minutes or more... sucks when your entire flight is out of ammo!

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What file would I need to edit? Loadout Ini?

 

600 rounds total sounds better...

 

My experience with AI is that they follow me for 20 minutes or more... sucks when your entire flight is out of ammo!

 

It's in the individual aircraft data.ini's. Scroll down to the internal guns sections and change the max ammo line.

Edited by Heck

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Main Problem is that the AI isn't holding back some reserve for the way home.

 

Well, you could order your wingmen to 'Rejoin' you at some point when you think they still have ammo left, then head for home. Difficult to do in a blazing dogfight tho...

 

Related question thus: Does anyone know if the AI keeps chasing you miles over your front, or can you reach a point where they turn back?

 

Try it out! I can't tell you the number of times I've been chased ALL the way back, sometimes by multiple NME AC. If they are within a certain range, they will continue to follow you. If you are a bit faster, then you'll see the NME at the tail end of the chase start to drop off.

 

If possible I'll drag them over a nearby friendly airfield and let the AAA and AAMG even the odds a bit. It is usually a spectacular dogfight, and good for the morale of the ground crews and other regulars :grin: .

 

One time on a campaign mission I had BvR, his brother, and another ace (I think Voss?) all chasing me in their DR1's, as well as at least a half doz. subalterns. My flight of SE5a's was mincemeat, so I ran for it and kept just ahead at tree top level. I was so shot up I just barely landed once I reached a friendly airfield. I took a screen shot b/c I knew it wouldn't happen again, or hopefully not... No line shoot.

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Will the "rejoin" command make them reliable hold their fire? That sounds like an option. I mean, we didn't have to waste all the ammo on six AEGs, shooting down half of them would have been fine enough.

 

 

 

I've never seen an "AAMG" in the game, only bursting HE Anti-Air. And since it never seems to help against fighters I kind of gave up dragging them to the nearest airfield.

 

On this particular flight, we stayed on our side of the lines, about 3 to 5 miles in, and still got chased. So I need to manage ammo... and find a way to lose those suckers, but the Camel is not a runner.

 

 

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On an OP in my Bristol Scout, with one wingman in a Morane N, circa July '15, I saw 5-6 Eindekkers about 2000ft below us escorting a couple of Aviatiks. My wingman must've cursed me when I pressed 'TAB + 1' to engage...

 

I picked out one straggler and swooped down, engine off, upper wing Lewis blazing...One drum later he was falling in flames...He didn't know what hit him.

 

Not wanting to push my luck I put the nose down and dived for the lines with four Eindekkers in hot pursuit. By the time I reached NML there were just two still with me. Friendly Archie took out one of 'em, but the last one, obviously incensed by the loss of a couple of his mates, just wouldn't let it lie...

 

Fancying my chances one on one, I pulled the Lewis down (I still can't get over how cool that is!), reloaded, then turned to meet the tenacious bounder.

 

We hurtled towards each other, all guns blazing...Till we collided head-on at a combined speed of 170mph.

 

 

So yeah, totally disregard what I said about being safe once you cross the lines.

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Hehe, thought so. I think when TK adds the Aldis back I'm gonna try the SE5a for the first time in a "serious" campaign. At least I can keep one drum in reserve on that one.

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