psaunder Posted June 17, 2004 Posted June 17, 2004 I understand that some people here may have already played with LOMAC LUA scripting. Can anyone give me a short summary of what they know about this? If not, I s'pose i'll have to go and read the files myself . :D In case anyone is interested I am application developer. I mostly work on Unix / Oracle apps, though can program in C/C++/Perl/Ksh/Oracle/VB and a few others. pat. Quote
GhostDog Posted June 17, 2004 Posted June 17, 2004 I'm not sure how many here have had the time yet to play with the LUA files but the possibilities looks very interesting. I would very much like to what might be accomplished omce you guys get a grip on LUA and LoMac Quote
psaunder Posted June 17, 2004 Author Posted June 17, 2004 Well, I don't mind to answer my own question. There doesn't appear to be as much functionality as I would have liked. It appears to be a limited subset, just enough for primitive cockpit mods: This is from the export.lua file: Data that we can get out: ================= LoGetModelTime() -- returns current model time (args - 0, results - 1 (sec)) LoGetMissionStartTime() -- returns mission start time (args - 0, results - 1 (sec)) LoGetPilotName() -- (args - 0, results - 1 (text string)) LoGetIndicatedAirSpeed() -- (args - 0, results - 1 (knots)) LoGetTrueAirSpeed() -- (args - 0, results - 1 (knots)) LoGetAltitudeAboveSeaLevel() -- (args - 0, results - 1 (feet)) LoGetAltitudeAboveGroundLevel() -- (args - 0, results - 1 (feet)) LoGetAngleOfAttack() -- (args - 0, results - 1 (degrees)) LoGetAccelerationUnits() -- (args - 0, results - 1 (G)) LoGetVerticalVelocity() -- (args - 0, results - 1(feet per sec)) LoGetADIPitchBankYaw() -- (args - 0, results - 3 (degrees)) Inputs we can give programatically to LOMAC: ============================= They are identifed by a number which is passed to function LoSetCommand(command, value) where: value is between -1.0, 1.0 and: command = 1 - joystick pitch command = 2 - joystick roll command = 3 - joystick rudder command = 4 - joystick thrust (both engines) command = 5 - joystick left engine thrust command = 6 - joystick right engine thrust command = 7 - mouse camera rotate left/right command = 8 - mouse camera rotate up/down command = 9 - mouse camera zoom command = 10 - joystick camera rotate left/right command = 11 - joystick camera rotate up/down command = 12 - joystick camera zoom command = 13 - mouse pitch command = 14 - mouse roll command = 15 - mouse rudder command = 16 - mouse thrust (both engines) command = 17 - mouse left engine thrust command = 18 - mouse right engine thrust command = 19 - mouse trim pitch command = 20 - mouse trim roll command = 21 - mouse trim rudder command = 22 - joystick trim pitch command = 23 - joystick trim roll command = 24 - trim rudder command = 25 - mouse rotate radar antenna left/right command = 26 - mouse rotate radar antenna up/down command = 27 - joystick rotate radar antenna left/right command = 28 - joystick rotate radar antenna up/down command = 29 - mouse MFD zoom command = 30 - joystick MFD zoom command = 31 - mouse move selecter left/right command = 32 - mouse move selecter up/down command = 33 - joystick move selecter left/right command = 34 - joystick move selecter up/down command = 7 - cockpit view (F1) command = 8 - external view (F2) command = 64 - increase thrust (both engines) command = 65 - decrease thrust (both engines) command = 72 - flaps on/off command = 73 - air brake on/off command = 84 - cannon fire on command = 85 - cannon fire off command = 161 - increase left engine thrust command = 162 - decrease left engine thrust command = 163 - increase right engine thrust command = 164 - decrease right engine thrust command = 350 - weapons pickle on command = 351 - weapons pickle off Is this useful for anyone? I don't plan on making my own cockpit in near century but I do like to hack programs, in a nice way of course. ;-) Quote
GhostDog Posted June 17, 2004 Posted June 17, 2004 i guess it would take acces to the sourcecode to implement more LUA functions, right? Quote
bnepethomas Posted June 18, 2004 Posted June 18, 2004 I'm planning to use LUA, more for getting information out of lo-mac, guages primarily. I'm a little encouraged by one of the devs replying back in the lomac forums asking for what else would be desired. I'm looking for things like warning lights (aka lightbits in Falcon4), gear position engine rpms, etc. Cheers Peter Quote
bnepethomas Posted June 22, 2004 Posted June 22, 2004 Well did the upgrade in the weekend to 1.02, pretty happy with it. Dug out the VB cdroms and hit the code. Good news is the LUA code for dataexport is pretty much whats supplied with 1.02, the sample VB code posted on lomac forums to catch the values worked as well. Glued the sample code to simkits SDK code, and bingo I've got the simkits airspeed guage following the a10 airspeed in lomac :) Cheers Peter Quote
bnepethomas Posted July 4, 2004 Posted July 4, 2004 (edited) Here's a piccy of Lomac driving F4 glass. Can't wait to see additional items exported!. Tilt head to view :) Cheers Peter Edited July 4, 2004 by bnepethomas Quote
bnepethomas Posted July 6, 2004 Posted July 6, 2004 One other thing If you use the default script you may find the the update frequency between computer is a touch slow, basically due to the sending computer caching information before sending it. This means a single packet contains several updates. This is fixed by adding, setoption to the script as follows. if socket then c, e = socket.connect(host, port) c:setoption('tcp-nodelay',true) end cheers Peter Quote
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