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Posted

Hi guys!!

 

I just was flipping through the pages on here and seeing what interesting reads I could find before my girlfriend showed up, and I saw a reply on a post from Viper6 about SAM avoidance. Now, I just finished a great book called "First In, Last Out", it's about the WW guys in Vietnam, from F-100's to F-4's. In this book they use the technique touched on by Viper6, putting the SAM on your 1 to 2, then breaking up into it to get it to break up since it couldn't structurally handle those kinds of G's. This would work for them because the SA-2 didn't fly a path to intercept, they would more or less chase the plane.

 

My question is: How are the SAM's modeled in game, and do they vary from game to game? I am reasonably sure that the missile systems changed as more advanced radar tech became available. So does the SA-2 in WOV fly like the early SA-2's did and "chase" the planes? Also, do the missiles in some of the newer campaigns fly the same types of paths as the ones in WOE / WOV or do they run intercepts? Or did they just model the SAM's to fly intercept paths?

 

Thank you for whoever has answers!

 

~Stingray

Posted

In the SF series there are 3 different versions of the SA-2 SAM system and the missiles of the F variant use the semi active radar homing rather than the beam riding "chase" homing used on previous versions.

Then the other systems from SA-3 on use all SAHM and have much better performances, meaning that the tecnique to fly directly to the missile and then break don't work, so the only hope to survive at modern SAM network is to fly under the radar, use strong ECM and countermeasures.

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