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Helmut_AUT

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Everything posted by Helmut_AUT

  1. FYI don't hold your breath

    Thanks, but I never had luck contacting them, and the entire process seems a bit much to repeat. Maybe if their D.III had an excellent cockpit, I would be motivated but I haven't been able to find screenshots. Sadly no one else ever seems to have taken up the work to release a "free" Pfalz, so I was waiting for TW to provide a high quality easily accessible one.
  2. FYI don't hold your breath

    Shame really, I still need a Pfalz D.III to flesh out my install and that would have been in the official expansion. Maybe a Pup to go with the early Albatros... I have RoF, but truth be told I'm getting tired of seeing them release "odd planes" which they want to sell (HP400, Gotha IV), while standard aircraft are still far away and not developed yet (RE8...). RoF is so far from a historical representation of actual WW1 air combat it isn't even funny. Yes, the AC fly well, the map is nice and detailed, but the mission generator and included aircraft are really unhistoric.
  3. Hi all Having been bitten by the Naval Aviation bug again, I'm looking for a good representation of a Super Hornet (C-Model is okay too) and some Carriers to land on. I'm not sure if NF4+ includes such? But then that total package always was a bit large for my poor small 120GB SSD anyway. Are there separate downloads for a Hornet with high quality cockpit, and some SF2E compatible terrain with carriers? Did someone ever put some carriers in the North Sea on the default SF2E map? thanks for your help gents Helmut
  4. Thanks all. The mission editor is way over my head, romflyer your suggestion is more along the lines of what I can handle. Ideally I was hoping someone had done something similar to that WOE edit for NF4+ (to have a later year campaign with correct adversaries).
  5. I'd have already patched, if it wouldn't require to re-edit my campaign files... (fixed errors with the German Richthofen & Mölders Squadron, put the Harriers on the Highway Strips...) I wonder if it now works every time? Or still a random chance for "no assets available"?
  6. Maybe a real reason to finally patch up.
  7. Mirage Factory F-14A and F-14B Tomcat

    I'd love to see that!
  8. Hi all Just dropped Stary's excellent GermanyCE terrain into my terrain mod folder, where so far only JSF_Aggies much appreciated Highway Airstrips resided. the GermanyCE terrain did NOT overwrite any files from the HAS mod. Now what I notice is that the objects of the landscape (trees, clouds) actually blend trough Aggies trees around the HAS, as if his trees were half-transparent. Tried setting Blending Option to off for Solidtexture material, didn't fix anything. My GermanyCE Data ini is attached, if someone wants to have a look? Also, I noticed that the A-10 in Single missions now gets assigned to take off from Highway Air Strips. What governs which aircraft gets put on which airfield? I'm not sure this is at all related to Stary's terrain, maybe I just noticed it now... GERMANYCE_DATA.zip
  9. Thanks, at least i know its not mr doing something wrong.
  10. Hi all. Has anyone ever had the time to figure out how tank battles are spawned in the game when flying CAS? I have the impression the two opposing tank groups only appear when player flight closes in. Seemed to me yesterday that the enemy mobile AAA appeared right below me. What trigger or distance make them appear? Thanks for any pointers Helmut
  11. Thanks. Interesting enough, this was the slowest approach i ever flew for CAS. Maybe i really didnt see them...
  12. As an offspring from this thread: http://combatace.com/topic/56657-sf2-tomcat-speculation/page__st__80 ...I argued that I'm not interested in the other SF2 theatres, but I'd be happy to pay TK some additional coin for the SF2I package if the F-16A and MirageIIIC can be used in SF2E campaigns. Obviously for the F-16A there's some nice skins around by MigBuster: http://combatace.com/files/file/10778-pack-4-hi-res-f-16a-usaf/ http://combatace.com/files/file/10777-pack-3-hi-res-f-16a-royal-netherlands-rnlaf/ My skills should be adequate for dropping the aircraft model in the objects folder and simple kicking out an USAF unit of the campaigne2_data.ini to replace with an F-16 unit. But I'm not sure I can manage to add a new nation (Netherlands) in the 1979 campaign. Is that hard to do? For the MirageIIICJ, I didn't find any original french skins. There must be some in SF2E already, as there's an AI MirageIII included? Anyone ever tried this? I'm certainly not the first one to add the Stock F-16A to the SF2E arena...? Appreciate all help Helmut
  13. Oh, I missed the May release. Thanks! I'll be on holidays for the next four days, so if you hear not back from me, it's not because I smashed my computer in frustration. I have all the files stored away awaiting a retry with the new patches then...
  14. Wrench, my experience in the stock 1979 campaign is that CAS armor has AAA or SAM attached. They are not there for other target protection but always in the rear of an armor column. If someone saves and interprets a CAS mission file it would certainly tell smething. My main interest is if its time- or distance-based.
  15. Do the latest patches still break the text info for weapon selection? I didnt patch because i seemed all later patches had hiccups of one kind or another.
  16. And here's the ingame result: Obviously the ingame viewpoint is wrong, the plane is "sunken into the tarmac" doesn't fire up the engines, no sound... Dave, are you sure there aren't more related files in your install that I haven't extracted or gotten from you? screens.zip
  17. Hhmm, the only files missing in my folder are the DDS files. Attached is a screen of my folder.
  18. Okay, I deleted the Hangar screen, and the flight loaded into 3d. But then I have a white cockpit, wrong head position (hud is not in center of pit) and an aircraft sunk into the tarmac, only the wingtips visible... Something's a lot more complicated than I thought it would. Also, in the files Dave helped me with, I have less than MigBuster counts. I'd say lets leave it for now, I have some other urgent work to finish, maybe a project for another day.
  19. anyone got a pointer? I have all the F-16A files now in mod dir/objects/F-16A. That includes the hangar and loading screen. When I load a quick mission, I have a black background at the briefing screen, and my mouse cursor is stuck top left corner. So, the briefing screen doesn't work correctly... do I need to put some files outside of /objects? I never added an entire aircraft, so I'm not clear on the folder structure.
  20. Lack of HD space. Like I wrote in the other thread, my entire system and all games reside on a 128GB Solid State Disk, which is 5 times as fast as mechanical drives, but 128GB will set you back 400USD or thereabout. Besides, it bothers the techie in me to keep a lot of files laying around that never get used. It's the antithesis of a clean, fast system.
  21. Wrench, thanks for the details. Dave got me going too.
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