+bobrock Posted June 4, 2010 Posted June 4, 2010 I hope this wasn't discussed before, I searched but didn't find anything. I know that in gen2 series you can incorporate the droptanks in the max model, but how do you manage this in the inis (plane_data and weapon_data)?
+Crusader Posted June 4, 2010 Posted June 4, 2010 Theres basically no change for the droptank in the weapondata, you dont need to set the 3d model name in the tank wepaondata any model name defined in the weapon dat ais overridden by the actual mesh name set in the aircrafts data ini In the aircraft's data ini, one new line is required for the station which has the droptank modelled (example from F-15 ) ... FuelTankName=Tank610_F15 FuelTankNodeName=droptank_center This shows the game engine which mesh to seperate when the tanks are dropped
+bobrock Posted June 4, 2010 Author Posted June 4, 2010 Thanks Crusader it's quite clear now, I guess it was the FuelTankNodeName line that I was missing
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