Guest Pfunk Posted October 15, 2011 Posted October 15, 2011 What's the limit to the number of target types the engine can realistically handle? Quote
Wrench Posted October 15, 2011 Posted October 15, 2011 i've never gone beyond 500, so I can't really say. in theory, 999, using TKs 3-digit format Quote
Wrench Posted October 15, 2011 Posted October 15, 2011 remember, to, that the Game Engine only loads "items" within a 50km radius of the player's aircraft. Cuts down on processing cycles (methinks!) So, when you leave an area, vehicles, ships, AD units will "pop" out of existence; conversly, when approaching the target area, the "goodies" will 'pop' back IN to existence. Quote
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