Vfflang Posted November 26, 2010 Posted November 26, 2010 I have been trying to get WOV to work with vista. Here is my problem the game loads and goes into flight mode no problem but when I press esc from flight mode it just drop me out into windows. Any thoughts I am running Win Vista 64 have try compatibilty mode and still no luck Thanks Quote
Vfflang Posted November 26, 2010 Author Posted November 26, 2010 after reading though some thread I found out was was wrong You will need to patch up to the lastest patch 10.20.2008 Quote
Ice Man Posted November 27, 2010 Posted November 27, 2010 after reading though some thread I found out was was wrong You will need to patch up to the lastest patch 10.20.2008 I've also Vista,try to change your Terrain data from "TRUE" to "FALSE" as below: [NormalTextureMaterial] DepthBufferCheck=TRUE --------> FALSE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] DepthBufferCheck=TRUE ---------> FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=0.500000,0.500000,0.500000,1.000000 SpecularPower=5.000000 Reflectivity=1.00000 ZBufferOffset=4.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=2 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE TextureStage[02].TextureName= TextureStage[02].MipMap=TRUE TextureStage[02].FilterEnabled=TRUE TextureStage[02].ReflectionMapping=TRUE TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA TextureStage[02].StageAlphaOp=DIFFUSE The same thing you must do for WOE and WOI while with SF2 works without problems. Greetings, Ice Man Teo Quote
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