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Spillone104

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Everything posted by Spillone104

  1. Lockheed NF-104A for SF2

    Version

    459 downloads

    Lockheed NF-104A for Strike Fighters 2 In 1963, three ex-USAF F-104As (56-756, -760, and -762) were taken out of storage at Davis Monthan AFB and modified as NF-104A aerospace training aircraft. All of the military equipment was removed and the original F-104A vertical fin was replaced by the larger fin that was used on the F-104G. The wingspan was increased by four feet (to 25.94 feet) and a set of hydrogen peroxide control thrusters were mounted at the nose, tail, and wingtips. A 6000 pound thrust Rocketdyne LR121/AR-2-NA-1 auxiliary rocket engine was mounted on the tail above the jet exhaust pipe. This rocket engine could be throttled from 3000 to 6000 pounds of thrust, and the burn time was about 105 seconds. The first NF-104A was delivered on October 1, 1963, with the other two following a month later. They were operated by the Aerospace Research Pilot School at Edwards AFB, which was commanded at that time by Colonel Charles E. "Chuck" Yeager. On December 6, 1963, the first NF-104A set an unofficial world altitude record of 118,860 feet for aircraft taking off under their own power. The official record at that time was 113,829 feet, set by the Mikoyan/Gurevich Ye-66A, an experimental version of the MiG-21 Fishbed. Later, the same NF-104A flown by Major R. W. Smith reached an altitude of 120,800 feet. On December 10, 1963, the second NF-104A (56-762), with Chuck Yeager at the controls, went out of control at an altitude of 104,000 feet and fell in a flat spin to 11,000 feet. Yeager managed to eject successfully at that altitude, although he was badly burned on his face by the rocket motor of his ejector seat. The aircraft was destroyed in the ensuing crash. An investigation later showed that the cause of the crash was a spin that resulted from excessive angle of attack and lack of aircraft response. The excessive angle of attack was not caused by pilot input but by a gyroscopic condition set up by the J79 engine spooling after shut down for the rocket-powered zoom climb phase. So it wasn't Chuck's fault. In June of 1971, the third NF-104A, with Capt. Howard C. Thompson at the controls, suffered an inflight explosion of its rocket motor. Although Thompson was able to land safely, the aircraft's rocket motor and half its rudder were blown away. Since the program was about to end in any case, this aircraft was retired. The number one NF-104A is currently on display on top of a pylon in front of the USAF Test Pilot School. ------------------------------------------------------------------------------------------------------------------- IMPORTANT!!! You need SF2E to have the stock F-104G and SFP1 for the cockpit files. or follow these precious instructins: http://combatace.com/topic/57393-flyable-f-104s-for-sf2 Another thing... there are some minor differences between SFP1 and SF2E models and one of these is a bit different mapping on the nose. So it will be included an optional SFP1 f-104_2.bmp file. ------------------------------------------------------------------------------------------------------------------- Pilot Notes: -The rocket engine is set to use "Thrust vectoring" as a throttle control to permit separate control from the jet engine. The rocket will operate only with afterburning regime and with only 2 stages, half and full power. From idle to military it will not generate thrust and so will not affect fuel consumption. -This plane is equipped with hydrogen peroxide Reaction Control System like the real plane. To engage the system simply throttle the rocket a bit over idle. ------------------------------------------------------------------------------------------------------------------- Installation: Simply copy all the files in the respective directory of your game folder. "User"\Saved Games\ThirdWire\StrikeFighters2 ------------------------------------------------------------------------------------------------------------------- Credits: Added 3D parts: Spillone104 Textures : Spillone104 with great Bobrock templates. Decals : JimBib Fake pilot mod: FastCargo INI and FM : Starfighter2 and Spillone104 Effects : Starfighter2, X-Ray and Spillone104 Sounds : Spillone104 Beta testers : X-Ray, Starfighter2 and TheTestPilot Special thanks to the Team that created the original NF-104A mod for SFP1. (original readme included!) ------------------------------------------------------------------------------------------------------------------- Legal stuff: This mod is freeware. Commercial use is not allowed. ------------------------------------------------------------------------------------------------------------------ Enjoy the ride and land safe ;-)
  2. You've done the right thing by releasing it. Thanks. Just a small correction. The aircraft skin was actually made by comrad for the SM model.
  3. By the pics, they are not of the same radar or simply not of the same version. Different main reflector design, auxiliary antennae (IFF?) and so on. Anyway they would be a nice addition.
  4. SF2NA Tu-22 Blinder Pack

