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Posted

Hi,

 

the download button works only at me only with Internet Explorer.

When I log on Mozilla Firefox it does not exist.

Thanks for your feedback.

 

tomcat

Posted (edited)

Is it possible to use a Zero collision mesh, or a very small one? Like you could almost go through it.

I've been using the objects like earth walls and pits. When I taxi near them, i get clipped from a few meters afar and blow up..

 

I don't want to taxi inside the pits or anything (that would be cool too), just want to taxi around them..

Edited by PureBlue
Posted

terrain objects only have type.ini definitions. Such as the following.

If I leave the CollisionMesh empty, I get around 1.5 size of the real model for collision, and can't really taxi close to it.

So I just substituted the pit1_col model. This won't let me actually taxi inside but, does give a smaller collision box than the actual model.. works ok because only parkingspots exist inside..

though you still can't design a custom single mission to taxi out of it..

 

[TargetType532]

Name=C-Wall

FullName="C" Earth Wall

ModelName=C-Wall.LOD

TargetType=MISC

ActiveYear=0

TargetValue=0

UseGroundObject=FALSE

DamagePoint=140.0

ArmorValue=24516080.0

ArmorType=2

RepairRate=0.050

StartDetectChance=20

StartIdentifiedChance=0

IncreaseDetectChanceKey=0

MaxVisibleDist=15000.0

CollisionMesh=pit1_col.LOD

DestroyedEffect=LargeShortStructureCollapse

DestroyedModel=ShelterA_destroyed.LOD

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