+hi ho silver Posted March 25, 2010 Posted March 25, 2010 Cockpit Engine Sound Mod View File After many hours messing around with the winloop file I found it was not needed And should have been called radiochatter the sound from the engines can be heard In side the cockpit anyway. So I removed the windloop and started playing around With the soundlist file jetengine and jetburner entrys adjusting the cone amounts Gave me what I was looking for. Lots of sound at the rear and not too loud in the Cockpit I could hear all that was going on. Submitter hi ho silver Submitted 03/24/2010 Category SF/WO* Sound Mods Quote
Stick Posted March 27, 2010 Posted March 27, 2010 What exactly have you edited in both those files? Quote
+hi ho silver Posted March 27, 2010 Author Posted March 27, 2010 In the soundlist to make it quite in the cockpit.. [JetEngine] Priority=NORMAL 3DSound=TRUE DopplerEffect=False Looped=TRUE FrequencyControl=TRUE NumBuffers=4 MaxDist=1500.000000 MinDist=100.000000 InsideConeAngle=160---this OutsideConeAngle=200---this ConeOutsideVolume=30---this [JetBurner] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=4 MaxDist=2000.000000 MinDist=100.000000 InsideConeAngle=200---this OutsideConeAngle=360---this ConeOutsideVolume=20---this In the aircraftobject to stop the sound file change speed [WindSoundOpen] MinSpeed=25.0 MinVolume=10 MinVolumeSpeed=25.0 MaxVolume=100 MaxVolumeSpeed=100.0 MinFreq=1.0---this MinFreqSpeed=25.0 MaxFreq=1.0---this MaxFreqSpeed=300.0 [WindSoundClosed] MinSpeed=100.0 MinVolume=0 MinVolumeSpeed=100.0 MaxVolume=80 MaxVolumeSpeed=300.0 MinFreq=1.0---this MinFreqSpeed=100.0 MaxFreq=1.0---this MaxFreqSpeed=300.0 Changing the cone sizes took the most time changing the value's and restarting the sim trying to understand how they work.. Quote
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