TerceraEscuadrilla Posted April 27, 2010 Posted April 27, 2010 Hello everyone. Someone could explain how it works exactly the "viewportposition" in ground units and how it affects the ballistics in the game? Thanks Quote
+Crusader Posted April 27, 2010 Posted April 27, 2010 doesnt affect the ballistics its for units which have an optical system and positions the point of view or where the optics are I think almost all use the default value of 0.0,0.0,2.3 or somehting like that which places the point of view at model center at 2.3 meters height long ago I modded a system on wich I placed the optics very high, 100 meters or so to enable it t olook very far didnt work out all that good in the end, cause the game engine kinda reduces max optical targeting to 10 km (iirc) that has been 4 years ago but I think it hasnt changed at all. Quote
TerceraEscuadrilla Posted April 29, 2010 Author Posted April 29, 2010 Well, as you can see, I have a problem ballistic. The shots did not reach the goal. Reach approximately 2 km and maximum range. Any ideas? Thanks Quote
+FastCargo Posted April 29, 2010 Posted April 29, 2010 The game engine will not account for gravity fall in surface to surface ballistics. You best bet is to make a missile with a low turn rate and wide sensor FOV. Make your system so it can't start from zero elevation. You then basically have a 'guided' shell that will 'arc' over. FC Quote
TerceraEscuadrilla Posted April 29, 2010 Author Posted April 29, 2010 Excellent. I will try. Thanks Quote
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