Von Paulus 8 Posted August 23, 2010 Site: http://www.starpointgemini.com/ Gameplay trailer: Debut trailer: All voices sound like Chekov. Share this post Link to post Share on other sites
Von Paulus 8 Posted December 14, 2010 An interesting interview: http://www.rpgwatch.com/show/article?articleid=167 Meanwhile the game will be release tomorrow. Share this post Link to post Share on other sites
JediMaster 451 Posted December 14, 2010 Another Russian dev I guess! Share this post Link to post Share on other sites
Von Paulus 8 Posted December 14, 2010 Another Russian dev I guess! I think they are from Croatia. James Allen from OutofEight, already commented the game in tweeter. It seems that the game has some interesting features. I'll wait for some players reviews. Share this post Link to post Share on other sites
JediMaster 451 Posted December 15, 2010 Ditto. There are few games I buy on release, usually either sequels to games I already like or ones by a dev I trust to make good. Share this post Link to post Share on other sites
Von Paulus 8 Posted December 16, 2010 The DRM (securom) was creating problems. So they decided to remove DRM. Wise decision. Anyway, the game was already pirated. Share this post Link to post Share on other sites
Von Paulus 8 Posted January 10, 2011 After 6 patches: *Fixed issue with not getting full ship control after loading *Initial Perk now saves as it should. Does not revert to default anymore. *Player can no longer fill all station docks by repeating Dock command *Increased chance of freelance mission reactivation on entering sector *Transferring command to a captured ship now works as it should *CTD due to missing video codec is now logged in the ActivityRecord.txt *Player can no longer repeatedly sell a captured ship *Fixed a bug with not being able to close in-game menu when info or trade panel was open *FIxed level requirement for campaign missions issue *Fixed numerous smaller glitches *Fixed a bug with being unable to dock on TGates and stations *Fixed a bug where pressing the home key during the opening sequence caused the game to crash *Intro sequence can now be skipped by pressing the spacebar key *Fixed an exploit with Research freelance missions (multiple scans) *Slightly rebalanced AI maneuver usage *Fixed a bug where passing through a TGate would spawn the player off the map boundaries *Fixed a bug with player bouncing off obstacles in TDrive *Game can no longer be saved during docking or undocking *Updated Activity recording *When you change ship, Grappling beam and transporter are now re-equipped. *Fixed a bug where active fighters didn't get flushed from memory when changing maps. *Sector Zero is now inaccessible, until required otherwise. *Fixed target lock instability after loading. *Fixed a bug concerning Captains log, with possible issues appearing when Log was filled to the max and Freelance missions get reactivated. *When docking/undocking HUD is now deactivated. *When docking/undocking shortcuts are now deactivated. *Gemini map shortcut now opens and closes the panel. *Fixed a bug where shortcuts could be triggered while typing a save game name. *Fixed various bugs in the Options panel *Fixed a bug where launching fighters in a sector with max ship numbers could cause CTD. *Ships that must be destroyed by quest will now self destruct when captured. *Various errors fixed in texts and panels. *Power to Shields maneuver increases Shield recharge by 15%,25%,35% per level and reduces Speed and Weapons reload by 7%,10%,13%. *Power to Weapons maneuver speeds up Reload by 15%,25%,35% per level and reduces Speed and Shield recharge by 7%,10%,13%. *Power to Engines maneuver raises speed by 40%,70%,100% per level and reduces Reload and Shield recharge by 20%,25%,30%. *Transport range is now accurately taken into account when attempting transport. *Transport is now interrupted when exiting Transport range (except when boarding ships) *Fixed a bug where switching target lock while transporting switched transport target as well. *Fixed a bug where capturing a ship didn't automatically end when the capture target died. *Fixed a bug where ships would respawn instantly. *Fixed a bug where player could get attacked while docked. *Fixed a bug where captured ship could not be destroyed. *Fixed a bug where all station docks could be filled while attempting docking during combat. *AI allies will no longer attack a ship player has captured. *Fixed numerous smaller bugs. *Implemented free rotation camera (press and hold MMB + mouse movement; tapping MMB reverts to default camera) *Fixed a number of bugs related to Search and destroy freelance missions *Tutorial can now be skipped *Saving now stores Commodities and Systems available on stations in the current sector *Made changes to enemy AI *Fixed a bug where player’s ship model would double after loading *Fixed several smaller bugs Review from Outof Eight: http://www.outofeight.info/2010/12/starpoint-gemini-review.html I haven't tried it yet but it seems to be getting better. Share this post Link to post Share on other sites