Teras Posted June 25, 2011 Posted June 25, 2011 (edited) i'm working on JDAM-ER family since it uses wings over the body for better accuracy and long range ETC... ive finished the 3d model and its animation as i make it to start from frame no 1 to frame no 10 but ... in game the jdam flight and hit correctly but the animation just dont work! this is the code i used for the jdam-er [size="2"]TypeName=jdam-er[/size] FullName=Gbu-30V JDAM-ER ModelName=JDAM-ER Mass=900.200012 Diameter=0.460000 Length=3.280000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.462000 AttachmentType=usa SpecificStationCode= NationName=usa StartYear=2005 EndYear=2040 Availability=3 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=VeryLargeBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=2000.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=8 Accuracy=35 MaxTurnRate=20.000000 MaxLaunchG=4.000000 LockonChance=80 LaunchReliability=90 ArmingTime=4.000000 SeekerFOV=30.000000 SeekerGimbleLimit=60.000000 SeekerTrackRate=20.000000 SeekerRange=70000.000000 LiftDragRatio=4.000000 ReleaseAnimationID=1 ReleaseAnimationTime=0.250000 ReleaseAnimationDelay=0.750000 EODisplayFlags=0 [size="2"]CEP=0.000000[/size] Edited June 25, 2011 by Teras Quote
+Heberth Posted June 25, 2011 Posted June 25, 2011 let's check the TCB. thirdwire models use TCB parameter in almost all animation. http://combatace.com/files/file/5048-mustang-tutorial-9-assigning-key-controllers/ Quote
Teras Posted June 25, 2011 Author Posted June 25, 2011 thanks man that really helped me !!! its work now obrigado amigo Quote
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