+PureBlue Posted August 5, 2011 Posted August 5, 2011 (edited) I have a set of 18 decals for serials, files named correctly and in order. (161SN000 to 161SN0017) The problem is, with the below Textureset settings, out of a flight of 16 aircraft; number 1-3 , 2-4 and 3-3 aircraft will not display decals for serials. These 3 aircraft always get the last number in the NUMBERS.LST. Which contains all 18 serial numbers. This last serials tga file has no problems and shows correctly if I pick it by hand. DecalNumberRandomize=TRUE DecalNumberBlockSize=18 DecalNumberStart=0 DecalNumberEnd=17 The same happens with all my Turkish skins, I've tripled checked everything.. Tried it with and without the blocksize.. Any ideas? Edited August 5, 2011 by PureBlue
+PureBlue Posted August 6, 2011 Author Posted August 6, 2011 Ok, I think I've figured it out. Possible bug with Mission Editor/Decal number calculation. For aircraft with multiple skins, the first skin directory listed in the aircraft.ini file, the decal settings for this skin are taken as base: Example: Your first skin listed has these values: DecalNumberStart=0 DecalNumberEnd=10 You start Mission Editor, and pick the second skin for this aircraft, which has more decals, let's say 20. The game will only work with numbers 0-10. The rest of the aircraft decals won't be displayed. The bug is that ME, when you pick a different skin for the aircraft, will not read the decal number settings for the second/third/etc. skins.. Thus, if you set DecalNumberRandomize=TRUE for the first skin, all your skins will have randomization, same with the numberstart and ends..
+Coupi Posted August 6, 2011 Posted August 6, 2011 Hi, ... interesting to know! Your Turkish F-16C Skins are very good... Coupi.
+PureBlue Posted August 6, 2011 Author Posted August 6, 2011 Thanks mate, a huge pack covering all squadrons is almost done
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