76.IAP-Blackbird Posted March 30, 2010 Posted March 30, 2010 So as I wrote in my other topic I want to add more details to the Ye-152M project series, so I came up with the idea of bump mapping. I saw some pics around with very nice results. Is there a tutorial out there where is explained how can I "paint" a good bump map? Or would someone explain it?! Would be great to set a new high quality standart for this series. Can imagine the MiG Alley MOD Team will use this technic in the upcoming stuff. Any help is welcomed best regards Martin
Julhelm Posted March 30, 2010 Posted March 30, 2010 Paint black lines on a white background and run it through the nvidia normalmapfilter?
FastCargo Posted March 30, 2010 Posted March 30, 2010 Here's a semi-tutorial that Diego found: http://www.katsbits.com/htm/tutorials/creating_bumpmaps_from_images.htm FC
76.IAP-Blackbird Posted March 30, 2010 Author Posted March 30, 2010 Yes great, will check it out this evening, so I can create a normal UV Map, paint a skin and use the panels lines from the skin on another layer in a 24bit grayscale?! Am I right? That`s so far I have understand it as I looked trough?! Ok need the new exporter for max 2009 from TK
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