Delta6Actual Posted November 20, 2010 Posted November 20, 2010 I was wondering if there is a way to animate the F-106 weapons tray to open, fire missile, and close by just firing a missile. That would be kinda cool. I screwed around with this for a while, but couldn't get it to work. Any suggestions would be appreciated.
+Cliff7600 Posted November 20, 2010 Posted November 20, 2010 You can try to add a line in the WeaponBay entries. This is the ErikGen F-101B datas for the "Genie" rocket bay : [GenieBay] SystemType=WEAPON_STATION StationID=11 StationGroupID=3 StationType=INTERNAL NumWeapons=2 AttachmentPosition001=-0.270,3.57,0.04 AttachmentPosition002= 0.270,3.57,0.04 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800 AllowedWeaponClass=AHM,RCKT SpecificStationCode=AIR-2 DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=9 BombBayOpenTime=1.0 BombBayCloseTime=1.0 AttachmentType=USAF ModelNodeName=Genie_Hi MovingPylon=TRUE RotatingPylon=TRUE AutomaticDoors=TRUE <------------- this line PylonMass=10 PylonDragArea=0.06 The problem will be to launch IRM weapons because they will be released without a lock on the target. It seems to me that the real F-106 had a IR sensor on the nose just before the canopy. This is efficient only for AHM, SAHM or RCKT.
Delta6Actual Posted November 21, 2010 Author Posted November 21, 2010 You were right Cliff11. It worked for the Genie, but not for the Falcons. Thanks for your help!
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