+JSF_Aggie Posted June 6, 2011 Posted June 6, 2011 View File LHA for SF2 **************************************************************************** *** LHA Assault Ship For SF2 *** **************************************************************************** This is an update and repaint to Kesselbrut's LHA Assault Ship. HrntFixr's HMLA 269 Cobra skin was used for the static Cobra's. Please do not include in any payware mods. **************************************************************************** *** Installation *** **************************************************************************** Copy the contents of the LHA_SF2 folder into your SF2 MOD folder. **************************************************************************** *** USE *** **************************************************************************** Decals where included for the following ships, make sure "ShipNumber" is correctly set: LHA 1 USS TARAWA LHA 2 USS SAIPAN LHA 3 USS BELLEAU WOOD LHA 4 USS NASSAU LHA 5 USS PELELIU AI aircraft do not use thrust vectoring, so there are workarounds used. Catapults are used so they will get airborne, and arrestor cables are used to get them back aboard. The two parked AV-8B's are placed there via catapults 5 & 6. These catapults have an infinate launch time. This means you have to have 6 members in your flight for them to show, and #5 & #6 will never take off, unless you <ALT+N>. Remove the two lines from LHA_DATA.INI if you don't want cat's 5 & 6: SystemName[008]=Cat5 SystemName[009]=Cat6 "Carrier_Take-Off Harrier.MSN" is included as an example. You have to have the stock VietnamSEA terrain and the AV-8B_da aircraft for the mission to show up in-game. Finally, some of the textures are extremely large. Down-size them if needed. Post at CombatAce if you have any other questions. Submitter JSF_Aggie Submitted 06/06/2011 Category Aircraft Carriers Quote
+PureBlue Posted June 17, 2011 Posted June 17, 2011 Thanks for this nice update mate. Something I discovered in my May11 patch tests. The parked aircraft take off if these two variables are not defined for cat5 & 6: ReadyAnimationID=X ReadyAnimationTime=999.0 Quote
+JSF_Aggie Posted June 19, 2011 Author Posted June 19, 2011 Thanks, good to know. I hadn't checked that it was still working properly with the May 11th patch. Quote
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