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parked aircrafts
Blade replied to Buddha's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Open the target.ini of your terrain. See if you can find any ’OffMapAirBase=TRUE' entries. -
parked aircrafts
Blade replied to Buddha's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Try removing them and see what happens. -
parked aircrafts
Blade replied to Buddha's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Buddha, Do you have units based at off-maps airbases? -
F-104S Centerline Bomb Loadout
Blade replied to MigBuster's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
As far as my research goes, those pylons were not often used operationally. One source says that loading them caused significant extra drag. Nevertheless, here are a few pictures showing Turkish F-104S Starfighters with practice bombs and Italian ones with BL755s and Sidewinders. -
F-8H Phil Air Force skin
Blade posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File F-8H Phil Air Force skin F-8H Phil Air Force skin by Blade This skin depicts the F-8H Crusaders used by the Philippine Air Force in the 1980s. It can be used with the stock F-8H (69) Crusader. Installation: To use this skin you need SF2 Vietnam or the SF2 Complete Edition. Simply drop the attached 'Objects' folder in your SF2 mod folder. None of your files should be overwritten by this mod. Freeware use only. See downloaded file for more info on the F-8H in Philippine service. Submitter Blade Submitted 09/01/2020 Category F-8- 1 reply
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- crusader
- philippine
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Version 1.0.0
52 downloads
F-8H Phil Air Force skin by Blade This skin depicts the F-8H Crusaders used by the Philippine Air Force in the 1980s. It can be used with the stock F-8H (69) Crusader. Installation: To use this skin you need SF2 Vietnam or the SF2 Complete Edition. Simply drop the attached 'Objects' folder in your SF2 mod folder. None of your files should be overwritten by this mod. Freeware use only. See downloaded file for more info on the F-8H in Philippine service. -
ANG colors questions...
Blade replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A long time ago I found a topic at a forum discussing HI ANG Phantoms. Unfortunately, it does not exist now, but, luckily, I saved the text in a txt file. It says that the 199th TFS had all variants of the USAF camo and grey schemes in the '80s. See the quotation below: -
Next up!
Blade replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Filenames say Martlesham Heath. -
TW MiG-23 (Fighter) project
Blade replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
IIRC the problem with those is that they are one-sided nodes, and, for this reason, look weird when open... Otherwise great project! -
Nesher RWR
Blade replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If these are the only weapon stations in your _Data.ini, then my guess is that you use an outdated file. The F-105D_66_Data.ini extracted from the latest version of the game includes 7 stations (6 & 7 are the AIM-9 stations). Remove the _Data.ini from your F-105D_66 folder. -
Cruddy Mondays
Blade replied to charlielima's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Another Philippine 'sader. -
Holes and damage tga
Blade replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It is not random. Like you said, you have to place the holes where you want them to appear. -
WW2 Screenshots Thread
Blade replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
No, it did not. The RAF received the first ones early 1945. Mandatory screenie: -
Daughter Parts Don't Fall Off
Blade replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks. The data.ini looks correct. Probably a hierarchy issue within the model...? If so, you can try one thing. Add the following line at the end of the [RightWing] section: DetachNode[001]=RightOuterWing And, similarly, under [LeftWing]: DetachNode[001]=LeftOuterWing These entries will detach the outer wing node when the inner wing is destroyed. -
Daughter Parts Don't Fall Off
Blade replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What is the 'ParentComponentName' of the outer wing? It should be the right wing (usually called 'RightWing' by default).