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Posted

You have to make sure the aircraft have those animations in the first place.

 

If they don't have them hardcoded in the LOD, you aren't going to be able to assign any.

 

FC

Posted

canopy, no problem

 

wingfold, not possible ... all 10 animation slots are being used for other things on the aircraft (a detailed study of the A-6A data ini will confirm this). To say nothing of having to rebuild the wingstation mounting points, as if/when the statements for 'movingpylon' and 'rotatingpylon' are added, the weapons move in "odd" ways

 

wrench

kevin stein

Posted

You have to make sure the aircraft have those animations in the first place.

 

If they don't have them hardcoded in the LOD, you aren't going to be able to assign any.

 

FC

 

 

canopy, no problem

 

wingfold, not possible ... all 10 animation slots are being used for other things on the aircraft (a detailed study of the A-6A data ini will confirm this). To say nothing of having to rebuild the wingstation mounting points, as if/when the statements for 'movingpylon' and 'rotatingpylon' are added, the weapons move in "odd" ways

 

wrench

kevin stein

 

 

Thank you, okay, but which entry I must add in the A-6A_DATA.ini?? :this:

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