+quack74 Posted April 12, 2011 Posted April 12, 2011 I can make the "Normal" bump maps for texture templates but I dont have a way of attaching them to the model via .LOD's. Can someone do this if I make the bump maps for model's texture .bmps? Quote
+Wrench Posted April 12, 2011 Posted April 12, 2011 the bump mapping can only be attached to the LOD via 3dMax, as it's a material applied (so I'm told!) wrench kevin stein Quote
+FastCargo Posted April 13, 2011 Posted April 13, 2011 Right. Basically, unless the model has bump mapping enabled when the LOD is created, there is no way to have real bump mapping for LODs. FC Quote
+quack74 Posted April 13, 2011 Author Posted April 13, 2011 I'm aware of the need for 3DMax to create, or add, the Bump.bmp to the models texture meshes. I know a bunch of guys out there have 3d Max and do a lot of third party modding with it. So I'm really asking if anyone with 3Dmax would try adding some bump mapping to thirdparty FE models. easier said than done I know. It's such a cool feature, it would be nice to add it to the other aircraft in FE Quote
+FastCargo Posted April 13, 2011 Posted April 13, 2011 Well, if they have the MAX files, and 3ds Max 2009, they should be able to fairly easily. VR Quote
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