AntEater Posted December 4, 2010 Posted December 4, 2010 I have installed exp. 2 on a heavily modded WOE only install (NATO fighters and all). Now I have two exes, one exp. pack, one normal, both seem to have changed yesterday. What do I need the seperate expansion pack executable for? Planes seem to be flyable in the default .exe as well, campaign was blocked by NATO fighters using the same name, but that can be fixed easily. Shall I just ignore it and continue to use my own install or shall I transfer everything to the expansion pack mod folder? Or do I need the expansion pack exe for multicore support etc?
+Wrench Posted December 4, 2010 Posted December 4, 2010 exp pak 1 did the same thing ... you can leave your SF2E alone, and just run the new stuff from the exp2 exe (create new shortcut). This, in effect, gives you 2 completly seperate games to play "To be modded as much or as little as one likes!" Probably the greatest advantage of Gen2s over Gen1s; mods folders completly seperate from core game files. wrench kevin stein
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now