    Version 1.0

    1,101 downloads

    Tupolev Tu-22 (Blinder) Pack for Strike Fighters 2 North Atlantic. This pack contain many operational version of the Tu-22 supersonic bomber. Reconnaisance and bomb strike Tu-22R_61: Early operational model with VD-7M engines with less thrust. Tu-22R_66: Refurbished R model with newer RD-7M2 engines. Tu-22RD_64: The "D" suffix means long range and indicate the presence of the refuelling probe. Old VD-7M engines. Tu-22RD_66: Refuelling probe and RD-7M2 engines. Tu-22RD_76: Tail turret replaced with ECM defensive suite. Tu-22RDK: Special reconnaisance variant with Kub-3 ELINT system. Tu-22RDM: Advanced photo cameras, Tangazh ELINT system and Shompol side looking radar. Tu-22A_IRAF: Old Tu-22R refurbished with RD-7M2 engines and reconnaisance equipment removed. Sold to Iraq. Tu-22A_LARAF: Old Tu-22R refurbished with RD-7M2 engines and reconnaisance equipment removed. Sold to Lybia. ECM escort Tu-22PD_65: Specifical electronic countermeasures model meant to escort bombers formations. Still retain defensive turret. Missile carriers Tu-22KD_64: Carries the Kh-22 missile. Built by the beginning with RD-7M2 engines. Tu-22KD_76: Defensive ECM added. Still retain defensive turret. Tu-22KD_IRAF: KD model used by Iraq. Tu-22KPD: Capable of carring the passive antiradiation version of the Kh-22. Improved ECM at the expense of tail turret. Trainers Tu-22U: Early trainer version with VD-7M engines. Tu-22U_IRAF: Trainer sold to Iraq with refuelling probe removed. Tu-22UD: Trainer version of the RD model. Equipped with refuelling probe to practice the manouvre but not capable of taking fuel. ------------------------------------------------------------------------------------------------------------------- Bomb Bay: All the bomb carring planes have 4 "bomb bays". The first one can carry 24x250Kg bombs, the second 18x500Kg bombs, the third 6x1500Kg bombs and the last one could carry a single massive FAB-9000 or nuclear bomb. JATO: All the models could carry SPRD-63 JATOs. Even if in reality it was only used in certification trials, all the aircrafts had provision to mount them. Here you can use them as you like. JATO guns are part of the aircraft and the bottles are set as drop tanks. To activate, press the key assigned to Thrust vectoring down. To operate any kind of gun on the ground you need to have Weapons set to Normal or Easy in Gameplay options. Start takeoff run and when the aircraft reach 200Km/h, activate the JATO rockets. Burn time is 15 seconds. Discard then the empty bottles, possibly not over populated areas. ------------------------------------------------------------------------------------------------------------------- REQUIREMENT: This pack need SF2NA to work properly. It can also work in SF2 or SF2E but without KD and KPD models. Red Side Standard Weapons Pack by Snailman is also required for the approriate bombs. http://combatace.com/files/file/15167-red-side-standard-weapons-pack-full-beta/ ------------------------------------------------------------------------------------------------------------------- INSTALLATION: Copy all the files in the respective directory of your game folder. "User"\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic This mod will not overwrite stock Tu-22, Tu-22KD, Tu-22PD and RD but hide them from game. To restore them, simply delete the INI inside. ------------------------------------------------------------------------------------------------------------------- Credits: Original Tu-22 aircraft: Third Wire Tu-128 cockpit: ErikGen Fake pilot: FastCargo Texture and decals: Spillone104 and Paulopanz using Centurion1 template 3D details, JATO, effects, sounds and INIs: Spillone104 Beta testers: 76.IAP-Blackbird,Flogger23, Paulopanz, Eole, Dysko, Canadair and NGHENGO Thanks again to who supported, partecipated and tested all of this. Reference material: Aerofax Tu-22 "Blinder" Tu-22M "Backfire" by Yefim Gordon and Vladimir Rigmant. Tupolev Tu-22 Blinder by Sergey Burdin & Alan E. Dawes. https://aviaforum.ru/threads/reestr-tu-22.20954/ ------------------------------------------------------------------------------------------------------------------- Legal stuff: This mod is freeware. Commercial use is not allowed. ------------------------------------------------------------------------------------------------------------------ Happy landing. Alex (Spillone104) 19/06/2017
  5. Scusate Il Ritardo! (ovvero, Terreno WIP)

    Questo terreno mi sa che è quello che quasi tutti aspettavamo già dai primi tempi di SFP1! Ottima iniziativa Menrva!
  6. Ha helwan 300

    Too bad I lost the test aircraft many years ago due to HDD crash. Maybe https://combatace.com/profile/27836-aleks/ still have this, since it was made by him.
  7. Special Hercules Over Vietnam

    Great pack of very rare and interesting aircraft!
  8. H-21B Workhorse / H-21C Shawnee

  9. Vertol V43 Heeresflieger

  10. Karnaf Over Israel. SF2.

  11. Dassault Étendard IVM/IVP

  12. Dk & Sw C-47 Skin Pack

  13. F-94C "Starfire" cockpit

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