Jump to content

ShrikeHawk

ELITE MEMBER
  • Content count

    1,508
  • Joined

  • Last visited

  • Days Won

    7

ShrikeHawk last won the day on January 27 2016

ShrikeHawk had the most liked content!

Community Reputation

384 +250 Reputation

About ShrikeHawk

Profile Information

  • Gender
    Male
  • Location
    Austin, TX
  • Interests
    Flight Sims, Football, Volleyball, A well-crafted IPA

Networking

  • Website
    https://momusnews.wordpress.com/

Recent Profile Visitors

10,744 profile views
  1. Temporal testing with time machines in F-15s has met with several issues...
  2. Most cool. It at least gives me a place to go looking. Much appreciated!
  3. Yes - exactly that. But I'm hoping to avoid editing each singlemission. I've noted that in some terrains there is a <terrainname>_dogfight.ini file. Does this establish spawning ranges?
  4. Is there a way to change the ranges for engagements in singlemission? I'm encountering scenarios where fighters appear 2 miles away. I'd like to push that out farther if possible. Can do?
  5. I love building out installs for unusual or rarely covered air battles. This time, I'm working on a fictional one including Menrva's Madagascar terrain. A fictional conflict over oil rights in Madagascar. Western oil companies purchase oil rights from corrupt politicians. The common folk get nothing, not even jobs. A violent insurgency arises. Western nations side with petroleum companies. African and South American nations side with the insurgents. Through unspoken agreement, no nation sends frontline equipment, wary of appearing like the bully. The US claims it's only sending trainer and recon aircraft. "It's not a real 'shooting war' after all." ---US Secretary of State Here's a video: The Coin War
  6. Good lord! I'm nowhere near that, but still good to know. Thanks!
  7. @Menrva Absolutely! I wouldn't release it, edited, without your agreement first. All I'm doing is modestly changing the target list and types list. Visually, the terrain is stunning. I wouldn't change a thing about that.
  8. There aren't any for FRIENDLY targets. I have been replacing things like Tent1 and USTruck callouts with AAA. Seems, in Singlemission, I have to set enemy AAA to High to see the difference.
  9. Not an upgrade, per se, just a change. I'm working with Menrva's Madagascar terrain. I've imagined a war where only low-cost Light Attack are operating, a COIN War. In such a scenario you wouldn't operate planes like AT-6B and Super Tucano in a hotly contested airspace. So, I have removed all SAMs. But...that means air defense suppression missions are not very threatening (read: not challenging). So, I have added boatloads of AAA ground objects and I want a lot of them around the targets. Flying low directly over an airfield should be terrifying. Thus, I need more AAA positions.
  10. So, to be clear, I have to add AAA sites via a terrain editor and then add them to _targets.ini? It can't be done with just .ini edits? If so, does adding objects require a ph.d in quadratic equations, and can you recommend the easiest to use terrain editor?
  11. I am trying to increase the density of AAA positions in a terrain. To do this, I changed a few entries in the _targets.ini file to "AAA". This should plugin randomly selected Mobile_AAA and Static_AAA objects, right? But I am not seeing an increase of targets. What am I missing? I have changed other entries (e.g., "Target[010].Type=Pit1" to "Target[010].Type=Gepard") and these appear and function, but cannot be targeted (red box). Why is that? How does TargetType=MISC play into the missions? For instance TRANSPORT can be found in Armed Recon or TANK can be found in CAS missions. What about MISC? During Flak suppression missions ground objects are often appearing on the map one at a time. Is there a way to change that? Thanks in advance for any help with these questions.
  12. I've never actually used that, wrench. Would that method allow a pylon to appear? If so, are there directions for this in the knowledge base?
  13. Got it! It's working now. Thanks much. Found a more appropriate pylon but it's a bit big. Still, I'm on the way to having a IA-58 Pucara D-model with Matra550 missiles.
  14. I have a pylon in my weapons folder. I want to add it to a new weapons station on the aircraft. I want the pylon to appear and hang an IRM on it. I've looked all over for instructions. How do I do this? data from the pylon [WeaponData001] TypeName=1pilones FullName=External Pylons ModelName=1pilones Mass=20.520000 Diameter=0.480000 Length=2.500000 SubsonicDragCoeff=0.003000 SupersonicDragCoeff=0.007000 AttachmentType=BRAZIL SpecificStationCode=1pilones NationName=BRAZIL StartYear=1965 EndYear=2020 Availability=3 BaseQuantity=12 Exported=TRUE ExportStartYear=1965 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=4 StoreType=2 NumChaff=0 NumFlare=0 EjectPosition=0.000000,0.000000,0.000000 EjectVelocity=0.000000,0.000000,0.000000 What I have in the aircaft file so far. Missile appears, but not the pylon [LeftPylonMount] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-5.0920,0.3084,-0.3827 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100.0 AllowedWeaponClass=MER,TER,CGR,ATR,TLR,2IR,2AH,2BR AttachmentType=Nato,Argentina,ISRAEL,FRANCE,BRAZIL NoJettisionTank=TRUE ModelNodeName= PylonMass= PylonDragArea= FuelTankName=1pilones [RightPylonMount] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=5.0920,0.3084,-0.3827 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100.0 AllowedWeaponClass=MER,TER,CGR,ATR,TLR,2IR,2AH,2BR AttachmentType=Nato,Argentina,ISRAEL,FRANCE NoJettisionTank=TRUE ModelNodeName= PylonMass= PylonDragArea= FuelTankName=1pilones [LeftOuterPylon] SystemType=WEAPON_STATION StationID=6 StationGroupID=5 StationType=EXTERNAL //AttachmentPosition=-5.0920,0.3084,-0.8827 AttachmentPosition=-5.0920,0.3084,-0.5227 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1500 AllowedWeaponClass=BOMB,RP,FT,GP,TER,IRM AttachmentType=Nato,Argentina,ISRAEL,FRANCE ModelNodeName= FuelTankName= PylonMass=17.0 PylonDragArea=0.03 [RightOuterPylon] SystemType=WEAPON_STATION StationID=7 StationGroupID=6 StationType=EXTERNAL //AttachmentPosition=5.0920,0.3084,-0.8827 AttachmentPosition=5.0920,0.3084,-0.5227 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1500 AllowedWeaponClass=BOMB,RP,FT,GP,TER,IRM AttachmentType=Nato,Argentina,ISRAEL,FRANCE ModelNodeName= FuelTankName= PylonMass=17.0 PylonDragArea=0.03
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..