Jump to content

Recommended Posts

Hello everyone.

Someone could explain how it works exactly the "viewportposition" in ground units and how it affects the ballistics in the game?

 

Thanks

Share this post


Link to post
Share on other sites

doesnt affect the ballistics

its for units which have an optical system and positions the point of view or where the optics are

I think almost all use the default value of 0.0,0.0,2.3 or somehting like that which places

the point of view at model center at 2.3 meters height

 

long ago I modded a system on wich I placed the optics very high, 100 meters or so to enable it t olook

very far

didnt work out all that good in the end, cause the game engine kinda reduces max optical targeting to 10 km (iirc)

that has been 4 years ago but I think it hasnt changed at all.

Share this post


Link to post
Share on other sites

Well, as you can see, I have a problem ballistic.

The shots did not reach the goal. Reach approximately 2 km and maximum range. Any ideas?

 

Thanks

4428963img00534.jpg

Share this post


Link to post
Share on other sites

The game engine will not account for gravity fall in surface to surface ballistics.

 

You best bet is to make a missile with a low turn rate and wide sensor FOV. Make your system so it can't start from zero elevation. You then basically have a 'guided' shell that will 'arc' over.

 

FC

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..