Guest Pfunk Posted October 15, 2011 Posted October 15, 2011 What's the limit to the number of target types the engine can realistically handle?
Wrench Posted October 15, 2011 Posted October 15, 2011 i've never gone beyond 500, so I can't really say. in theory, 999, using TKs 3-digit format
Wrench Posted October 15, 2011 Posted October 15, 2011 remember, to, that the Game Engine only loads "items" within a 50km radius of the player's aircraft. Cuts down on processing cycles (methinks!) So, when you leave an area, vehicles, ships, AD units will "pop" out of existence; conversly, when approaching the target area, the "goodies" will 'pop' back IN to existence.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now