Pappa Goat Posted April 28, 2011 Posted April 28, 2011 Could anyone help in advising which lines of script do what for smoke effects? There's the below effect used int he ground war mod as a smoke grenade for when infantry are in contact. I'm trying to edit it and heavily reduce the volume, thickness and height etc so that it resembles a smoke grenade rather than an airborne smoke rocket. [EffectType001] Name=PurpleSmokeDispenserEffect Element[01].ElementType=HOLD_EMITTER Element[01].ElementName=PurpleSmokeDispenserEmitter Element[01].StartTime=1.000000 Element[01].StartTimeDeviation=0.000000 Element[01].EjectTime=60.000000 Element[01].EjectTimeDeviation=0.000000 [EmitterType001] Name=PurpleSmokeDispenserEmitter EmissionType=RADIAL_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=18000.000000 EmissionRate=0.050000 EmissionVolume=0.000000,0.00000,2.00000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,0.000000,5.000000 EmissionVelocityDeviation=0.50000 RadialVelocityTableType=CONSTANT RadialVelocity=5.0 RadialVelocityDeviation=0.50000 HasLightSource=TRUE LightColor=0.400,0.270,0.150 LightRange=3.0 LightSrcOffset=0.0,0.0,25.0 LightDeviation=0.050000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=10.00 ParticleLifeTimeDeviation=0.25000 ParticleWeight=-11.00000 ParticleRandomness=0.0500000 ParticleWindFactor=1.0 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.600000,0.600000,0.6000000,0.0000000 ParticleColor[02].Time=0.0400000 ParticleColor[02].Value=0.600000,0.600000,0.6000000,0.60000000 ParticleColor[03].Time=0.600000 ParticleColor[03].Value=0.600000,0.600000,0.6000000,0.150000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.60000,0.60000,0.5000000,0.0000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=3.000000 ParticleSize[02].Time=0.2500000 ParticleSize[02].Value=25.000000 ParticleSize[03].Time=1.0000000 ParticleSize[03].Value=60.000000 ParticleSizeDeviation=0.005000 BaseSizeDeviation=0.3 TextureMaterial=PurpleSmokeDispenserMaterial //============================================================================= [PurpleSmokeDispenserMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=PurpleSmoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Quote
ShrikeHawk Posted April 28, 2011 Posted April 28, 2011 I'm only guessing, but wouldn't it help if you reduced EmissionVolume and the three ParticleSize[xx] values? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.