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Modern Darwin Terrain "CleanUp" Pak

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Modern Darwin Terrain "CleanUp" Pak


Modern Darwin Terrain, CleanUp Pak

 

For SF2 - Full-4 Merged Reccomended (but not fully required)

(Reccomended to have the SF2:V VietnamSEA cat readily available)

 

While working on the Oz-Mirage, I noticed some errors, shall we say, with the Modern Darwin terrain, so decieded to go through it do some clean up. It could still use a major retargeting, but this will enchance things a little until such time as that happens.

 

Several areas have been completly retiled, some cities moved/removed/renamed/retargeted, and so forth...lots of fiddiling with the Height Field to remove some oddities were performed. I think it's much better now, thank you! <grin>.

 

If you don't have the terrain already, use the following URLs to download it.

 

The original terrain is here:

http://combatace.com/files/file/6089-modern-darwintimor/

 

The SF2 Upgrade Pak is here:

http://combatace.com/files/file/11564-sf2-update-modern-darwin-terrain/

 

If you already have it in your SF2 install, and have the SF2 update installed, this package is all you need.

 

HOWEVER....if you wish to enhance the terrain, I'd reccomend Stary's GreenHell3, as it uses the exact same placements as the stock tiles (with some tree exceptions), and is REEEALLLY worth the download. Yes, I've tested the terrain with BOTH tile sets. You can get GH3 from here:

 

http://combatace.com/files/file/11649-green-hell-3/

 

NO OTHER TILESETS, OTHER THAN GH3 and the STOCK ONE are RECCOMENDED!!! Otherwise, the TODs =will= foul up the targeting (ie: placements of buliding and GroundObjects). For those wishing to use GH3, a Darwin_Data.ini all set up for that use is suppled.

 

Several changes to the targets, types, movements inis, along with the invocation of the LimitedNations=TRUE statement should bring this more in line with the Real World ™.

 

New planning maps are supplied, too. A modified version of the PLAN Destroyer from my Formosa upgrade is included (changed a few things). No other GroundObjects (read: ships) are included; you should already have them in the game installs, along with the various SAMs, AAA, vehicles, and etc.

 

Several new, custom TODs for the Grass-river tiles are included, for use =ONLY= with the stock VN-SEA tileset.

 

Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other target areas may also fall into that classification.

 

As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. As always, the expected "Notes" section for whatever reason it's there for!

 

Happy Landings!

wrench

kevin stein


 

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