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What's the limit to the number of target types the engine can realistically handle?

Posted

remember, to, that the Game Engine ™ only loads "items" within a 50km radius of the player's aircraft. Cuts down on processing cycles (methinks!)

 

So, when you leave an area, vehicles, ships, AD units will "pop" out of existence; conversly, when approaching the target area, the "goodies" will 'pop' back IN to existence.

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