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I was wondering if there is a way to animate the F-106 weapons tray to open, fire missile, and close by just firing a missile. That would be kinda cool. I screwed around with this for a while, but couldn't get it to work. Any suggestions would be appreciated.

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You can try to add a line in the WeaponBay entries.

 

This is the ErikGen F-101B datas for the "Genie" rocket bay :

 

[GenieBay]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=3

StationType=INTERNAL

NumWeapons=2

AttachmentPosition001=-0.270,3.57,0.04

AttachmentPosition002= 0.270,3.57,0.04

AttachmentAngles=0.0,0.0,0.0

LoadLimit=800

AllowedWeaponClass=AHM,RCKT

SpecificStationCode=AIR-2

DiameterLimit=0.5

LengthLimit=3.0

BombBayAnimationID=9

BombBayOpenTime=1.0

BombBayCloseTime=1.0

AttachmentType=USAF

ModelNodeName=Genie_Hi

MovingPylon=TRUE

RotatingPylon=TRUE

AutomaticDoors=TRUE <------------- this line

PylonMass=10

PylonDragArea=0.06

 

The problem will be to launch IRM weapons because they will be released without a lock on the target.

It seems to me that the real F-106 had a IR sensor on the nose just before the canopy.

This is efficient only for AHM, SAHM or RCKT.

 

 

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You were right Cliff11. It worked for the Genie, but not for the Falcons. Thanks for your help!

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