+Cliff7600 Posted September 9, 2011 Posted September 9, 2011 (edited) Hi guys :) I would like to know if some one can give me the name of the mesh to remove the handle just above the accelerometer gauge. I'm trying to add a RPM gauge (at least one...) for the O-2 place holder pit. (here, there was a screenshot xD) I guess it could be easy to add a flaps indicator as well (third tape gauge from left...) I was thinking too about using the thrust vector input as throttle for the 2nd engine (maybe that is too far! xD) Thank you! Edited September 10, 2011 by Cliff11 Quote
+Cliff7600 Posted September 10, 2011 Author Posted September 10, 2011 Thank you very much Blade So it looks like that : in red, 2 RPM gauges F for the front engine, R for the rear engine in blue, the fuel gauge in green, flaps indicator I think I'll change EGT to fuel flow... Any comments to make it better for a Cessna O-2? Quote
Bossco82 Posted September 10, 2011 Posted September 10, 2011 NIce stuff Cliff11, I was trying to find out how to put the hud glass from the A-6 back into this cockpit. I was reading up on the 0-2 and found some pictures of it with a sight glass. Havn't had any luck though. Quote
+Cliff7600 Posted September 10, 2011 Author Posted September 10, 2011 I agree, that's much better with the sight glass ;) (EGT is now CHT, just for the fun of the edit...) Quote
Bossco82 Posted September 10, 2011 Posted September 10, 2011 I agree, that's much better with the sight glass ;) (EGT is now CHT, just for the fun of the edit...) Cliff11 how did you get the sight glass back, it looks loads better for the 0-2. Good stuff Quote
+Cliff7600 Posted September 10, 2011 Author Posted September 10, 2011 Well, I can't explain what happens actually... it's a kind of "moving this (cockpit frame position=-9) and moving that back in place (gunsight position=9)" because the gunsight seems to be related to the interior_frame01 mesh (the cockpit frame I guess) In the Cockpit.ini file add these lines : Instrument[XXX]=Move11 Change XXX by the proper number in sequence (should be 056...) [Move11] Type=AIRSPEED_INDICATOR NodeName=optical_sight MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 then change the cockpit location in order to see through the gunsight without having the head between the wings... something like that : Offset=0.0,-0.08,-0.0045 Position=-0.29,0.94,0.365 or higher or lower, it's a matter of taste. Tell me if it works for you Quote
+Cliff7600 Posted September 10, 2011 Author Posted September 10, 2011 It's not necessary that the gunsight should be back right in place, it could be a little lower. [Move11] Type=AIRSPEED_INDICATOR NodeName=optical_sight MovementType=POSITION_Z Set[01].Position=8.99 Set[01].Value=0.0 Set[02].Position=8.99 Set[02].Value=1.0 Or it could move with the mild when you select the bombs... surely not realistic, but fun anyway [Move11] Type=HUD_MODE_INDIDCATOR NodeName=optical_sight MovementType=POSITION_Z Set[01].Position=8.99 Set[01].Value=0.0 Set[02].Position=8.97 Set[02].Value=2.0 Quote
Bossco82 Posted September 10, 2011 Posted September 10, 2011 Cliff11, thanks very much for sharing that, I was working along similar lines to you but couldn't remember exactly what the node was called for the sight. Works a treat with something like the F-100 gunsight. Try this for the positioning, Offset=0.0,-0.08,-0.0045 Position=-0.25,0.94,0.435 Thanks again mate. Quote
+Cliff7600 Posted September 10, 2011 Author Posted September 10, 2011 look the post above, I prefer to lower the sight than rising me ;) You're welcome Quote
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