Guest Pfunk Posted October 15, 2011 Posted October 15, 2011 What's the limit to the number of target types the engine can realistically handle?
+Wrench Posted October 15, 2011 Posted October 15, 2011 i've never gone beyond 500, so I can't really say. in theory, 999, using TKs 3-digit format
+Wrench Posted October 15, 2011 Posted October 15, 2011 remember, to, that the Game Engine only loads "items" within a 50km radius of the player's aircraft. Cuts down on processing cycles (methinks!) So, when you leave an area, vehicles, ships, AD units will "pop" out of existence; conversly, when approaching the target area, the "goodies" will 'pop' back IN to existence.
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