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Cliff7600

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Cliff7600 last won the day on July 16

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About Cliff7600

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  1. Hawker Hunter FG Mk.61 - Dhimari Air Force

    In the data.ini file there's : ---------------------------------- [Engine] [Engine] SystemType=JET_ENGINE ... ---------------------------------- Delete the entry " [Engine] followed by return ", and let the " [Engine] followed by the engine entries ".
  2. It's better not to ask Sometime, things are not what they seem. More often than you think. The control tower has nothing, invisible scratches on the paint, no-one will notice. I could definitely explain. It's classified you know. You moved it since the last time I went, don't you ? Metal junk value has skyrocketed lately, we'll sure have a good deal. I'll pay for the cleaning. Send me the bill. Frankly, I don't remember. Shock absorbers tuning
  3. Exported MiG-Ye8s showing off their pointy nose, colourful wheels and camouflage The parani case...
  4. The F-16 protecting the Kingdom of Dhimar Some old F-16B for training, used but in perfect condition Brand new F-16EXL block 62 In flight The shape of this aircraft is very specific View from above Another angle from under, slightly blinded by the bright sun of Dhimar
  5. Hello To me it seems an easy fix, but I just can't find the "Stock TK Maxx Hawker Hunter F6" so I can't reproduce the issue and solve it. MaxRPM is 1.0 Sometime you have a value over 1.0 but it's FullABRPM=, meaning the use of the afterburner increase the RPM. So if the max RPM is 3450 it's MaxRPM=1.00, or max RPM 8500 it's MaxRPM=1.00, or max RPM 10000 it's MaxRPM=1.00. It's the basis setting. The difference will be in the cockpit file. If you use the stock Hunter cockpit, the RPM gauge is set to max at 8000 RPM. To have 8500 as max RPM it should be edited in the cockpit ini file. The jump from 6500 to 8000 is because you changed the RPM value but not the Throttle values. What I would do is : use the original TW values for the engine part in the data.ini file, to avoid the RPM jump (Extract? and) edit the RPM gauge to set it to 8500 as the max value If not enough, rewrite the engine part with the values you want but every value should be checked (idle / cruise / military / max / FullAB when needed - Throttle / RPM /Nozzle)
  6. According to my memory and the SF1 download section, I would say it's FastCargo. In fact, Paco and Wpnssgt are credited for the original model.
  7. Alternative sound file by AvHistory and suggested by Wrench can be found here : Alternative cockpit by Stary and suggested by Coupi can be found here : But I recommend to use the cockpit already in the pack because it has been navalized : tail hook light and speed indicator in knots. Seafire Mk3 versions have the compass set to work with the waypoints.
  8. View File Seafire Mk3 (2021) --------------- Seafire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Ravenclaw_007 : rocket ini Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. New rockets 3D models and new weapons system ini. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Seafire Mk3 - Seafire L Mk3 w PTO skins - Seafire Mk3 hybrid (Air Spotting Wing) - Seafire Mk3 Irish Air Corp - Seafire Mk3 French Navy Submitter Cliff7600 Submitted 12/19/2021 Category Spitfire  
  9. Seafire Mk3 (2021)

    Version 1.0.0

    107 downloads

    --------------- Seafire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Ravenclaw_007 : rocket ini Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. New rockets 3D models and new weapons system ini. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Seafire Mk3 - Seafire L Mk3 w PTO skins - Seafire Mk3 hybrid (Air Spotting Wing) - Seafire Mk3 Irish Air Corp - Seafire Mk3 French Navy
  10. When working on flight models keep in mind that the plane should be clean, no ordnance loaded at all. If you run the hard mode flight model an ECM pod under a wing will make the plane bank and turn. It can be anything like a laser designator, etc...
  11. Alternative sound file by AvHistory and suggested by Wrench can be found here : Alternative cockpit by Stary and suggested by Coupi can be found here : But I recommend to use the cockpit already in the pack because it has been navalized : tail hook light and speed indicator in knots. Seafire Mk2 versions have the compass set to work with the waypoints.
  12. View File Seafire Mk1b & Mk2c (2021) --------------- Seafire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Seafire Mk1b - Seafire Mk1b w Vokes filter - Seafire Mk2c - Seafire Mk2c w Vokes filter - Seafire LF Mk2c Submitter Cliff7600 Submitted 12/13/2021 Category Spitfire  
  13. Seafire Mk1b & Mk2c (2021)

    Version 1.0.0

    79 downloads

    --------------- Seafire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Seafire Mk1b - Seafire Mk1b w Vokes filter - Seafire Mk2c - Seafire Mk2c w Vokes filter - Seafire LF Mk2c
  14. Very nice result with a simple yet effective mod Would you release the decals set ? The backstory is so plausible. Really close to what I read about the early Spitfires exports.
  15. I made another test, because one aileron doesn't change its size and position when giving a rolling input in the opposite direction. I used the left aileron as the left aileron and the right flap as the right aileron. So different position, size, volume, etc... (and flaps as "fake flaps" no 3D entry). Two meshes really asymmetricals. Indeed you're right : the plane flies perfectly straight without inputs. So "It tends to make the plane turn" is not correct. But when testing the rolling response I'm not sure that the rolling to the left was perfectly the same than the rolling to the right (ini entries 100% symmetrical left and right). I still think that "same mirrored replicas left and right" is the way to go for modeling 3D control surfaces for aircrafts in Strike Fighter. And I don't really care about defending my opinion when I'm not sure I'm right. It's better to learn something for good than keeping thinking wrong forever. So you taught me something : it flies straight. Thank you for that ...but I will still going on asking perfectly symmetrical 3D models ^^ I used FastCargo's F-86A.
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