Jump to content

Recommended Posts

Posted

Hello modders,

 

could anyone who know it for sure please tell me what the unit of measurement used for the MaxRollCombat parameter is?

 

I suspect that it's in degrees per second, as most rates, but in that case, the default value of 60 may be a bit low.

 

Best regards

Posted

I would not mess with those values if I were you...they are global and effect all aircraft. Besides, they can be added directly to the individual data.ini files, and edited there.

Posted (edited)

(...)they can be added directly to the individual data.ini files, and edited there.

 

That's what I'm actually doing Fubar512, in the [AIData] subsection yes3.gif

 

 

By the way, would you know what's the unit of measurement used for that parameter?

Edited by FrankD
Posted

Keep in mind that the AI may attempt to roll at whatever rate you hardcode, even when it's inadvisable (or impossible) for it to do so. For example, the flight manual of any given combat aircraft will advise againt performing a hard rolling manuever when carrying drop tanks or bombs.

 

Some of the FMs we've been penning up recently are hitting the threshold of realism, where you will overstress and possibly tear wings off a model if you attempted such a manuever, on a heavily laden aircraft.

Posted (edited)

Thanks for your sound advices Fubar512.

 

In a flight manual, I found the limits enforced by the onboard computer on the electrical flight commands in regards of the loadouts. It limits the maneuver in pitch, roll and charge factor (G).

 

Now, what I'm gonna do will be to input these values and perform some test flights and see how the AI react to them. If it does looks good, I'm gonna search such values for the aircrafts I'm interested in for my 'lil monkey project. On the other hand, if it does looks weird, I'll simply stick to the default value.

 

By the way, I haven't found a thing that may let think that but would you know a way to limit the charge factor directly in a weapon's data file?

 

I thought about creating a specific "strike" version of a multirole A/C, with a specific "MaxG=" value, but it would be pointless as soon as the player or the AI would have jettisoned its cumbersome loadout.

Edited by FrankD
Posted

You do realize, that there is no way to accurately model FBW (fly by wire) aircraft in this series, right? What we've done in the past, is to limit the model's maneuverability at a given Mach level, by adjusting the center of lift for all aerodynamic surfaces, so that it's impossible to pull past a given value. Even though that FM's getting a bit long in tooth by now, the F-117 in the ODS package is a perfect example of this.

Posted

Mmmh, didn't knew that. I thought that given the F-16 presence, FBW would have been "integrated".

 

You saved from some headaches, thanks again Fubar512 cool.gif

 

I'm gonna wait to understand the FM better before perverting it.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..