Cliff7600 Posted September 9, 2011 Posted September 9, 2011 (edited) Hi guys :) I would like to know if some one can give me the name of the mesh to remove the handle just above the accelerometer gauge. I'm trying to add a RPM gauge (at least one...) for the O-2 place holder pit. (here, there was a screenshot xD) I guess it could be easy to add a flaps indicator as well (third tape gauge from left...) I was thinking too about using the thrust vector input as throttle for the 2nd engine (maybe that is too far! xD) Thank you! Edited September 10, 2011 by Cliff11
Cliff7600 Posted September 10, 2011 Author Posted September 10, 2011 Thank you very much Blade So it looks like that : in red, 2 RPM gauges F for the front engine, R for the rear engine in blue, the fuel gauge in green, flaps indicator I think I'll change EGT to fuel flow... Any comments to make it better for a Cessna O-2?
Bossco82 Posted September 10, 2011 Posted September 10, 2011 NIce stuff Cliff11, I was trying to find out how to put the hud glass from the A-6 back into this cockpit. I was reading up on the 0-2 and found some pictures of it with a sight glass. Havn't had any luck though.
Cliff7600 Posted September 10, 2011 Author Posted September 10, 2011 I agree, that's much better with the sight glass ;) (EGT is now CHT, just for the fun of the edit...)
Bossco82 Posted September 10, 2011 Posted September 10, 2011 I agree, that's much better with the sight glass ;) (EGT is now CHT, just for the fun of the edit...) Cliff11 how did you get the sight glass back, it looks loads better for the 0-2. Good stuff
Cliff7600 Posted September 10, 2011 Author Posted September 10, 2011 Well, I can't explain what happens actually... it's a kind of "moving this (cockpit frame position=-9) and moving that back in place (gunsight position=9)" because the gunsight seems to be related to the interior_frame01 mesh (the cockpit frame I guess) In the Cockpit.ini file add these lines : Instrument[XXX]=Move11 Change XXX by the proper number in sequence (should be 056...) [Move11] Type=AIRSPEED_INDICATOR NodeName=optical_sight MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 then change the cockpit location in order to see through the gunsight without having the head between the wings... something like that : Offset=0.0,-0.08,-0.0045 Position=-0.29,0.94,0.365 or higher or lower, it's a matter of taste. Tell me if it works for you
Cliff7600 Posted September 10, 2011 Author Posted September 10, 2011 It's not necessary that the gunsight should be back right in place, it could be a little lower. [Move11] Type=AIRSPEED_INDICATOR NodeName=optical_sight MovementType=POSITION_Z Set[01].Position=8.99 Set[01].Value=0.0 Set[02].Position=8.99 Set[02].Value=1.0 Or it could move with the mild when you select the bombs... surely not realistic, but fun anyway [Move11] Type=HUD_MODE_INDIDCATOR NodeName=optical_sight MovementType=POSITION_Z Set[01].Position=8.99 Set[01].Value=0.0 Set[02].Position=8.97 Set[02].Value=2.0
Bossco82 Posted September 10, 2011 Posted September 10, 2011 Cliff11, thanks very much for sharing that, I was working along similar lines to you but couldn't remember exactly what the node was called for the sight. Works a treat with something like the F-100 gunsight. Try this for the positioning, Offset=0.0,-0.08,-0.0045 Position=-0.25,0.94,0.435 Thanks again mate.
Cliff7600 Posted September 10, 2011 Author Posted September 10, 2011 look the post above, I prefer to lower the sight than rising me ;) You're welcome
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now